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  #41  
Old February 19th, 2009, 12:13 AM
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Default Re: Russian units v4

This has nothing to do with the 14.5mm CMG. It's mainly the mix up's between weapons 63 and 64

Don
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  #42  
Old February 19th, 2009, 12:25 AM
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Default Re: Russian units v4

Quote:
Originally Posted by iCaMpWiThAWP View Post
Quote:
Originally Posted by DRG View Post
One thing I would like to point out is in many cases you use a "TMG" when a "CMG" would be more appropriate. In most cases there is no difference in a TMG or CMG version of a MG and the only difference is the name but TMG's are in most cases slot one weapons. CMG's are used in slot 2 and 3 and BMG's are used in slot 4. It's a bit odd to be using something named TMG in slot 3 though it would do the same job as a CMG

Don
so that means that tanks equipped with CMG in slot #1 are the same thing than the ones equupped with TMG in slot #1?
Usually the only difference between a TMG and a CMG of a specific weapon is the TMG or the CMG tacked on at the end of the name. BMG's are a different case and although both weapons will have the same effect in the game "traditionally" TMG's are slot one weapons as I explained. This was all done long ago when everyone thought there were more weapon, unit and formations slots than anyone would ever need and it made it clear what the weapon should be used for and it's not an issue at all in any OOB with one exception and that's the Russian OOB which is low on available weapon slots and there is NO way to add more without screwing up every scenario made for the game

That said there has been some re-organization and there are more free weapons slots now but I noticed that the SPR OOB was using TGM where CMG was more appropriate and both weapons where available and I though that perhaps there was some confusion as to there usage


Don
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  #43  
Old February 19th, 2009, 11:31 AM
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Default Re: Russian units v4

We have assumed that CMG - is a machine gun on pintle (or pivot or coupling bolt).
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  #44  
Old March 3rd, 2009, 08:43 AM
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Default Re: Russian units v4

~


A 7.62mm PKT CMG is used because a 7.62mm PKT Co-axial MachineGun is what was mounted on the vehicle. There is usually no difference in a TMG and CMG version of a weapon but TMG ( Turret Machine Gun ) NORMALLY is only used when it's the primary ( slot one ) armament of a vehicle and the CMG ( co-axial ) version of the gun is used when a co-axial machine gun is mounted on the vehicle and normally is used in slots 2 or 3. BMG's ( Bow Machineguns ) are normally used in slot 4 and have restricted range due to their low(er) mounting in the hull of the vehicle and BMG's in slot 4 only fire the direction the hull front faces whereas TMG's and CMG's in slots 1, 2 and 3 fire in the direction the main armament is pointing

That naming convention goes back to the beginnings of Steel Panthers and both TMG's and CMG's could be simply named "MG" but that can get confusing when building units as these are not meant used by the infantry as infantry machineguns are named "MG".

The bottom line is all those units you have mounting the PKT TMG in slots 2 and 3 are technically in error. It's not a serious problem and game play is not affected but in the offical game OOB all those will be CMG

Don
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  #45  
Old March 3rd, 2009, 02:08 PM
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Default Re: Russian units v4

Quote:
Originally Posted by KraMax View Post

116. units 216, 217 � ACRV-2 - I have not found data about this unit. Iam offer clean.
I discovered after another point raised by Marcello on the Iraqi OOB that this would be a MT-LBu 1V13 ( or 1V14 / 1V15 / 1V16 ) "ACRV" is NATO acronym for artillery command and reconnaissance vehicle NATO designator: ACRV M1974/1. The worked with the self-propelled howitzers

It's also in a number of OOB's as MT-LBu

If looks like we really only need 1 version of this but I'll keep digging

Don
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  #46  
Old March 4th, 2009, 02:47 AM
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Default Re: Russian units v4

Hello Don.

Link to source factory the manufacturer:

http://www.artillery-mz.com/en/products/06/01/

1V13, 1V14, 1V15, 1V16 = SNAR-10 or SNAR-10M

name ACRV - we offer remove from OOB

Best regards
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  #47  
Old March 4th, 2009, 07:37 AM
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Default Re: Russian units v4

OK, just so I'm clear ( and this isn't very clear at all )

"ACRV" = "MT-LBu " = "SNAR-10"

Three names for the same vehicle ? That link you posted says nothing at all about "SNAR" and anything I can find does not show that the MT-LBu / ACRV and the SNAR are the same thing at all. The MT-LBu / ACRV is a SP arty FO vehicle and the SNAR is a battlefield surveillance radar system. The NATO code names for the two vehicles are entirely different and the sources I've dug up support the idea that these vehicles have two different purposes. I've already changed the name from ACRV to MT-LBu

Don
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  #48  
Old March 4th, 2009, 12:02 PM
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Default Re: Russian units v4

MT-LBu = the chassis name
To name so all these units will be wrong.
For FO units I suggest to use original names of the Russian army.

p.s. though names 1V13 etc... also I will be correct.
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  #49  
Old March 4th, 2009, 04:45 PM
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Default Re: Russian units v4

Quote:
Originally Posted by KraMax View Post
MT-LBu = the chassis name
To name so all these units will be wrong.
For FO units I suggest to use original names of the Russian army.

p.s. though names 1V13 etc... also I will be correct.
All we are doing is going around in circles here. "use original names of the Russian army" and what would that be you think ? SNAR ?? I don't think so . The two vehicles have different uses and equipment from the one now named ACRV

Don
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  #50  
Old March 5th, 2009, 12:50 AM
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Default Re: Russian units v4

You have the right to name the weapon and units - as it will want to you. Same your game.
Nevertheless in the name of the weapon of a grenade or a pistol, you do not write the exact name of this weapon (for example Glock-17 or grenade F-1)
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