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Search: Posts Made By: Kana
Forum: Space Empires: IV & V October 2nd, 2007, 02:22 PM
Replies: 1,561
Views: 190,957
Posted By Kana
Re: A few observations

I've seen the talk over at the Official forum as well on the subject of uber frigates and how the new destroyers get fraged by them. After reading this it just came to me what is wrong. If the...
Forum: Space Empires: IV & V June 5th, 2007, 12:31 PM
Replies: 1,561
Views: 190,957
Posted By Kana
Re: Balance Mod Available for SE:V

More of a reason to go back to a turn based combat system. Or even a WEGO system like Combat Mission.
Forum: Space Empires: IV & V January 29th, 2007, 03:33 PM
Replies: 1,561
Views: 190,957
Posted By Kana
Re: Balance Mod

I was just wondering if the missile speed might have something to do with the time compression/PD hit problem.
Forum: Space Empires: IV & V January 28th, 2007, 03:45 PM
Replies: 1,561
Views: 190,957
Posted By Kana
Re: Balance Mod

Are the missiles the same speed as stock in BM?
Forum: Space Empires: IV & V October 27th, 2006, 04:10 AM
Replies: 1,561
Views: 190,957
Posted By Kana
Re: Balance Mod Available for SE:V

Speaking of design names...there is no Satellite Layer on the list...might be helpful...Also does the AI use these design names to determine the type of ship to build, and what goes on the ship, from...
Forum: Space Empires: IV & V October 22nd, 2006, 03:12 AM
Replies: 1,561
Views: 190,957
Posted By Kana
Re: Balance Mod Available for SE:V

And KwokStock was really born....
Forum: Space Empires: IV & V October 11th, 2006, 04:24 PM
Replies: 1,561
Views: 190,957
Posted By Kana
Re: Balance Mod Available for SE:V

For all your Civ needs, including Civ 4...

http://www.civfanatics.com/
http://forums.civfanatics.com/
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