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Search: Posts Made By: dave_m
Forum: Press Releases March 10th, 2026, 02:19 PM
Replies: 2
Views: 4,504
Posted By dave_m
Re: It's 2026!

Got it! ATFbuild.exe /power

Now to tweak and make some drones!

THanks

Dave
Forum: Press Releases March 9th, 2026, 08:26 AM
Replies: 2
Views: 4,504
Posted By dave_m
Re: It's 2026!

Hello

Is the ATF Power Toolkit still available? Still is a great engine and want to tweak the database

Thank you!

VR

Dave
Forum: BCT, ATF, AATF and Battle Group Commander Series August 29th, 2006, 11:16 PM
Replies: 5
Views: 2,435
Posted By dave_m
Re: ATF Newbie Question

Thanks - works - although I am still getting hammered - will crack this nut ....

I am finding it hard to sequence breaking through the obstacles and maintaining good smoke to limit exposure -...
Forum: BCT, ATF, AATF and Battle Group Commander Series August 23rd, 2006, 10:57 PM
Replies: 5
Views: 2,435
Posted By dave_m
Re: ATF Newbie Question

So if I select no formation (i.e. 'none') the paths will not jump around? Individual vehicle paths will not jump around if their parent hierarchy's (both levels) have no formation?

This seems to...
Forum: BCT, ATF, AATF and Battle Group Commander Series August 22nd, 2006, 11:02 PM
Replies: 5
Views: 2,435
Posted By dave_m
ATF Newbie Question

Not sure this is a bug, but while playing ATF patched to version 1.07 on the tutorial scenario, when the activate path menu button is on and I double-click on units (platoons or vehicles in the main...
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