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Search: Posts Made By: Agrajag
Forum: Scenarios, Maps & Mods June 14th, 2006, 04:08 PM
Replies: 58
Views: 26,383
Posted By Agrajag
Re: Byblical Mod Discussion (\"Moved\" from Dom3 for

Which is why I was hesitant about the angels in the first place.

So... Any progress reports, Nerfix? http://forum.shrapnelgames.com/images/smilies/tongue.gif
Forum: Scenarios, Maps & Mods June 11th, 2006, 11:55 AM
Replies: 58
Views: 26,383
Posted By Agrajag
Re: Byblical Mod Discussion (\"Moved\" from Dom3 for

Amos, while what you wrote is interesting, it isn't too relevant, because your description is of angels as percieved by christianity, not Judaism, which is what we are aiming for.
For example,...
Forum: Scenarios, Maps & Mods June 11th, 2006, 10:30 AM
Replies: 58
Views: 26,383
Posted By Agrajag
Re: Byblical Mod Discussion (\"Moved\" from Dom3 for

Actually, I think its a rather fitting lineup.
Crystal Flames is kind of thematic if you think about the high priest's vest with 12 gems. (not sure if it whould be translated to gems, but it doesn't...
Forum: Scenarios, Maps & Mods June 11th, 2006, 08:08 AM
Replies: 58
Views: 26,383
Posted By Agrajag
Re: Byblical Mod Discussion (\"Moved\" from Dom3 for

You know, guys with spears, Spearmen O_O
Probably with a warrior chassis and:
Spear/Leather Armor/Copper Helmet
Maybe a Round Shield as well.
Forum: Scenarios, Maps & Mods June 10th, 2006, 09:09 AM
Replies: 58
Views: 26,383
Posted By Agrajag
Re: Byblical Mod Discussion (\"Moved\" from Dom3 for

Sounds cool!
Comments:
-Its kind of funny, with all this holy these guys are going to become serious Undead killers, despite almost no mention at all of the Undead in the bible. But it's...
Forum: Scenarios, Maps & Mods June 9th, 2006, 04:03 PM
Replies: 58
Views: 26,383
Posted By Agrajag
Re: Byblical Mod Discussion (\"Moved\" from Dom3 for

I'm not saying you can't, I'm just saying there isn't a point.
You get all the holy spells at Holy-5, and the added preaching bonus isn't very useful.
Forum: Scenarios, Maps & Mods June 9th, 2006, 12:18 PM
Replies: 58
Views: 26,383
Posted By Agrajag
Re: Byblical Mod Discussion (\"Moved\" from Dom3 for

Its possible we will have them in Dom3, you know.
The Inquisitor bonus is definitely out of the question though, since it brands the unit as an inquisitor, and none of our units has anything to do...
Forum: Scenarios, Maps & Mods June 9th, 2006, 11:17 AM
Replies: 58
Views: 26,383
Posted By Agrajag
Re: Byblical Mod Discussion (\"Moved\" from Dom3 for

Jobe sounds like an interesting hero, if he can be modded the way you say. The only problem would be making him an excellent preacher like you said, because Prophets are candidates for Holy4, and...
Forum: Scenarios, Maps & Mods June 9th, 2006, 08:05 AM
Replies: 58
Views: 26,383
Posted By Agrajag
Re: Byblical Mod Discussion (\"Moved\" from Dom3 for

I say Israelite to differentiate them from Israelis of today, I really don't know what the proper way of saying it is.
As for slingers and bowmen, I don't remember* any refernce to bows in the...
Forum: Scenarios, Maps & Mods June 9th, 2006, 04:51 AM
Replies: 58
Views: 26,383
Posted By Agrajag
Re: Byblical Mod Discussion (\"Moved\" from Dom3 for

No spears?
As far as I know from bible lessons, spears were used (IIRC the Akravaim from "Avi yser etchem beshotim veani ayaser etchem beakravim" were spearlike)
And Ya'akov grabbed the ankle of...
Forum: Scenarios, Maps & Mods June 7th, 2006, 03:31 PM
Replies: 58
Views: 26,383
Posted By Agrajag
Re: Byblical Mod Discussion (\"Moved\" from Dom3 for

Really?
I didn't know that (obviously), how is it different from just plain old Jotunheim?
Forum: Scenarios, Maps & Mods June 7th, 2006, 02:38 PM
Replies: 58
Views: 26,383
Posted By Agrajag
Re: Byblical Mod Discussion (\"Moved\" from Dom3 for

Well, if you compare the way r is pronounced by people from the USA to the way it is pronounced in the Hebrew language (especially by some people), you'll see that the american r sounds much more...
Forum: Scenarios, Maps & Mods June 6th, 2006, 04:18 PM
Replies: 58
Views: 26,383
Posted By Agrajag
Re: Byblical Mod Discussion (\"Moved\" from Dom3 for

Well, it is a rolling r in the sense that it is not the american r (which sounds a lot like a w).
It isn't a rolling r in the sense that it comes from the throat rather then the tongue.

