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Old December 30th, 2023, 06:26 PM
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Default Re: Tactics, Time and Steel Panthers

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Originally Posted by Mobhack View Post
Also with regard to your arty preparation - deliberately use a few (60mm say) mortars deeper into the enemy predicted formation as "what the british termed "pepperpot" fires - to keep retiring troops heads down and encourage them to run away. Move the pepper dispensers about as its suppression not killing you want. US 60mm has a useful range, ~2km, not the 1000m of some WW2 50mm's. Useful to bring forward on a truck, unload some bombs and get clear before return fires fall onto them.

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Also the 60mm mortar is really only good for suppression not killing. Also the AI will frequently attempt counter-battery on them so even if they don't hit a thing they reduce the AIs indirect fire on stuff you'd rather they didn't fire at.
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Old December 31st, 2023, 11:47 AM
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Default Re: Tactics, Time and Steel Panthers

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Originally Posted by Suhiir View Post
Quote:
Originally Posted by Mobhack View Post
Also with regard to your arty preparation - deliberately use a few (60mm say) mortars deeper into the enemy predicted formation as "what the british termed "pepperpot" fires - to keep retiring troops heads down and encourage them to run away. Move the pepper dispensers about as its suppression not killing you want. US 60mm has a useful range, ~2km, not the 1000m of some WW2 50mm's. Useful to bring forward on a truck, unload some bombs and get clear before return fires fall onto them.

Welcome to the art of scenario editing!
Also the 60mm mortar is really only good for suppression not killing. Also the AI will frequently attempt counter-battery on them so even if they don't hit a thing they reduce the AIs indirect fire on stuff you'd rather they didn't fire at.
They have 3 tubes, not the 2 of the 81mm section and so deliver a nice set of bangs. But really only useful for firing through the cris period of the break-in and not bothering to resupply with reload units. Use the available bombs for the one phase of battle, provide a ride to scoot to and away. The extra 1000m range is what elevates them over 50mm pill throwers like Soviet and GE 50mms. A nice to have thing, not vital. Maybe actually a useful boost if you are defending against a Japanese attack though where they are exposed in the open and hence solving your range problem for you, and you have FDF gold spots placed out. Yep, in the defensive case the USA 60mm mortar could be a lawnmower.
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Old December 31st, 2023, 04:04 PM
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Default Re: Tactics, Time and Steel Panthers

[quote=Mobhack;855841]
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Originally Posted by Suhiir View Post
They have 3 tubes, not the 2 of the 81mm section and so deliver a nice set of bangs. But really only useful for firing through the cris period of the break-in and not bothering to resupply with reload units. Use the available bombs for the one phase of battle, provide a ride to scoot to and away. The extra 1000m range is what elevates them over 50mm pill throwers like Soviet and GE 50mms. A nice to have thing, not vital. Maybe actually a useful boost if you are defending against a Japanese attack though where they are exposed in the open and hence solving your range problem for you, and you have FDF gold spots placed out. Yep, in the defensive case the USA 60mm mortar could be a lawnmower.
One thing I've found 60mm mortars to be VERY useful for is to drop them on OPFOR units in near contact with your own. Since they tend to suppress rather then kill and fire at the end of the OPFORs turn when your turn starts you can rally any of your unit that were suppressed and have a distinct advantage when you fire on/assault the OPFOR.
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