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Search: Posts Made By: Amos
Forum: Scenarios, Maps & Mods September 15th, 2006, 05:55 PM
Replies: 28
Views: 14,864
Posted By Amos
Re: New mod: Trade Confederation

I'm having problems with my PC. So I'm not sure how much longer I'll be able to work on the mod before it breaks down. At least I finished all the sprites for the mod.
Forum: Scenarios, Maps & Mods September 14th, 2006, 01:05 PM
Replies: 28
Views: 14,864
Posted By Amos
Re: New mod: Trade Confederation

It was an Earth Dawn series. I dont remember the novels name.



Lets leave it as a surprise.
Forum: Scenarios, Maps & Mods September 13th, 2006, 07:16 PM
Replies: 28
Views: 14,864
Posted By Amos
Re: New mod: Trade Confederation

My Blood Elves are decadent hedonistic empire of sadists who uses their power over nature for torture and killing.
Forum: Scenarios, Maps & Mods September 13th, 2006, 11:58 AM
Replies: 28
Views: 14,864
Posted By Amos
Re: New mod: Trade Confederation

I dont know what Quel'thanas is. http://forum.shrapnelgames.com/images/smilies/confused.gif
The Blood Elves are based on a novel I've read years ago.
Forum: Scenarios, Maps & Mods September 12th, 2006, 10:16 PM
Replies: 28
Views: 14,864
Posted By Amos
Re: New mod: Trade Confederation

I've started working on my Blood Elf mod.

http://img206.imageshack.us/img206/3724/dan3yf6.jpghttp://img221.imageshack.us/img221/456/dan3atp7.jpg...
Forum: Scenarios, Maps & Mods September 1st, 2006, 06:54 AM
Replies: 28
Views: 14,864
Posted By Amos
Re: New mod: Trade Confederation

I want to see the sprite dimensions before I start working on those mods. I'll give high Astral to one elite leader.
Forum: Scenarios, Maps & Mods August 30th, 2006, 03:34 AM
Replies: 28
Views: 14,864
Posted By Amos
Re: New mod: Trade Confederation

I've got vague ideas for two more nations: Angelic and Teranid/Zerg-like. It will take me some time to finish them. I'm thinking of maybe a shapechange dependant on age if its possible for the Zerg....
Forum: Scenarios, Maps & Mods August 28th, 2006, 12:24 PM
Replies: 28
Views: 14,864
Posted By Amos
Re: New mod: Trade Confederation

Its one of the pretender sprites from this mod. I ripped it from some Korean game.
Forum: Scenarios, Maps & Mods August 28th, 2006, 06:48 AM
Replies: 28
Views: 14,864
Posted By Amos
Re: New mod: Trade Confederation

Mephistopheles got 2 Fire;
Cthulhu and Emperor's path cost from 40 to 30.

When I know what the Bless Fire and Holy Fire effects are I'll change Mamon's weapon.
Forum: Scenarios, Maps & Mods August 28th, 2006, 02:40 AM
Replies: 28
Views: 14,864
Posted By Amos
Re: New mod: Trade Confederation

They are all immortal and they all have high dominion and lvl5 Holy magic. Cthulhu is almost an SC with his weapons. If anything i think the prices are too low, but I can lower the magic cost on them...
Forum: Scenarios, Maps & Mods August 24th, 2006, 12:34 PM
Replies: 28
Views: 14,864
Posted By Amos
Re: New mod: Trade Confederation

Some more sprite changes and another pretender.
Forum: Scenarios, Maps & Mods August 23rd, 2006, 11:43 PM
Replies: 28
Views: 14,864
Posted By Amos
Re: New mod: Trade Confederation

The cult has only recently became powerful so the influence is covert. It uses existing sects as a power base, and they aren't very strong in priestly magic to begin with. I didn't say the whole...
Forum: Scenarios, Maps & Mods August 19th, 2006, 08:03 AM
Replies: 28
Views: 14,864
Posted By Amos
New mod: Trade Confederation

Lets hope i didnt forget to add anything.

Small changes to Cavalry1 and CavalryCaptain1 sprites;
added "Recuperation" to Cthulhu.
Showing results 1 to 13 of 13

 
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