And the...
Forum: Scenarios, Maps & Mods June 6th, 2006, 02:49 PM
Replies: 58
Views: 26,383
Posted By Agrajag
Re: Byblical Mod Discussion (\"Moved\" from Dom3 for

Hmmm, that makes sense.

BTW, the plural of Navi is Nevi'im.
Shophtim, Melumadim, Nevi'im, Saiarim, Sarei Milhama.

And if they were female they would have been:
Nevi'a=>Nevi'ot,...
Forum: Scenarios, Maps & Mods June 6th, 2006, 01:45 PM
Replies: 58
Views: 26,383
Posted By Agrajag
Re: Byblical Mod Discussion (\"Moved\" from Dom3 for

Solar Rays is anti-undead, which doesn't really fit the theme (they may be loaded with holy, but they don't traditionally fight undead), though Star Fire seems nice (and weak =P)
Mist is fitting,...
Forum: Scenarios, Maps & Mods June 6th, 2006, 01:09 PM
Replies: 58
Views: 26,383
Posted By Agrajag
Re: Byblical Mod Discussion (\"Moved\" from Dom3 for

Tien Chi seems like the closest match as far as spell paths go, so either that or Arco or Pyth.

EDIT: As for spells, I really don't know :\
My bet is on classic miracle-like spells, so probably...
Forum: Scenarios, Maps & Mods June 6th, 2006, 11:37 AM
Replies: 58
Views: 26,383
Posted By Agrajag
Re: Byblical Mod Discussion (\"Moved\" from Dom3 for

Name?
Probably something simple, like Rome<=>Ermor.
Israel<=>Sar'el/Sar Elad/Aelsar/Aersal/Aerlas/Elar Sad, maybe Kna'an<=>Kan/Kannan?
Or maybe something symbolic?
Atika(=ancient) /...
Forum: Scenarios, Maps & Mods June 5th, 2006, 05:09 PM
Replies: 58
Views: 26,383
Posted By Agrajag
Re: Byblical Mod Discussion (\"Moved\" from Dom3 for

Great!
Interesting bit of information: I tried translating Militia to hebrew using an online dictionary, and apparently, no such word exists in hebrew O: (we have "Militsia", I'm sure you can spot...
Forum: Scenarios, Maps & Mods June 5th, 2006, 03:40 PM
Replies: 58
Views: 26,383
Posted By Agrajag
Re: Byblical Mod Discussion (\"Moved\" from Dom3 for

Just going over commander names to inform of hebrew counterparts (perhaps they will sound fitting, its hard to look at these things objectively while knowing what the hebrew names mean...
Forum: Scenarios, Maps & Mods June 5th, 2006, 02:55 PM
Replies: 58
Views: 26,383
Posted By Agrajag
Re: Byblical Mod Discussion (\"Moved\" from Dom3 for

Here are my further thoughts:
Scout with staff and sling sounds great, if we had deserts I'd give him "Desert Survival", but Waste/Mountain Survival should do it (Waste sounds more logical than...
Forum: Scenarios, Maps & Mods June 5th, 2006, 12:18 PM
Replies: 58
Views: 26,383
Posted By Agrajag
Re: Byblical Mod Discussion (\"Moved\" from Dom3 for

*From the other thread*



IIRC old sprites were 32x32, which could spell trouble :/
There is a simple solution, drawing the new sprites in 64x64 and then resizing them to fit dom2 (while still...
Forum: Scenarios, Maps & Mods June 5th, 2006, 07:38 AM
Replies: 58
Views: 26,383
Posted By Agrajag
Byblical Mod Discussion (\"Moved\" from Dom3 forum)

Hope I don't mess this up!
(I'm manually moving part of a thread from the Dom3 forums that has gone OT, and became OnTopic for this forum, and seeing as how I have no uber-mod powers, I'm just...
Showing results 1 to 22 of 22

 
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