The Official e-Store of Shrapnel Games
This Month's Specials
ATF: Armored Task Force- Save $8.00
War Plan Pacific- Save $8.00
 
 
Home
Our Games
Our Store
News
Customer Support
World War II! The 2024 winSPWW2 Upgrade Patch is In!
Tanks! The 2023 winSPWW2 and winSPMBT Upgrade Patches are In!
We've Got Your Six! The 2022 winSPWW2 and winSPMBT Upgrade Patches are In!
Bravo Zulu! The 2021 winSPWW2 and winSPMBT Upgrade Patches are In!
Hey Joe! The 2020 winSPWW2 and winSPMBT Upgrade Patches are Here!
The winSPWW2 Patch is Here!
Way to go Camo Workshop!
.com.unity Forums
>
Search Forums
Search Results
User Name
Remember Me?
Password
Register
Forum Rules
Chat
All Albums
FAQ
Members List
Today's Posts
Search
Search Forums
Show Threads
Show Posts
Tag Search
Advanced Search
Find All Thanked Posts
Go to Page...
Showing results 1 to 25 of 25
Search took
0.00
seconds.
Search:
Posts Made By:
Waltorious
Forum:
Approaching Infinity
May 31st, 2015, 12:14 AM
Replies:
21
Question:
Favourite Ship Type
Views:
16,296
Posted By
Waltorious
Re: Favourite Ship Type
Just wanted to clarify this... you DO get access to it at the start of a new game. You just have to scroll right when choosing ships. You should see a bunch that you haven't unlocked yet, but the...
Forum:
Approaching Infinity
April 3rd, 2015, 05:47 PM
Replies:
21
Question:
Favourite Ship Type
Views:
16,296
Posted By
Waltorious
Re: Favourite Ship Type
Once you unlock a ship during one of your games, it remains unlocked for future games and will show up for purchase occasionally. Before I unlocked any ships, I only ever saw the four starting ships...
Forum:
Approaching Infinity
March 27th, 2015, 08:15 PM
Replies:
1
Gregarious Frawgs
Views:
2,306
Posted By
Waltorious
Re: Gregarious Frawgs
I think Frawgs often run away from the away team, so they end up crowded into a corner.
Forum:
Approaching Infinity
March 26th, 2015, 04:47 PM
Replies:
159
Sticky:
Bug:
Reports of bugs or possible bugs.
Views:
49,087
Posted By
Waltorious
Re: Reports of bugs or possible bugs.
Ran into a strange bug... I was exploring one of the new canyon planets, and took some trips into the caverns below it. I returned to my shuttle a few times for oxygen and to let my field medic heal...
Forum:
Approaching Infinity
February 13th, 2015, 07:02 PM
Replies:
11
AI Economy
Views:
4,325
Posted By
Waltorious
Re: AI Economy
Another way to do something like this is to simply have a "delivery" quest, kind of like the banker delivery quests, except the quest requires buying and transporting a certain number and type of...
Forum:
Approaching Infinity
February 12th, 2015, 08:00 PM
Replies:
3
Dumb Crafting Question
Views:
2,721
Posted By
Waltorious
Re: Dumb Crafting Question
As far as I know, knowledge of effects simply helps you identify artifacts. If you find an artifact that has an effect that you know, it will auto-identify. Well, sort of... the effect will be...
Forum:
Approaching Infinity
January 30th, 2015, 04:30 PM
Replies:
14
Effect of away team size?
Views:
5,986
Posted By
Waltorious
Re: Effect of away team size?
OK, turns out I was totally wrong, and JimSB is correct... the space suit HP is simply multiplied by away team size to give the total away team HP. Officers seem to add to the away team size, so if...
Forum:
Approaching Infinity
January 30th, 2015, 03:04 PM
Replies:
14
Effect of away team size?
Views:
5,986
Posted By
Waltorious
Re: Effect of away team size?
I don't think it is, actually... there's not an easy way to change my away team size, that I konw of. Unless I find a life support module somewhere, I guess.
Forum:
Approaching Infinity
January 30th, 2015, 03:01 PM
Replies:
21
Most helpful skills?
Views:
7,866
Posted By
Waltorious
Re: Most helpful skills?
Strangely, I never thought of buying things just to disassemble them. That's probably a smart idea! It would provide both crafting parts and crafting skill quickly.
By the way, the manual...
Forum:
Approaching Infinity
January 29th, 2015, 08:52 PM
Replies:
14
Effect of away team size?
Views:
5,986
Posted By
Waltorious
Re: Effect of away team size?
