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Search: Posts Made By: teal
Forum: Multiplayer & AARs September 21st, 2005, 01:28 PM
Replies: 633
Views: 50,173
Posted By teal
Jotunheim replacement

I just learned about a family emergency which will require me to leave this game. I don't have to stop playing for a couple of weeks, so it is possible that I will be dead by then. I have commenced...
Forum: Multiplayer & AARs September 21st, 2005, 01:26 PM
Replies: 2
Views: 2,406
Posted By teal
Replacement needed for First Step (Jotunheim)

I just learned about a family emergency which will require me to move in two weeks. When I move I expect my internet access to be spotty to nonexistant for a while. So I need a replacement player...
Forum: Dominions 2: The Ascension Wars September 19th, 2005, 07:34 PM
Replies: 90
Views: 12,472
Posted By teal
Re: Newbie\'s first impressions

You may want to try Battle for Wesnoth (http://www.wesnoth.org). It is a single player computer game, with a strong theme, it is strategy based so it has some analysis, but is nowhere near the...
Forum: Dominions 2: The Ascension Wars September 18th, 2005, 05:46 PM
Replies: 90
Views: 12,472
Posted By teal
Re: Newbie\'s first impressions

Hi Patrick,

I too have felt like I had a weird attitude towards games. What you are saying really struck a chord for me, games were getting too long and complex and frankly no fun, and yet the...
Forum: Multiplayer & AARs August 26th, 2005, 02:15 PM
Replies: 72
Views: 10,032
Posted By teal
Re: all nations

I will take Marignon
Forum: Multiplayer & AARs August 16th, 2005, 10:27 PM
Replies: 34
Views: 6,947
Posted By teal
Re: Noobs TCP/IP game

I'm interested in playing as Pangaea. I've never even finished a game against the AI so I'd say I qualify as a newbie...

Teal
Forum: Multiplayer & AARs August 13th, 2005, 06:07 PM
Replies: 599
Views: 39,344
Posted By teal
Re: Turn 6 - slight delay

Ahh, learning more about Dom2 every day. Not about fun, check. I shall endeavor to do more of those things you mention, although my neighbors may complain about the screaming that results from all...
Forum: Multiplayer & AARs August 13th, 2005, 05:50 PM
Replies: 599
Views: 39,344
Posted By teal
Re: Turn 6 - slight delay

Here I come to save the day! The glorious forces of *@#@@! will rise again from the ashes and spread their glorious white candles everywhere. What this you say, your candles are white as well? No,...
Forum: Multiplayer & AARs August 10th, 2005, 05:08 PM
Replies: 633
Views: 50,173
Posted By teal
Re: Turn 47

I am also interested in taking over for Jotunheim. It looks like arcanist may have beaten me to it. But should that fail I would be up for it. One more thing is that I have just ordered the game...
Forum: Space Empires: IV & V May 27th, 2005, 01:41 PM
Replies: 14
Views: 1,161
Posted By teal
Re: Ramming speed help

Unfortunately that doesn't work. The Firing button controls just that *firing*, the target of the ram is different. Try the following experiment and you will see. Create and enemy fleet with one...
Forum: Space Empires: IV & V May 23rd, 2005, 05:00 PM
Replies: 14
Views: 1,161
Posted By teal
Re: Ramming speed help

Last time I tried the ramming tactic the ships would ram alright, but they would only ram the "most dangerous" enemy ship instead of the closest enemy ship. This totally ruins the strategy against...
Forum: Space Empires: IV & V October 5th, 2004, 01:11 PM
Replies: 61
Views: 5,287
Posted By teal
Re: OT: Debate

The "could" or "couldn't" care less was actually the topic of Atlantic Monthly's "grammar section" a while back. Their conlcusion.... both ways were correct, if you use "couldn't". For example,...
Forum: Space Empires: IV & V September 28th, 2004, 05:31 PM
Replies: 20
Views: 1,628
Posted By teal
Re: OT: Galactic Civilizations (the game)

Good point. But if you do know how the world works precisely it is much easier to *tell* that you don't have a shot at winning and therefore is a little more boring. Some unpredictibility is a good...
Forum: Space Empires: IV & V September 28th, 2004, 12:39 PM
Replies: 20
Views: 1,628
Posted By teal
Re: OT: Galactic Civilizations (the game)

Quality wise, I find Gal. Civ and SE to be on a par. They have roughly equal levels of graphics, detail, gameplay, and yes replayability. Where they differ drastically is on fuzzy things like...
Forum: SEIV September 11th, 2004, 02:45 AM
Replies: 1,421
Sticky: PBW status
Views: 212,862
Posted By teal
Re: PBW status

Thanks for waiting everyone! I tried to upload for NGC4 during the Last six minutes before deadline and of course the server was down. I'm very glad you didn't run the turn without me!

