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Search: Posts Made By: kennoseishin
Forum: Multiplayer and AARs May 9th, 2012, 11:28 PM
Replies: 491
Views: 40,452
Posted By kennoseishin
Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 4, 8/12 remainin

Ugh. I'll have to ask for a 24h extension; I'm swamped with work.
Forum: Multiplayer and AARs May 3rd, 2012, 02:56 PM
Replies: 491
Views: 40,452
Posted By kennoseishin
Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 4, 8/12 remainin

It's no problem Wendigo. I don't expect you to check your messages 24 hours a day :P I'm just glad I was able to get a turn in on time.
Forum: Multiplayer and AARs May 2nd, 2012, 05:19 PM
Replies: 491
Views: 40,452
Posted By kennoseishin
Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 4, 8/12 remainin

Unexpected RL stuff; can I get an emergency extension?
Forum: Multiplayer and AARs April 27th, 2012, 01:53 AM
Replies: 491
Views: 40,452
Posted By kennoseishin
Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 4, 8/12 remainin

Oh, it was totally hax :p. Here's the screenie http://prntscr.com/8kw8p And the only province defense you had there didn't have undead leadership.
Forum: Multiplayer and AARs April 26th, 2012, 10:02 PM
Replies: 491
Views: 40,452
Posted By kennoseishin
Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 4, 8/12 remainin

I am so confused. I though undead melted without undead leadership, but ermorian undead horsemen are apparently unaffected? Such a waste of seeking arrows.
Forum: Multiplayer and AARs April 20th, 2012, 09:57 PM
Replies: 491
Views: 40,452
Posted By kennoseishin
Forum: Multiplayer and AARs April 20th, 2012, 02:01 PM
Replies: 491
Views: 40,452
Posted By kennoseishin
Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 4, 8/12 remainin

lol, indeed. I really shouldn't be rushing turns like that; I keep making errors like sending the wrong gargoyle.

And honestly, I think that's bugging me just as much as it's bugging you. It's...
Forum: Multiplayer and AARs April 14th, 2012, 07:49 PM
Replies: 491
Views: 40,452
Posted By kennoseishin
Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 4, 8/12 remainin

Well ouch ouch and ouch. That'll teach me to be stingy with MR. Well scripted samoht!
Forum: Multiplayer and AARs April 14th, 2012, 03:52 PM
Replies: 491
Views: 40,452
Posted By kennoseishin
Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 4, 8/12 remainin

Thanks for your patience everyone; I finally have access to my computer again.

Also, wow. That's quite a heavy discussion that happened while I was gone. I agree with BarnacleGoose pretty much....
Forum: Multiplayer and AARs April 11th, 2012, 10:42 PM
Replies: 491
Views: 40,452
Posted By kennoseishin
Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 4, 8/12 remainin

Hey, I'm on a trip and can't access my laptop after all. Could I get a 48h extension on this turn?
Forum: Multiplayer and AARs April 10th, 2012, 01:12 PM
Replies: 491
Views: 40,452
Posted By kennoseishin
Forum: Multiplayer and AARs April 6th, 2012, 06:44 PM
Replies: 491
Views: 40,452
Posted By kennoseishin
Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 4, 8/12 remainin

Huh. I'm surprised Abysia's dropped out. It didn't seem like they were doing too badly, and it's a fairly straightforward nation to play. Ah well.

The rest of the schedule sounds great. I...
Forum: Multiplayer and AARs April 2nd, 2012, 11:49 PM
Replies: 491
Views: 40,452
Posted By kennoseishin
Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 4, 8/12 remainin

Yeah, I'm fine with just doing an extra-long extension then.
Forum: Multiplayer and AARs April 1st, 2012, 06:36 PM
Replies: 491
Views: 40,452
Posted By kennoseishin
Forum: Multiplayer and AARs April 1st, 2012, 12:58 PM
Replies: 491
Views: 40,452
Posted By kennoseishin
Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini

Could I have a 12 hour extension? Really busy with work.
Forum: Multiplayer and AARs March 6th, 2012, 11:54 PM
Replies: 491
Views: 40,452
Posted By kennoseishin
Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini

Nope, as far as I've seen the defensive DRN adds to protection, it doesn't subtract from damage.[/QUOTE]

It's simple to test this. Just get a bunch of illithid; their mindblast deals 1 AN+mr...
Forum: Multiplayer and AARs March 6th, 2012, 10:29 PM
Replies: 491
Views: 40,452
Posted By kennoseishin
Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini

I don't think so, as far as I know a hit from a such blessed unit does...

(Normal damage + 2dice) - (protection + 2dice) for base damage

Plus if the MR check is failed...
2 + 2dice in magic...
Forum: Multiplayer and AARs March 6th, 2012, 03:58 PM
Replies: 491
Views: 40,452
Posted By kennoseishin
Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini

Well, everything I thought I knew about a major death bless was wrong. Contrary to the manual and a discussion on this forum, it appears to make *all* damage AN if a MR check is failed.
Forum: Multiplayer and AARs February 29th, 2012, 01:06 AM
Replies: 491
Views: 40,452
Posted By kennoseishin
Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini

I have to agree with Nightfall. 12 provinces per nation always seems crowded at first; at least until a few nations are vanquished. Only then does it get spacious.
Forum: Multiplayer and AARs February 29th, 2012, 12:40 AM
Replies: 491
Views: 40,452
Posted By kennoseishin
Forum: Multiplayer and AARs February 20th, 2012, 03:58 PM
Replies: 491
Views: 40,452
Posted By kennoseishin
Forum: Multiplayer and AARs February 16th, 2012, 10:00 PM
Replies: 491
Views: 40,452
Posted By kennoseishin
Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 1, 12/12 remaini

Well that's puzzling. I've got dominion in R'yleh's ocean, despite being on the opposite side of the map. Any ideas why?
Forum: Multiplayer and AARs February 12th, 2012, 09:59 PM
Replies: 491
Views: 40,452
Posted By kennoseishin
Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 1, 12/12 remaini

Oh, it's no problem. You need to go to the llamaserver page for our game, and near the bottom there's a link to "Request turn resend". Just click on that and then choose your nation, and it'll send...
Forum: Multiplayer and AARs February 12th, 2012, 09:50 PM
Replies: 491
Views: 40,452
Posted By kennoseishin
Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 1, 12/12 remaini

Mine wasn't emailed either, so I had it resent. I'd recommend you do the same.
Forum: Multiplayer and AARs February 12th, 2012, 04:20 AM
Replies: 491
Views: 40,452
Posted By kennoseishin
Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 1, 12/12 remaini

Since we were only on the second turn, it might be worth just restarting the game.
Showing results 1 to 25 of 64

 
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