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Search: Posts Made By: ExplorerBob
Forum: Scenarios and Mods December 14th, 2010, 08:02 PM
Replies: 18
Views: 12,931
Posted By ExplorerBob
Re: Missiles and point-defense

By "size", I'm referring to the bolded text, not the *very* first line.

TYPE projectile
RATE 700 0
CLIP 0
NUMB 1
SPED 100
TURN 90
RANG 1000
FLAG homing
Forum: Scenarios and Mods December 2nd, 2010, 02:19 PM
Replies: 18
Views: 12,931
Posted By ExplorerBob
Re: Missiles and point-defense

In my efforts to design an energy torpedo weapon, that is invulnerable to point defense, I seem to have discovered something fascinating!

If the weapon flag is not "shootable", but it still does...
Forum: Scenarios and Mods December 1st, 2010, 11:31 PM
Replies: 18
Views: 12,931
Posted By ExplorerBob
Re: Missiles and point-defense

Note that all of these have the side effect of making point-defense weapons less effective in general.

The alternate-universe frigate Dragon's neptunium railguns and missiles will be awfully...
Forum: Scenarios and Mods December 1st, 2010, 11:29 PM
Replies: 18
Views: 12,931
Posted By ExplorerBob
Re: Missiles and point-defense

Here's where my experiments have taken me so far:

Impaler missiles are left about the same, albeit with a new emphasis on targeting fighters, who are the main targets with "low-grade starship...
Forum: Scenarios and Mods November 30th, 2010, 03:12 PM
Replies: 18
Views: 12,931
Posted By ExplorerBob
Re: Missiles and point-defense

One more thing, now that I saw your most recent post.

I changed up the Tchorak fleets, when I went to nerf them, and the 1 VM/2 CB/2LP fleet does exist now, I believe, in Odd Adventures...the...
Forum: Scenarios and Mods November 30th, 2010, 03:05 PM
Replies: 18
Views: 12,931
Posted By ExplorerBob
Re: Missiles and point-defense

Great job with the list! It'll definitely help with this problem.

When I first started Odd Adventures, the idea was just basically to add in a few neat things. After a bit, the idea became to make...
Forum: Scenarios and Mods November 30th, 2010, 02:50 PM
Replies: 18
Views: 12,931
Posted By ExplorerBob
Re: Missiles and point-defense

Well, to be fair, it's a win against five Tchorak ships, not one. ;-)

That said, though, you might have a point that there are tradeoffs to various weapon systems...it does mean, though, that we...
Forum: Scenarios and Mods November 30th, 2010, 01:07 PM
Replies: 18
Views: 12,931
Posted By ExplorerBob
Re: Missiles and point-defense

It is possible to reduce projectile weapons' effectiveness, by this method, but that works for projectile weapons in general, including projectile point-defense weapons.

Beam weapons are...
Forum: Scenarios and Mods November 30th, 2010, 12:55 PM
Replies: 18
Views: 12,931
Posted By ExplorerBob
Re: Missiles and point-defense

Brilliant idea; I hadn't thought about it, but I'll look into it immediately.
Forum: Scenarios and Mods November 30th, 2010, 12:54 PM
Replies: 18
Views: 12,931
Posted By ExplorerBob
Re: Missiles and point-defense

The thing about "shootable" missiles is that you can take them out with *anything*. Just use the "Fire" command, aim in the missiles' direction, and you have one less missile to worry about.

The...
Forum: Scenarios and Mods November 30th, 2010, 10:03 AM
Replies: 18
Views: 12,931
Posted By ExplorerBob
Missiles and point-defense

Read this post only if you're comfortable with the possibility that it might ruin your Weird Worlds experience, reveal a major, ongoing problem in virtually every mod's balance, and make the game way...
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