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Search: Posts Made By: Imp
Forum: After Action Reports January 8th, 2010, 08:59 PM
Replies: 46
Views: 26,401
Posted By Imp
Re: 11 Gavrus

Remember many scenerios certainly when attacking you do not start in best positions, more laid out as moving forward to find contact points. It often pays to reshuffle the lines so you can attack in...
Forum: After Action Reports January 5th, 2010, 11:55 PM
Replies: 46
Views: 26,401
Posted By Imp
Re: 11 Gavrus

Correct tank heavy only effects generated battles but there are several scenerios a lot harder than this in my view. Nothing like realising your getting your arse whupped by the AI & struggling to...
Forum: After Action Reports January 5th, 2010, 09:15 PM
Replies: 46
Views: 26,401
Posted By Imp
Re: 11 Gavrus

Thats what I would recomend.
Do on occasion turn spotting down in low visibility games as feel becomes much harder, seeing on a dark night or in a thunderstorm is not easy & seems to make finding...
Forum: After Action Reports January 5th, 2010, 07:07 PM
Replies: 46
Views: 26,401
Posted By Imp
Re: 11 Gavrus

Just a point I have only scratched the scenerios as there are quite a lot of them but difficulty varies greatly, must be very hard for designers trying to cover diffrent skill levels & in many cases...
Forum: After Action Reports January 5th, 2010, 11:19 AM
Replies: 46
Views: 26,401
Posted By Imp
Re: 11 Gavrus

Just tried myself, as DRG said pretty obvious go straight for flags force them to leave foxholes to recapture so moved all but 2 down road or North of, scouts turning up gives you a clue. Heavy...
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