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Posts Made By:
Adept
Forum:
Scenarios, Maps and Mods
November 26th, 2012, 06:27 PM
Replies:
18
Mod:
Independent Kingdom
Views:
8,459
Posted By
Adept
Re: Independent Kingdom
I discovered a mistake I had made. One of the mistresses of the elements has the wrong magic path. I'll fix and update the mod ASAP.
Forum:
Scenarios, Maps and Mods
November 6th, 2012, 07:51 AM
Replies:
18
Mod:
Independent Kingdom
Views:
8,459
Posted By
Adept
Re: Independent Kingdom
Has anybody dared to try this in a PvP game? I'd love to hear feedback.
Forum:
Scenarios, Maps and Mods
July 23rd, 2011, 11:50 AM
Replies:
18
Mod:
Independent Kingdom
Views:
8,459
Posted By
Adept
Re: Independent Kingdom
But for the record, I'm so going to play in the next Middle Age multiplayer match we have, unless somebody else wants it instead. Having to work with real human troops is much more fun than...
Forum:
Scenarios, Maps and Mods
July 23rd, 2011, 11:49 AM
Replies:
18
Mod:
Independent Kingdom
Views:
8,459
Posted By
Adept
Re: Independent Kingdom
It's a good idea Gandalf. Mabye a few variants with different magicians even.
Forum:
Scenarios, Maps and Mods
July 21st, 2011, 08:10 AM
Replies:
18
Mod:
Independent Kingdom
Views:
8,459
Posted By
Adept
The gods are one of the things I'm most happy...
The gods are one of the things I'm most happy with. You do realise they are 0 point gods? The whole nation is meant for people who don't want overpowered stuff. I think they are good value for 0...
Forum:
Scenarios, Maps and Mods
July 20th, 2011, 07:41 AM
Replies:
18
Mod:
Independent Kingdom
Views:
8,459
Posted By
Adept
I suppose I should add this to the wiki here? ...
I suppose I should add this to the wiki here?
http://dom3.servegame.com/wiki/Mod_nation
I'd also love to hear if anybody has tried this nation in a multiplayer game.
Forum:
Scenarios, Maps and Mods
January 20th, 2011, 04:06 AM
Replies:
18
Mod:
Independent Kingdom
Views:
8,459
Posted By
Adept
Re: Independent Kingdom
Well I did create a few units Gandalf, to round it out. I feel a bit guilty on not tweaking the Provincial Cav graphics, since it's of course marverni cav from Early Age.
Still, maybe you're right...
Forum:
Scenarios, Maps and Mods
January 14th, 2011, 05:56 AM
Replies:
18
Mod:
Independent Kingdom
Views:
8,459
Posted By
Adept
Re: Independent Kingdom
Very clever idea about the white banner! Why didn't I think of that. >.<
I and Nekov have ideas of expanding Independent Kingdom to Early and Late ages as well. It was just easiest to start with...
Forum:
Scenarios, Maps and Mods
December 30th, 2010, 01:36 PM
Replies:
18
Mod:
Independent Kingdom
Views:
8,459
Posted By
Adept
Re: Independent Kingdom
Heh, I just realised that sounded like I was tooting my own horn there. I meant this mod makes for an interesting solo game, which usually doesn't hold my interest. IMO it's a nice challenge having...
Forum:
Scenarios, Maps and Mods
December 30th, 2010, 01:02 PM
Replies:
18
Mod:
Independent Kingdom
Views:
8,459
Posted By
Adept
Independent Kingdom
modname: Independent Kingdom 1.00
http://users.utu.fi/mikrin/Dominions/kingdomse.png
Get it here (http://users.utu.fi/mikrin/Dominions/kingdom100.zip)
The kingdom is the fruit of a long...
Showing results 1 to 10 of 10
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