.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
World Supremacy- Save $9.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPWW2
Notices


Reply
 
Thread Tools Display Modes
  #1  
Old June 3rd, 2012, 03:51 PM
Kartoffel's Avatar

Kartoffel Kartoffel is offline
Corporal
 
Join Date: Oct 2009
Location: Hampton Roads, Virginia
Posts: 127
Thanks: 20
Thanked 5 Times in 5 Posts
Kartoffel is on a distinguished road
Default Should SP morters be able to move and shoot in the same turn like they can now?

Wikipedia says no.

Is it worth changing so that they are like atgms? This would effect my gameplay because I often use my half-track mortars in a direct fire role after moving in the same turn if a target of opportunity revels itself after the move.
__________________
We can't have full knowledge all at once. We must start by believing; then afterwards we may be led on to master the evidence for ourselves.

--------St. Thomas Aquinas
Reply With Quote
  #2  
Old June 4th, 2012, 08:41 AM
DRG's Avatar

DRG DRG is offline
Shrapnel Fanatic
 
Join Date: Mar 2005
Location: GWN
Posts: 12,268
Thanks: 3,818
Thanked 5,439 Times in 2,698 Posts
DRG will become famous soon enough
Default Re: Should SP morters be able to move and shoot in the same turn like they can now?

What wiki says is the mortars cannot be fired while on the move. What you said was you use them as DIRECT fire on targets of opportunity that are revealed AFTER you move. They cannot fire or even plot fire the turn they move when the fire is indirect and if they move they loose shots for direct fire so what's the problem ? That MAYBE you can take a shot or two after a move ? We could set that class so that no shots are allowed on the turn it moves but is this REALLY an issue ?


Don
Reply With Quote
  #3  
Old June 4th, 2012, 01:33 PM
Mobhack's Avatar

Mobhack Mobhack is offline
National Security Advisor
 
Join Date: Mar 2005
Location: Dundee
Posts: 5,929
Thanks: 441
Thanked 1,855 Times in 1,219 Posts
Mobhack is on a distinguished road
Default Re: Should SP morters be able to move and shoot in the same turn like they can now?

Not an issue really, especially if mortars are used in their proper role (indirect fire).

SP mortars are in a fixed and "ready to go" mounting with recoil buffer etc, so you could fire direct after a quick lay if daft enough to want to do so and hence risk losing the rather valuable but thin-skinned asset.

A "leg" mortar can be thrown together and spew a few random rounds quite quickly at something in view of the crew, but I don't see anyone doing that much at 1 hex a move or so. And a medium mortar is even more vulnerable than an SP mounting. If the enemy is in range - then so are you..

Mortars also get a ROF boost when firing indirect fire, so you really should use them in their proper mode.


Andy
(Who did some time attached to our mortar balloon, ~30 years or so back)
Reply With Quote
  #4  
Old June 4th, 2012, 02:15 PM

Griefbringer Griefbringer is offline
Sergeant
 
Join Date: Sep 2008
Posts: 385
Thanks: 1
Thanked 75 Times in 67 Posts
Griefbringer is on a distinguished road
Default Re: Should SP morters be able to move and shoot in the same turn like they can now?

Mortar balloon?
Reply With Quote
  #5  
Old June 4th, 2012, 02:34 PM
Mobhack's Avatar

Mobhack Mobhack is offline
National Security Advisor
 
Join Date: Mar 2005
Location: Dundee
Posts: 5,929
Thanks: 441
Thanked 1,855 Times in 1,219 Posts
Mobhack is on a distinguished road
Default Re: Should SP morters be able to move and shoot in the same turn like they can now?

Quote:
Originally Posted by Griefbringer View Post
Mortar balloon?
What the rest of the Coy called the Mortar Platoon !

Andy
Reply With Quote
  #6  
Old June 5th, 2012, 07:38 AM

Griefbringer Griefbringer is offline
Sergeant
 
Join Date: Sep 2008
Posts: 385
Thanks: 1
Thanked 75 Times in 67 Posts
Griefbringer is on a distinguished road
Default Re: Should SP morters be able to move and shoot in the same turn like they can now?

And there I was hoping to hear about a new experimental balloon corps, hovering over the battlefield like Puffy the Magic Dragon and spewing forth fire and brimstone with their mortars.

Granted, firing a muzzle-loading mortar from a balloon could be quite tricky.
Reply With Quote
  #7  
Old June 5th, 2012, 08:15 AM
DRG's Avatar

DRG DRG is offline
Shrapnel Fanatic
 
Join Date: Mar 2005
Location: GWN
Posts: 12,268
Thanks: 3,818
Thanked 5,439 Times in 2,698 Posts
DRG will become famous soon enough
Default Re: Should SP morters be able to move and shoot in the same turn like they can now?

They are using Balloons again in Afghanistan for surveillance LINK
Reply With Quote
  #8  
Old June 5th, 2012, 10:58 AM

Griefbringer Griefbringer is offline
Sergeant
 
Join Date: Sep 2008
Posts: 385
Thanks: 1
Thanked 75 Times in 67 Posts
Griefbringer is on a distinguished road
Default Re: Should SP morters be able to move and shoot in the same turn like they can now?

Spy balloons in Afganistan? Hadn't heard about those.

I guess we won't be seeing those supported in SP:MBT, though modders might be able to approximate them with very slow helicopters.
Reply With Quote
  #9  
Old June 5th, 2012, 12:33 PM
Mobhack's Avatar

Mobhack Mobhack is offline
National Security Advisor
 
Join Date: Mar 2005
Location: Dundee
Posts: 5,929
Thanks: 441
Thanked 1,855 Times in 1,219 Posts
Mobhack is on a distinguished road
Default Re: Should SP morters be able to move and shoot in the same turn like they can now?

Quote:
Originally Posted by Griefbringer View Post
And there I was hoping to hear about a new experimental balloon corps, hovering over the battlefield like Puffy the Magic Dragon and spewing forth fire and brimstone with their mortars.

Granted, firing a muzzle-loading mortar from a balloon could be quite tricky.
Nope - just their nickname in the usual intra-unit "friendly rivalry" back in the non-PC 1970s. It may well have come from the name for their drinking and football teams (same thing really).

Probably comes from a concatenation of bampot (Local Scots vernacular, similar to the Irish eejit) + loon, and all rhyming with platoon.

Cheers
Andy
Reply With Quote
  #10  
Old June 5th, 2012, 07:36 PM
DRG's Avatar

DRG DRG is offline
Shrapnel Fanatic
 
Join Date: Mar 2005
Location: GWN
Posts: 12,268
Thanks: 3,818
Thanked 5,439 Times in 2,698 Posts
DRG will become famous soon enough
Default Re: Should SP morters be able to move and shoot in the same turn like they can now?

Quote:
Originally Posted by Griefbringer View Post
Spy balloons in Afganistan? Hadn't heard about those.
I just heard about it a week or so ago and it appears they have been around for awhile just never mentioned.


Quote:
Originally Posted by Griefbringer View Post
I guess we won't be seeing those supported in SP:MBT, though modders might be able to approximate them with very slow helicopters.
Given you already are playing a game with a God view every commander on earth only dreams about.....no.

Don
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 04:09 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.