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Search: Posts Made By: lch
Forum: Scenarios, Maps and Mods January 3rd, 2009, 10:45 PM
Replies: 128
Views: 26,303
Posted By lch
Re: Monster SCENARIO Project

Do a teleport / gate effect to their province IDs. The Arena is province number 0 (actually named Ladakh Sanctuary in the fatherlnd files for some reason, maybe KO or JK were on a spiritual journey...
Forum: Scenarios, Maps and Mods January 3rd, 2009, 09:36 PM
Replies: 128
Views: 26,303
Posted By lch
Re: Monster SCENARIO Project

Yup. Put them into the Void, Inferno or Kokytos. :D
Forum: Scenarios, Maps and Mods January 2nd, 2009, 08:42 AM
Replies: 128
Views: 26,303
Posted By lch
Re: Monster SCENARIO Project

Ah, now I understand what you want. Farsummon a commander, but under your control. Have you tried setting the number of effects to 0 for that?
Forum: Scenarios, Maps and Mods January 1st, 2009, 07:52 PM
Replies: 128
Views: 26,303
Posted By lch
Re: Monster SCENARIO Project

The spells like Ghost Riders and Send Horror use #effect 10038, try that.
Forum: Scenarios, Maps and Mods January 1st, 2009, 07:32 PM
Replies: 128
Views: 26,303
Posted By lch
Re: Monster SCENARIO Project

Well, it clearly makes no sense to farsummon units without a commander, as they'll instantly route then in the resulting battle. But you can of course farsummon only a single commander if you send...
Forum: Scenarios, Maps and Mods January 1st, 2009, 06:44 PM
Replies: 128
Views: 26,303
Posted By lch
Re: Monster SCENARIO Project

I am not the author of the Spell Guide, DrPraetorius is. I just had a look at the data that he prepared and compared it against the other data tables that I already identified, since the design is...
Forum: Scenarios, Maps and Mods January 1st, 2009, 05:02 PM
Replies: 128
Views: 26,303
Posted By lch
Re: Monster SCENARIO Project

This confuses me. Where have I done anything but praise the IRC group and refer people to it? As far as suggestions that I carry thru..[/QUOTE]
My sarcasm and irony senses are probably just a little...
Forum: Scenarios, Maps and Mods January 1st, 2009, 01:57 PM
Replies: 128
Views: 26,303
Posted By lch
Re: Monster SCENARIO Project

That might work, in theory, though not with map modding alone if you want it for independents, as there's no command to have it start stealthy and all the map information gets encoded into the...
Forum: Scenarios, Maps and Mods January 1st, 2009, 01:09 PM
Replies: 128
Views: 26,303
Posted By lch
Re: Monster SCENARIO Project

I usually only skim-read posts, especially if they are lengthier and not broken up into paragraphs, but I don't know what question you're referring to and I won't look through 8 pages to find out......
Forum: Scenarios, Maps and Mods June 16th, 2008, 02:46 PM
Replies: 128
Views: 26,303
Posted By lch
Re: Monster SCENARIO Project

So this is how Gandalf managed to accumulate over 9k posts. http://forum.shrapnelgames.com/images/smilies/happy.gif
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