.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

ATF: Armored Task Force- Save $8.00
War Plan Pacific- Save $8.00

   







Go Back   .com.unity Forums > Search Forums

Showing results 1 to 25 of 58
Search took 0.00 seconds.
Search: Posts Made By: Droplede
Forum: Space Empires: IV & V February 14th, 2007, 09:32 PM
Replies: 11
Views: 898
Posted By Droplede
Re: What is possible while Cloaked?

I can confirm that, at least in Balance Mod, if your ship has a Quantum Reactor for supply, it WILL NOT resupply while your cloak is on. Not a point until you end/start the turn de-cloaked.
Forum: Space Empires: IV & V February 9th, 2007, 08:36 PM
Replies: 2
Views: 476
Posted By Droplede
Re: An old hand with some new questions

Excellent. Thanks, S.J. As of old, I see you're on the case. http://forum.shrapnelgames.com/images/smilies/happy.gif

Only have about two hours under my belt with SE5, but already I'm shocked at...
Forum: Space Empires: IV & V February 9th, 2007, 07:54 PM
Replies: 2
Views: 476
Posted By Droplede
An old hand with some new questions

Hey, all. Been a few years, but it's nice to have a new Space Empires to amaze and confuse me.

Well, parts of it are nice. I'm agreeing with the SE4 vets' line that the potential is there, but...
Forum: Space Empires: IV & V December 18th, 2004, 09:54 PM
Replies: 8
Views: 862
Posted By Droplede
Re: I need some opinions

Heya. Think it looks good in general, but the death star thing over the planet looks rougher than the rest of it, for me. You've got a shaded, angled background, banner and ships that all look good...
Forum: Space Empires: IV & V November 27th, 2004, 08:34 PM
Replies: 68
Views: 4,243
Posted By Droplede
Re: OT: What\'s your job/career??

I'm a newspaper editor on the Foreign Desk at The New York Times. The specific job is called "backfield editor" here, and I basically work with reporters before and after they write stories, making...
Forum: Space Empires: IV & V November 16th, 2004, 05:47 PM
Replies: 6
Views: 729
Posted By Droplede
Re: Coding for universal colonizer?

Ah. NOW I get it. Thanks, Fyron & Ragnarok, for correcting my sloppy thinking.
Forum: Space Empires: IV & V November 16th, 2004, 05:07 PM
Replies: 6
Views: 729
Posted By Droplede
Re: Coding for universal colonizer?

You, sir, are a paragon among enablers. http://forum.shrapnelgames.com/images/smilies/happy.gif Thank you very much.

One question, though: Why the family number change? Wouldn't it logically be...
Forum: Space Empires: IV & V November 16th, 2004, 04:09 PM
Replies: 6
Views: 729
Posted By Droplede
Coding for universal colonizer?

Hey, all. I'm setting out to add a universal colonizer component (you know -- one component can grab any planet type) to my mod. As I started getting my thoughts in line, it occurred to me that it's...
Forum: Space Empires: IV & V June 7th, 2004, 12:03 AM
Replies: 16
Views: 1,419
Posted By Droplede
Re: Zero Zero Zero

Actually, this sort of thing happens when you send colony ships out without people aboard. It makes the colony, but nothing else happens. Are your shipyards set to automatically send ships out...
Forum: Space Empires: IV & V June 2nd, 2004, 11:19 PM
Replies: 17
Views: 1,409
Posted By Droplede
Re: Point Defense question

Ooooh, fantastic idea, Ed! This would be a fun thing to play with.

/agitate on/ Hey! We want a "weapons destroyed on use" ability in SE5! Pretty please?!? /agitate off/

[ June 02, 2004,...
Forum: Space Empires: IV & V May 10th, 2004, 01:25 AM
Replies: 39
Views: 2,626
Posted By Droplede
Re: SEV- Thread on Obfuscation (MM is involved)2weeks to post

<font size="2" face="sans-serif, arial, verdana">I'm OK with this idea for sensing ships, but hiding planets is a bit too much. I think it's a good abstraction to be able to see all planets in a...
Forum: Space Empires: IV & V May 1st, 2004, 05:01 PM
Replies: 1,631
Views: 73,099
Posted By Droplede
Re: OT: The House of 1001+ Avatars