Hmm... I could have sworn that the away team health was always the same as what was listed on my space suit stats. Unless the space suit stats already take into account my away team size?
Forum:
Approaching Infinity
January 29th, 2015, 05:32 PM
Replies:
14
Effect of away team size?
Views:
5,986
Posted By
Waltorious
Effect of away team size?
I checked the manual, but as far as I can tell it never explains the effect of away team size. What is the advantage of a larger away team? Will it do more damage in combat since there are more...
Forum:
Approaching Infinity
January 29th, 2015, 05:30 PM
Replies:
7
How does the Lab work?
Views:
3,149
Posted By
Waltorious
Re: How does the Lab work?
In the lab, you are trying to "guess" the recipe for an item that you don't know yet. You can place up to six different ingredients into one of the available "experiments", and then hit "test". ...
Forum:
Approaching Infinity
January 29th, 2015, 05:23 PM
Replies:
100
Sticky:
Feature requests
Views:
39,545
Posted By
Waltorious
Re: Feature requests
More XP and more data during events could work. But I think it would be interesting if different events had different benefits. So let's say the earthquake event means more resources spawn, since...
Forum:
Approaching Infinity
January 28th, 2015, 04:41 PM
Replies:
100
Sticky:
Feature requests
Views:
39,545
Posted By
Waltorious
Re: Feature requests
I like the ideas for zoology and planetary events. Glad to know I'm not the only one who tries to leave those poor creatures alone!
Regarding planetary events, however, I'd love to see some...
Forum:
Approaching Infinity
January 28th, 2015, 04:31 PM
Replies:
21
Most helpful skills?
Views:
7,866
Posted By
Waltorious
Re: Most helpful skills?
I do long-term planning and start my captain off with one of the crafting skills. Basically I want to get "Build It Better 3" and "Efficient Construction 3" (and even "Crafting Consultant 2") as...
Forum:
Approaching Infinity
January 13th, 2015, 09:00 PM
Replies:
6
Roguelike Highlight on Approaching Infinity
Views:
2,671
Posted By
Waltorious
Re: Roguelike Highlight on Approaching Infinity
Email sent.
Forum:
Approaching Infinity
January 12th, 2015, 08:11 PM
Replies:
6
Roguelike Highlight on Approaching Infinity
Views:
2,671
Posted By
Waltorious
Re: Roguelike Highlight on Approaching Infinity
I think I met some Narcratu deep in some caves, but I never met their ships. And I did go down a black hole. Actually I found a planet in the black hole, with caves that were completely devoid of...
Forum:
Approaching Infinity
January 11th, 2015, 10:38 PM
Replies:
6
Roguelike Highlight on Approaching Infinity
Views:
2,671
Posted By
Waltorious
Roguelike Highlight on Approaching Infinity
I'm tooting my own horn a bit, but I thought people here might be interested in reading the Roguelike Highlight I wrote about Approaching Infinity on my blog:
...
Forum:
Approaching Infinity
January 11th, 2015, 10:36 PM
Replies:
6
Autoexplore and Controller
Views:
2,711
Posted By
Waltorious
Re: Autoexplore and Controller
Just to add to this, I've also noticed that with the away team, autoexplore does not stop when a creature is spotted, provided that creature is still in a friendly state. But since most creatures...
Forum:
Approaching Infinity
January 11th, 2015, 12:08 AM
Replies:
159
Sticky:
Bug:
Reports of bugs or possible bugs.
Views:
49,087
Posted By
Waltorious
Re: Reports of bugs or possible bugs.
Glad to hear that... I was wondering if the Tentaculon ships sitting on top of the anomaly is actually a bug? I encountered that too, but thought maybe it simply meant that to complete that quest...
Forum:
Approaching Infinity
January 11th, 2015, 12:05 AM
Replies:
23
DRM questions
Views:
19,049
Posted By
Waltorious
Re: DRM questions
I am not certain, but usually with this kind of DRM, if you uninstall the game you get one of your installs back. So as long as you uninstall before you upgrade your PC (and a CPU / Motherboard...
Forum:
Approaching Infinity
January 11th, 2015, 12:01 AM
Replies:
2
Question:
Star Temple Security Field
Views:
2,500
Posted By
Waltorious
Re: Star Temple Security Field
I've had a similar thing happen on some shipwrecks, where the switch was either inaccessible behind a damaged section of the ship, or simply not present at all (I assume because a damage tile...