Also, I...
Forum: Space Empires: IV & V April 28th, 2004, 04:54 PM
Replies: 7
Views: 754
Posted By teal
Re: Question about TDM and PBW

Update:

The first two turns of our game have processed without a hitch with the server using TDM and all the players using v1.91 standard. It could hiccup when people start using formations I...
Forum: Space Empires: IV & V April 26th, 2004, 09:06 PM
Replies: 7
Views: 754
Posted By teal
Re: Question about TDM and PBW

Thanks for the help. I'm going to try it and see if it works. If not, we will just restart with standard v1.91.

Teal
Forum: Space Empires: IV & V April 26th, 2004, 06:51 PM
Replies: 7
Views: 754
Posted By teal
Question about TDM and PBW

I want to set up a game on PBW using the TDM modpack for some more challenging AI players. My question is do all the players need the TDM modpack installed in order to play? Or can they just use...
Forum: Space Empires: IV & V January 6th, 2004, 09:11 PM
Replies: 71
Views: 4,017
Posted By teal
Re: OT: Best D&D RPG Game?

I'll throw in a recommendation for Planescape:Torment. It is a completely different kind of role playing game then most of the others mentioned (vastly different than Baldur's Gate for example). ...
Forum: Space Empires: IV & V December 10th, 2003, 06:44 PM
Replies: 107
Views: 3,456
Posted By teal
Re: New PBW game : "Mediocrity"

As leader of the Yawning collective I was always in pretty bad shape (yet another reason why the scores as such are screwy! They kept saying I was number #1 when I KNEW I was really in very bad...
Forum: Space Empires: IV & V September 19th, 2003, 01:06 AM
Replies: 1,859
Views: 59,417
Posted By teal
Re: [OT] Another heated discussion about the Iraq siutation, war and politics.

<font size="2" face="Verdana, Helvetica, sans-serif">In a perfect world, everyone would pay for government services exactly what they got out of it. So, if I drive my car 100 miles/month on the...
Forum: Space Empires: IV & V September 19th, 2003, 12:13 AM
Replies: 1,859
Views: 59,417
Posted By teal
Re: [OT] Another heated discussion about the Iraq siutation, war and politics.

Narrew: If we could wash the slate clean and start the tax system all over again, then I would mostly agree with you. A *total* tax rate of X% flat across the board seems like a fair place to start...
Forum: Space Empires: IV & V September 18th, 2003, 09:13 PM
Replies: 1,859
Views: 59,417
Posted By teal
Re: [OT] Another heated discussion about the Iraq siutation, war and politics.

Cute story, but I don't even know where to begin pointing out inacuracies in the analogy.

First off, the story only deals with a progressive income tax. Sales tax, excise taxes (e.g. gasoline...
Forum: Space Empires: IV & V September 18th, 2003, 04:37 AM
Replies: 1,859
Views: 59,417
Posted By teal
Re: [OT] Another heated discussion about the Iraq siutation, war and politics.

[quote]Originally posted by geoschmo:
[b]<font size="2" face="Verdana, Helvetica, sans-serif">Evidence or argument please http://forum.shrapnelgames.com/images/icons/icon7.gif I would bet they...
Forum: Space Empires: IV & V September 18th, 2003, 04:36 AM
Replies: 1,859
Views: 59,417
Posted By teal
Re: [OT] Another heated discussion about the Iraq siutation, war and politics.

<font size="2" face="Verdana, Helvetica, sans-serif">First off, its very well known that sales tax is actually a *regressive* tax. This means that practically speaking, instituting a sales tax or...
Showing results 1 to 25 of 112

 
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