Bump for my saucy new avatar. Thanks, David.
Forum: Space Empires: IV & V April 26th, 2004, 02:03 AM
Replies: 90
Views: 4,894
Posted By Droplede
Re: OT: Roll Call

Thanks Dogscoff, Atrocities. Nice to be back. Looks like folks have been doing a lot of modding work while I've been out -- should be fun to taste the new flavors.
Forum: Space Empires: IV & V April 22nd, 2004, 06:03 PM
Replies: 90
Views: 4,894
Posted By Droplede
Re: OT: Roll Call

Back after about a year and a half. Picked up Gold to get ready for SEV. Hope to see y'all on PBW after I get my skills back up -- maybe six, seven months or so? That MIGHT be enough. ...
Forum: Space Empires: IV & V June 22nd, 2001, 07:31 PM
Replies: 15
Views: 1,081
Posted By Droplede
Re: Newbie Question on special tech (Organic, etc.)

Dragonlord: You're absolutely right about the balance that Organic tech gives you -- very rounded. Organic weapons are generally considered to be the best (long range, low tonnage, fast reload), but...
Forum: Space Empires: IV & V June 21st, 2001, 01:10 AM
Replies: 6
Views: 658
Posted By Droplede
Re: New Tactic (to me anyway)

Hear, hear, Martin! Actually, even though it generally works only once or twice against a human opponent, you'll find the benefits extend far longer. Two multi-player games ago, I developed a...
Forum: Space Empires: IV & V June 13th, 2001, 01:43 AM
Replies: 12
Views: 1,134
Posted By Droplede
Re: Enviromental Resistance

No problem.

Martin: Hmmm. Haven't paid attention to whether it works on optimal planets, too. If I get a chance after work tonight, I'll set up a range of planets in the map editor and check it...
Forum: Space Empires: IV & V June 13th, 2001, 12:33 AM
Replies: 12
Views: 1,134
Posted By Droplede
Re: Enviromental Resistance

Jubala: Reproduction is a 1/1 basis, unlike Env. Resistance. So, dropping E.R. to 81% and raising Repro. to 109% evens out cost wise, and you end up with +6% reproduction in the bargain (-3% from...
Forum: Space Empires: IV & V June 12th, 2001, 08:33 AM
Replies: 13
Views: 1,363
Posted By Droplede
Re: More Command Line options

Good news, indeed. Thanks, Will. Looking forward to joining you all on PBW soon.
Forum: Space Empires: IV & V June 12th, 2001, 04:20 AM
Replies: 12
Views: 1,134
Posted By Droplede
Re: Enviromental Resistance

Yup. Drake did a test a while back and posted his results in a thread titled "General question" that started on March 13. Since then, I've tried it out and successfully duplicated his results. Here's...
Forum: Space Empires: IV & V June 11th, 2001, 11:48 PM
Replies: 13
Views: 993
Posted By Droplede
Re: construction rate

No problem.

You know, you raise an interesting point in your question -- it WOULD be cool to have an ability that you could assign to a facility to boost your spaceyard output. There isn't one...
Forum: Space Empires: IV & V June 11th, 2001, 08:56 PM
Replies: 13
Views: 993
Posted By Droplede
Re: construction rate

Those two things -- population and space yard -- are pretty much what you can do during the game. You can set a space yard to emergency production (which doubles its output rate for up to 10 turns),...
Forum: Space Empires: IV & V June 10th, 2001, 05:33 PM
Replies: 2
Views: 719
Posted By Droplede
Re: Daynarr\'s quadrant mod

Thanks, Q. Let the downloading begin!
Forum: Space Empires: IV & V June 10th, 2001, 04:37 AM
Replies: 2
Views: 719
Posted By Droplede
Daynarr\'s quadrant mod

Way back in April, Daynarr posted a really cool-sounding quadrant mod. Anybody -- say, Daynarr himself, perhaps? http://www.shrapnelgames.com/ubb/images/icons/icon7.gif -- know if the mod is:

a)...
Forum: Space Empires: IV & V June 10th, 2001, 04:20 AM
Replies: 23
Views: 4,211
Posted By Droplede
Re: Ripper Beams

Anybody played with separating ripper and incinerator beams from the WMG research chain? It seems like a good idea, given their totally different ranges and reload rates. Perhaps creating a new base...
Showing results 1 to 25 of 58

 
Forum Jump

All times are GMT -4. The time now is 09:04 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.