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Showing results 1 to 25 of 80
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Posts Made By:
Calchet
Forum:
Dominions 3: The Awakening
April 22nd, 2010, 04:35 AM
Replies:
33
Bagpipes vs. Oboes
Views:
9,539
Posted By
Calchet
Re: Bagpipes vs. Oboes
That's it. I'm sick of all this "Oboes beat bagpipes" that's going on in this thread right now. Bagpipes deserve much better than that. Much, much better than that.
I should know what I'm talking...
Forum:
Scenarios, Maps and Mods
April 6th, 2010, 05:43 PM
Replies:
97
Modding tips and tricks
Views:
18,733
Posted By
Calchet
Re: Modding tips and tricks
I saw this mod, once - it was so terribly bad, you probably can't even believe it.
Instead of using a simple mind-reading device to generate a perfect game experience, it contained like, a .dm...
Forum:
Scenarios, Maps and Mods
March 29th, 2010, 08:17 AM
Replies:
24
Warhammer MA - Second version now up
Views:
5,406
Posted By
Calchet
Re: Warhammer MA
A lovely initiative, it's handy to be able to run the whole set with little fuss.
On the topic of a Warhammer mod, I wonder if it might be fun and/or interesting to modify the various horror units...
Forum:
Dominions 3: The Awakening
March 20th, 2010, 09:53 PM
Replies:
16
Ice Crafter Equipped with Dwarven Hammer
Views:
3,536
Posted By
Calchet
Re: Ice Crafter Equipped with Dwarven Hammer
A commander with a natural 100% bonus needs to pay 1 gem, at least - there's one in my little fate/sprite works mod - though again, site or global bonuses might let it go lower, I dunno.
Forum:
Scenarios, Maps and Mods
February 6th, 2010, 08:11 AM
Replies:
6
Map:
Blitznoth - Highways & Strongholds - Updated
Views:
6,086
Posted By
Calchet
Re: Blitznoth - Highways & Strongholds
I imagine it means the map feels much smaller, as most of the provinces are of little value, lacking all valuable properties.
Forum:
Scenarios, Maps and Mods
January 28th, 2010, 08:43 PM
Replies:
57
Mod:
Venexia, the most serene republic
Views:
14,977
Posted By
Calchet
Re: Venexia, the most serene republic
The common English term for that would be a halo.
Forum:
Scenarios, Maps and Mods
January 27th, 2010, 08:14 PM
Replies:
57
Mod:
Venexia, the most serene republic
Views:
14,977
Posted By
Calchet
Re: Venexia, the most serene republic
I'm afraid they both look a bit tossed together, especially the first one - I mean, there's a wing stapled onto the front leg of the poor lion!
The second can sort of work, but I'd suggest scaling...
Forum:
Dominions 3: The Awakening
January 14th, 2010, 12:27 PM
Replies:
82
Stacking Luck
Views:
12,156
Posted By
Calchet
Re: Stacking Luck
No, no, no. You just don't get it. The significance of four clocks goes beyond your meagre mentalities.
I don't blame you, though - you've clearly been educated stupid.
The 12 hour or 1/2 Day...
Forum:
Scenarios, Maps and Mods
January 12th, 2010, 04:30 PM
Replies:
173
Mod:
Warhammer MA: Empire
Views:
57,027
Posted By
Calchet
Re: Warhammer MA: Empire
I find the idea of Death magic on bright wizards a bit odd. They're all about sudden violence and destruction, brightly-burning anger and violent temper. Not subtle in the least, but direct, forceful...
Forum:
Scenarios, Maps and Mods
January 6th, 2010, 02:34 PM
Replies:
19
Chaos Daemon Sprites
Views:
5,292
Posted By
Calchet
Re: Chaos Daemon Sprites
Looking at the examples in the most recent Daemons of Chaos army book, Daemonettes come in many different colours - most have approximately Caucasian skin colours, most pale but some tanned, with...
Forum:
Dominions 3: The Awakening
December 31st, 2009, 08:16 PM
Replies:
17
heroes
Views:
3,262
Posted By
Calchet
Re: heroes
Just because something hasn't happened to evolve naturally, that doesn't mean it couldn't be useful - evolution, as far as I know, doesn't work with 'what would be useful to aim for' so much as 'what...
Forum:
Scenarios, Maps and Mods
December 21st, 2009, 02:06 PM
Replies:
18
Is there WH fantasy battle total mod?
Views:
4,472
Posted By
Calchet
Re: Is there WH fantasy battle total mod?
I've currently two relevant mods in progress - Dark Elves fairly close to a first release (~70%, working on sprites), and Chaos Dwarfs, further up the line and on hold until I figure out how I want...
Forum:
Scenarios, Maps and Mods
November 21st, 2009, 11:02 AM
Replies:
25
Dark Elves?
Views:
8,489
Posted By
Calchet
Re: Dark Elves?
I suppose I'll bump this up rather than make a new thread to ask, is anyone else currently working on a Dark Elves mod? If so, would said anyone be interested in a bit of cooperation?
I've...
