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Posts Made By:
Captain Kwok
Forum:
Space Empires: IV & V
November 26th, 2012, 09:14 PM
Replies:
1,561
Balance Mod Available for SE:V
Views:
239,606
Posted By
Captain Kwok
Re: Balance Mod Available for SE:V
In case there is anyone left with an interest in the mod, the final v1.19i has been posted.
You can find it here:
http://www.captainkwok.net/balancemod.php
The version history is here:...
Forum:
Space Empires: IV & V
December 8th, 2010, 06:21 PM
Replies:
1
SEV: What is combat moral?
Views:
9,250
Posted By
Captain Kwok
Re: SEV: What is combat moral?
Combat morale is an additive modifier for the attack and defense to-hit calculations.
Forum:
Space Empires: IV & V
November 24th, 2010, 12:29 AM
Replies:
61
Who's Left?
Views:
49,525
Posted By
Captain Kwok
Re: Who's Left?
Although interestingly, Aaron has released World Supremacy yesterday at Shrapnel. :P
Forum:
Space Empires: IV & V
November 3rd, 2010, 06:52 PM
Replies:
9
Newbie Pre-purchase question
Views:
7,889
Posted By
Captain Kwok
Re: Newbie Pre-purchase question
In the data file Hudsettings.txt in SE5's data folder, you can change the window resolution SE5 uses.
Forum:
Space Empires: IV & V
September 30th, 2010, 05:54 PM
Replies:
6
Space Empires...the BOARDGAME?
Views:
12,869
Posted By
Captain Kwok
Re: Space Empires...the BOARDGAME?
There was already a board game with the same name back in the early 1980s. I think Geo posted an image a few years back in this forum. :P
Forum:
Space Empires: IV & V
September 23rd, 2010, 07:15 PM
Replies:
1,561
Balance Mod Available for SE:V
Views:
239,606
Posted By
Captain Kwok
Re: Balance Mod Available for SE:V
Greetings!
The next update for the Balance Mod is finally available. I'm didn't really get a chance to play test the mod over the last few weeks, so hopefully the more recent changes are working...
Forum:
Space Empires: IV & V
July 23rd, 2010, 06:24 PM
Replies:
13
music for MP3 player
Views:
9,355
Posted By
Captain Kwok
Re: music for MP3 player
Is that a for real post?
Forum:
Space Empires: IV & V
June 25th, 2010, 06:00 PM
Replies:
39
Did Space Empires V kill Space Empires?
Views:
60,697
Posted By
Captain Kwok
Re: Did Space Empires V kill Space Empires?
I prefer SE5 over SE4 as well for a variety of reasons. There's a lot of potential left in the game, but unfortunately its also held back by some performance issues and a few niggling bug/interface...
Forum:
Space Empires: IV & V
March 20th, 2010, 07:57 AM
Replies:
1,561
Balance Mod Available for SE:V
Views:
239,606
Posted By
Captain Kwok
Re: Balance Mod Available for SE:V
The debug logs are dumped in SE5's backup folder as text files. You can view them as you like. If anything weird happens, feel free to send them to the savegame e-mail.
I'll have to double-check...
Forum:
Star Legacy
March 19th, 2010, 05:04 PM
Replies:
142
Welcome Star Legacy Development Group!
Views:
63,622
Posted By
Captain Kwok
Re: Welcome Star Legacy Development Group!
I think some confusion has crept in here...
I'm talking specifically about the combat module of the game, not the actual empire building component.
Star Legacy itself is intended to be a...
Forum:
Star Legacy
March 18th, 2010, 07:56 PM
Replies:
142
Welcome Star Legacy Development Group!
Views:
63,622
Posted By
Captain Kwok
Re: Welcome Star Legacy Development Group!
I don't see how you can practically run tactical combats in multiplayer games though - particularly those that are remote games.
Forum:
Star Legacy
March 18th, 2010, 07:58 AM
Replies:
142
Welcome Star Legacy Development Group!
Views:
63,622
Posted By
Captain Kwok
Re: Welcome Star Legacy Development Group!
To be fair to my comment, I only said that it was the most fair, which means only that the other systems are less fair, not necessarily unfair. I'm not sure how you can be more fair than to allow...
Forum:
Star Legacy
March 17th, 2010, 08:20 PM
Replies:
142
Welcome Star Legacy Development Group!
Views:
63,622
Posted By
Captain Kwok
Re: Welcome Star Legacy Development Group!
