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Showing results 1 to 11 of 11
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Posts Made By:
Gregstrom
Forum:
Scenarios, Maps and Mods
May 5th, 2010, 04:15 PM
Replies:
89
Mod:
Mytheology Pretenders 3
Views:
49,755
Posted By
Gregstrom
Re: Mytheology Pretenders 3
The Mod Compatibility Index (link in my sig) has the answers you are looking for.
Edit: Of course, you could also read the post above mine. Heh.
Forum:
Scenarios, Maps and Mods
May 4th, 2010, 11:27 AM
Replies:
89
Mod:
Mytheology Pretenders 3
Views:
49,755
Posted By
Gregstrom
Re: Mytheology Pretenders 3
Funnily enough, I think they aren't *that* OP. They make pretty good SCs in a lot of cases, which can be an issue. However, their prices balance that out in many cases. If you're using CBM at the...
Forum:
Scenarios, Maps and Mods
April 7th, 2010, 02:40 PM
Replies:
89
Mod:
Mytheology Pretenders 3
Views:
49,755
Posted By
Gregstrom
Re: Mytheology Pretenders 3
Indeed, and if I ever get non-lazy enough I'll do something about some of them. Although I've never created a spell, and I suspect getting the monkey king's clones working would take a...
Forum:
Scenarios, Maps and Mods
April 7th, 2010, 02:06 PM
Replies:
89
Mod:
Mytheology Pretenders 3
Views:
49,755
Posted By
Gregstrom
Re: Mytheology Pretenders 3
Oh yes - I never tried those. Also, Jack of Shaadows has ridiculous Darkpower, IIRC.
The Monkey King is supposed to summon a number of clones in combat, looking at the code. That doesn't happen...
Forum:
Scenarios, Maps and Mods
April 7th, 2010, 05:11 AM
Replies:
89
Mod:
Mytheology Pretenders 3
Views:
49,755
Posted By
Gregstrom
Re: Mytheology Pretenders 3
I like both mods, and even hosted a game using them :)
There are a couple of balance issues in the mods (krakens spring to mind), but they're otherwise good fun. The Monkey King pretender is...
Forum:
Scenarios, Maps and Mods
April 5th, 2010, 02:49 AM
Replies:
89
Mod:
Mytheology Pretenders 3
Views:
49,755
Posted By
Gregstrom
Re: Mytheology Pretenders 3
Have you considered using pyg's mod combiner program (to be found in this forum)?
Forum:
Scenarios, Maps and Mods
March 18th, 2010, 03:39 AM
Replies:
89
Mod:
Mytheology Pretenders 3
Views:
49,755
Posted By
Gregstrom
Re: Mytheology Pretenders 3
IIRC, the problem may be something to do with Revelation being a ritual with Holy as its primary (and only) requirement.
Forum:
Scenarios, Maps and Mods
May 11th, 2009, 02:40 PM
Replies:
89
Mod:
Mytheology Pretenders 3
Views:
49,755
Posted By
Gregstrom
Re: Mytheology Pretenders 3
Bad news Psientist - I found a bug. I was trying to cast Revelation (not monthly casting), and the game crashed with a 'Nagot gick fel! kv:bad spell mt0' (IIRC).
Sadly, I don't know what this...
Forum:
Scenarios, Maps and Mods
March 17th, 2009, 10:40 AM
Replies:
89
Mod:
Mytheology Pretenders 3
Views:
49,755
Posted By
Gregstrom
Re: Mytheology Pretenders 3
:D Glad to be of service!
I really like the Mytheology mod, by the way.
Forum:
Scenarios, Maps and Mods
March 17th, 2009, 04:59 AM
Replies:
89
Mod:
Mytheology Pretenders 3
Views:
49,755
Posted By
Gregstrom
Re: Mytheology Pretenders 3
Is Aku's octopoid form meant to have an old age threshold of 50? It makes him somewhat less than competent underwater.
Forum:
Scenarios, Maps and Mods
March 4th, 2009, 05:34 AM
Replies:
89
Mod:
Mytheology Pretenders 3
Views:
49,755
Posted By
Gregstrom
Re: Mytheology Pretenders 3
Ooh, pretty...
I'm rather looking forward to having this turn up.
Showing results 1 to 11 of 11
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