Forum:
Approaching Infinity
January 6th, 2015, 10:37 PM
Replies:
159
Sticky:
Bug:
Reports of bugs or possible bugs.
Views:
49,087
Posted By
Waltorious
Re: Reports of bugs or possible bugs.
Looks like I just ran into that bug with the Tentaculon quest about ion storms... any chance I could get an updated code for the correct device? Thanks!
Forum:
Approaching Infinity
January 6th, 2015, 10:26 PM
Replies:
100
Sticky:
Feature requests
Views:
39,545
Posted By
Waltorious
Re: Feature requests
Hmm... I wonder if that might be improved with crossfades and/or careful decisions about when to switch tracks? For example, most players probably stop at space stations for very short periods of...
Forum:
Approaching Infinity
January 3rd, 2015, 11:10 PM
Replies:
100
Sticky:
Feature requests
Views:
39,545
Posted By
Waltorious
Re: Feature requests
I'm really enjoying the game so far! But I did have a few feature requests:
1) Dynamic music. I love the soundtrack, but right now it just plays all the tracks in order and then starts over. ...
Showing results 1 to 25 of 25
Forum Jump
User Control Panel
Private Messages
Subscriptions
Who's Online
Search Forums
Forums Home
Shrapnel Development
All American: The 82nd Airborne in Normandy
101: The Airborne Invasion of Normandy
After Action Reports
Opponents Wanted
Scenarios and Mods
Shrapnel Community
Press Releases
Air Assault Task Force
Air Command 3.0
All American
Approaching Infinity
Armored Task Force
Battle Group Commander
BCT Commander
BRAINPIPE
Bronze
Data Jammers
Dominions 3
Eat Electric Death
ETO
The Falklands War: 1982
ForeSight
Galley Battles
Raging Tiger
Remote Assault
Salvo!
Scallywag
Space HoRSE
The Star and the Crescent
Total Eclipse
War Plan Pacific
Weird Worlds
winSPMBT
winSPWW2
World Supremacy
Shrapnel General
The Honorably Discharged
Coliseum
Dungeon Odyssey
Interstellar Trader 2
Land of Legends
LockNLoad: The Forgotten Heroes
Thunder Pack Platinum
Intel Forum Bar & Grill
Space Empires: IV & V
SEIV
SEIV After Action Reports
Space Empires: IV Classic Threads (Newbie FAQS)
SEIV Opponents Wanted
SEIV Scenarios and Mods
SEV After Action Reports
SEV Modders Knowledge Base
SEV Opponents Wanted
SEV Scenarios and Mods
Space Empires: Starfury
Starfury After Action Reports
Starfury Scenarios and Mods
The Camo Workshop
WinSPMBT
After Action Reports
Campaigns, Scenarios & Maps
Opponents Wanted
TO&Es
Mods
Vietnam Campaign Project
WinSPWW2
After Action Reports
Campaigns, Scenarios & Maps
Opponents Wanted
TO&Es
Mods
Chronic Reality
Scallywag: In the Lair of the Medusa
Digital Eel
Eat Electric Death!
Weird Worlds: Return to Infinite Space
After Action Reports
Scenarios and Mods
BRAINPIPE: A Plunge to Unhumanity
Data Jammers: FastForward
Free Games by Digital Eel
Disrupted Gears
Total Eclipse
Game Mastery
House Rules
Forum Games
Players Sought
Dreamspike Studios
Bronze
After Action Reports
Maps and More
GilliGames
Space HoRSE
After Action Reports
Opponents Wanted
Scenarios and Mods
Ibology
Approaching Infinity
After Action Reports
Scenarios and Mods
Illwinter Game Design
Conquest of Elysium II
Dominions 2: The Ascension Wars
Multiplayer & AARs
Scenarios, Maps & Mods
Dominions 3: The Awakening
Multiplayer and AARs
Scenarios, Maps and Mods
Joe's Games
Air Command 3.0
After Action Reports
Scenarios and Mods
KE Studios
War Plan Pacific
After Action Reports
Opponents Wanted
Scenarios and Mods
Malfador Machinations
World Supremacy
After Action Reports
Opponents Wanted
Mods and Scenarios
ProSimCo
BCT, ATF, AATF and Battle Group Commander Series
After Action Reports
Opponents Wanted
Scenarios and Mods
SprueGames
Salvo!
After Action Reports
Scenarios and Mods
Star Legacy Development Group
Star Legacy
All times are GMT -4. The time now is
03:46 AM
.
Contact Us
-
Shrapnel Games
-
Archive
-
Top
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.