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  #11  
Old April 14th, 2012, 06:21 AM

Griefbringer Griefbringer is offline
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Default Re: Need Information

Quote:
Originally Posted by Warmonger View Post
3. When a vehicle has three weapons, main gun, coax MG and bow MG, when the target is in range of all three why does sometimes only the main gun fire, sometimes main gun and CMG, sometimes all three fire, instead of all three firing all the time?
As mentioned previously, if a vehicle has multiple weapons available to shoot then there is a chance that the coaxial MG (CMG) and/or bow MG (BMG) might not be fired. This is determined randomly for every shooting action.

Also, if the target is close (range 6 hexes or less), then the CMG and BMG will always be fired if available, regardless of suppression and experience level etc. So if you want to throw the maximum amount of bullets at enemy infantry, then get within 6 hexes of them and let the MGs play havoc - just remember to be wary about any AT weapons those infantrymen might pack, though.
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  #12  
Old April 14th, 2012, 03:03 PM

Warmonger Warmonger is offline
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Default Re: Need Information

[quote=Rosollia;801593]
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Quote:
Actually I had done this and set the value to 4 (1.25 secs). Are higher values allowed?

Some messages are quite long others are short. How big a deal would it be to make hang time variable depending on message length? Long messages would hang longer than short ones.
Text speed is also affected by the Graphics Delay setting in the Game Options window. If you increase the value the text should also stay longer.
Thanks for the hint. I'll try it.
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  #13  
Old April 16th, 2012, 03:42 AM
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void1984 void1984 is offline
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Default Re: Need Information

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Originally Posted by Rosollia View Post
The game engine had no way to tell if the vehicle was a light truck or a 60 ton tank.
Well, there are unit classes, so it is possible to tell whether the vehicle is a truck or a tank.

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Originally Posted by Rosollia View Post
And it had no way to tell if the vehicle had been imobilized by enemy fire or driving in soft ground.
You're right here.
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