I don't share KlausD's sentiment about a continuous (or real-time) combat. It's how combat should be resolved as it's the most fair system for all combat participants.
Now, that's not suggesting...
Forum:
Space Empires: IV & V
March 17th, 2010, 04:50 PM
Replies:
1,561
Balance Mod Available for SE:V
Views:
239,606
Posted By
Captain Kwok
Re: Balance Mod Available for SE:V
I thought I had made this post a few days ago, but apparently not.
Copy this info into your DebugSettings.txt file in the stock data folder. It will generate condensed debug logs for each...
Forum:
Space Empires: IV & V
March 11th, 2010, 10:14 PM
Replies:
1,561
Balance Mod Available for SE:V
Views:
239,606
Posted By
Captain Kwok
Re: Balance Mod Available for SE:V
Does the current cargo on the ship take up more than 50% of the cargo space?
Forum:
Space Empires: IV & V
March 1st, 2010, 06:14 PM
Replies:
1,561
Balance Mod Available for SE:V
Views:
239,606
Posted By
Captain Kwok
Re: Balance Mod Available for SE:V
Version 1.07 of Small Systems has been uploaded:
http://www.captainkwok.net/balancemod-extras.php
It now includes data file changes made in Balance Mod v1.19g. The correct order of installation...
Forum:
Space Empires: IV & V
March 1st, 2010, 08:32 AM
Replies:
1,561
Balance Mod Available for SE:V
Views:
239,606
Posted By
Captain Kwok
Re: Balance Mod Available for SE:V
Forgot to mention that if the AI suspects you're using seeker weapons, then it'll start adding PD to its scout ship designs.
Forum:
Space Empires: IV & V
February 28th, 2010, 09:33 AM
Replies:
1,561
Balance Mod Available for SE:V
Views:
239,606
Posted By
Captain Kwok
Re: Balance Mod Available for SE:V
I noticed that the Balance Mod settings.txt file was missing the firing point line and was carrying some extra lines versus the stock file. The edit didn't effect the mod in anyway, purely cosmetic...
Forum:
Space Empires: IV & V
February 28th, 2010, 03:19 AM
Replies:
1,561
Balance Mod Available for SE:V
Views:
239,606
Posted By
Captain Kwok
Re: Balance Mod Available for SE:V
Greetings.
Version 1.19g for the Balance Mod is available. A little late, but better than never!
Hopefully there's no more errors with the vehicle hull modifiers. I also made some tweaks to a...
Forum:
Space Empires: IV & V
February 28th, 2010, 03:15 AM
Replies:
1,561
Balance Mod Available for SE:V
Views:
239,606
Posted By
Captain Kwok
Re: Balance Mod Available for SE:V
It seems I made the movement amount for the fighter engines too low in Small Systems. A new version of the mod is being posted tonight, and I'll have an update for Small Systems in a day or two with...
Forum:
Space Empires: IV & V
February 20th, 2010, 12:15 PM
Replies:
1,561
Balance Mod Available for SE:V
Views:
239,606
Posted By
Captain Kwok
Re: Balance Mod Available for SE:V
Is this using the small systems mod?
Forum:
Space Empires: IV & V
January 24th, 2010, 10:33 AM
Replies:
1
Back at SEV with Windows 7
Views:
5,205
Posted By
Captain Kwok
Re: Back at SEV with Windows 7
For interested players, there is more discussion of SE5 and Windows 7 (and other Win OSes) here:
http://www.spaceempires.net/ftopict-7670.html
Forum:
Space Empires: IV & V
January 9th, 2010, 10:02 PM
Replies:
1,561
Balance Mod Available for SE:V
Views:
239,606
Posted By
Captain Kwok
Re: Balance Mod Available for SE:V
Thanks for catching that one! Fortunately it only affected the Only Engines damage type, often errors like that get copied and pasted to other entries. I'm currently preparing another patch for...
Forum:
Space Empires: Starfury
December 15th, 2009, 06:34 PM
Replies:
16
Oh ....
Views:
17,849
Posted By
Captain Kwok
Re: Oh ....
The first few look like relics from the Star Fleet Museum. :P
Forum:
Space Empires: IV & V
November 28th, 2009, 10:00 AM
Replies:
1,561
Balance Mod Available for SE:V
Views:
239,606
Posted By
Captain Kwok
Re: Balance Mod Available for SE:V
I made a couple of quick changes to v1.19f, so if you downloaded it between the time stamp of this post and my previous one, I'd advise you to grab it again!
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