Forum:
Scenarios, Maps and Mods
October 9th, 2009, 07:14 AM
Replies:
71
Warhammer Dwarfs, discussion/hype thread
Views:
13,480
Posted By
Calchet
Re: Warhammer Dwarfs, discussion/hype thread
I'd suggest thunderers or perhaps a scaled-down organ gun, firing runic lightning or something instead of bullets to keep within the NO GUNPOWDERS restriction. (...though it may well risk getting too...
Forum:
Scenarios, Maps and Mods
October 8th, 2009, 08:33 PM
Replies:
53
Warhammer Greenskin hype/brainstorming thread....
Views:
8,820
Posted By
Calchet
Re: Warhammer Greenskin hype/brainstorming thread....
With #charge, you have no control over the effectiveness of said bonus, other than by increasing or decreasing the mobility of the orc.
With a separate weapon, you can increase or decrease the...
Forum:
Scenarios, Maps and Mods
October 8th, 2009, 07:00 PM
Replies:
53
Warhammer Greenskin hype/brainstorming thread....
Views:
8,820
Posted By
Calchet
Re: Warhammer Greenskin hype/brainstorming thread....
What you'd do is make a new weapon, named "Get stuck in!", "Orcy Charge", "WAAAGH!" or whatever seems good to you, and give it an #ammo value of 1, and the #bonus flag. (Said flag makes orcs with...
Forum:
Scenarios, Maps and Mods
October 8th, 2009, 06:17 PM
Replies:
53
Warhammer Greenskin hype/brainstorming thread....
Views:
8,820
Posted By
Calchet
Re: Warhammer Greenskin hype/brainstorming thread....
I'd personally do something like add an additional "Get stuck in!" bonus weapon to orcs, usable once/battle, to represent their opening bonus - that way, it can be fine-tuned for power with more...
Forum:
Scenarios, Maps and Mods
October 7th, 2009, 04:33 PM
Replies:
53
Warhammer Greenskin hype/brainstorming thread....
Views:
8,820
Posted By
Calchet
Re: Warhammer Greenskin hype/brainstorming thread....
Looking at name types, it should be possible to use the following without much disruption, if their names are accurate - I've yet to test it, though.
131, "EA Ulm Male"
132, "EA Ulm Female" ...
Forum:
Scenarios, Maps and Mods
October 7th, 2009, 10:26 AM
Replies:
53
Warhammer Greenskin hype/brainstorming thread....
Views:
8,820
Posted By
Calchet
Re: Warhammer Greenskin hype/brainstorming thread....
You're perfectly free to modify those snotlings as you see fit, cutting down on their numbers, changing their colours, rearming them or anything else you feel like.
On that note, might I perhaps...
Forum:
Scenarios, Maps and Mods
October 6th, 2009, 06:08 PM
Replies:
53
Warhammer Greenskin hype/brainstorming thread....
Views:
8,820
Posted By
Calchet
Re: Warhammer Greenskin hype/brainstorming thread....
Here's a greenskin sprite I'm fairly happy with from my Chaos Dwarfs project, though it might be a little low on detail - six snotlings make up one size 1 unit!
(They tend to flow into each other...
Forum:
Scenarios, Maps and Mods
September 23rd, 2009, 05:48 AM
Replies:
71
Warhammer Dwarfs, discussion/hype thread
Views:
13,480
Posted By
Calchet
Re: Warhammer Dwarfs, discussion/hype thread
Indeed, those are much better, and actually look very dwarfish.
(To offer some sort of constructive critique, I'd suggest lengthening their armour if you want a more tabletop feel to them - dwarf...
Forum:
Scenarios, Maps and Mods
September 22nd, 2009, 10:02 AM
Replies:
10
Mod:
Warhammer Highelves: Speculation and hype
Views:
3,426
Posted By
Calchet
Re: Warhammer Highelves: Speculation and hype
Were I to design the nation, I'd likely land somewhere around the following mage setup.
Recruitable Anywhere:
Mage: S1 ?1(100%, From all paths except Blood.) ?1 (100%, From all paths except...
Forum:
Scenarios, Maps and Mods
September 21st, 2009, 10:17 AM
Replies:
71
Warhammer Dwarfs, discussion/hype thread
Views:
13,480
Posted By
Calchet
Re: Warhammer Dwarfs, discussion/hype thread
If you don't mind, I think I could pull off a pretty good tabletop dwarf or seven you could work from - I'm thinking something like the attached mockup sprite, though larger. (That one was mostly to...
Forum:
Dominions 3: The Awakening
September 18th, 2009, 01:03 PM
Replies:
113
A Discussion on kingmaking and community standards.
Views:
16,622
Posted By
Calchet
Re: A Discussion on kingmaking and community standards.
See, the problem here is that there's really no good way I can think of to judge when someone should be allowed to give things away or ruin their lands - you pretty much have to stick to either...
Forum:
Dominions 3: The Awakening
September 18th, 2009, 10:58 AM
Replies:
113
A Discussion on kingmaking and community standards.
Views:
16,622
Posted By
Calchet
Re: A Discussion on kingmaking and community standards.
I'd say a lot of this begins in a sensible strategy of looking less juicy - you'd reasonably expect your opponents to weigh the pros and cons of attempting to take you out, and you can work against...
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