Forum: WinSPWW2
February 27th, 2013, 11:13 PM
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Replies: 23
Views: 10,800
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Forum: WinSPWW2
February 27th, 2013, 03:54 PM
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Replies: 23
Views: 10,800
Re: winter movement
As terrain types are at their limit, I wonder if it would be possible to change either orchards or hedges to a more universal terrain type. The goal to have both 'dense trees' and 'sparse trees'...
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Forum: WinSPWW2
February 10th, 2013, 03:52 PM
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Replies: 23
Views: 10,800
Re: winter movement
If you look at movement costs for various map features, approximately:
Road, clear and field could be termed 'easy' to traverse.
Trees are about 'medium' cost.
Rough, mud and swamp are...
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Forum: WinSPWW2
February 9th, 2013, 04:58 PM
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Replies: 23
Views: 10,800
Re: winter movement
At the moment trees are slower than fields but not as slow as rough. So we have a map feature with 'medium difficulty'...if you like.
Adding +2 to trees would make them similar to rough and...
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