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Search: Posts Made By: Cross
Forum: WinSPWW2 February 27th, 2013, 11:13 PM
Replies: 23
Question: winter movement
Views: 10,800
Posted By Cross
Re: winter movement

Sounds like a great solution.

I'll look forward to trying it out.

Cross
Forum: WinSPWW2 February 27th, 2013, 03:54 PM
Replies: 23
Question: winter movement
Views: 10,800
Posted By Cross
Re: winter movement

As terrain types are at their limit, I wonder if it would be possible to change either orchards or hedges to a more universal terrain type. The goal to have both 'dense trees' and 'sparse trees'...
Forum: WinSPWW2 February 10th, 2013, 03:52 PM
Replies: 23
Question: winter movement
Views: 10,800
Posted By Cross
Re: winter movement

If you look at movement costs for various map features, approximately:

Road, clear and field could be termed 'easy' to traverse.

Trees are about 'medium' cost.

Rough, mud and swamp are...
Forum: WinSPWW2 February 9th, 2013, 04:58 PM
Replies: 23
Question: winter movement
Views: 10,800
Posted By Cross
Re: winter movement

At the moment trees are slower than fields but not as slow as rough. So we have a map feature with 'medium difficulty'...if you like.

Adding +2 to trees would make them similar to rough and...
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