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Search: Posts Made By: zovs66
Forum: Campaigns, Scenarios & Maps May 28th, 2021, 07:28 PM
Replies: 40
Views: 8,910
Posted By zovs66
Re: Multi-layer and hex buildings

Yep, as soon as I saw it splatter all the grey I was like that’s why...

I just adapted as I went along in creating all my scenarios.
Forum: Campaigns, Scenarios & Maps May 28th, 2021, 07:21 PM
Replies: 40
Views: 8,910
Posted By zovs66
Re: Multi-layer and hex buildings

SP2: yes it automatically places the paved road as per the screen shots.
Forum: Campaigns, Scenarios & Maps May 28th, 2021, 12:43 PM
Replies: 40
Views: 8,910
Posted By zovs66
Re: Multi-layer and hex buildings

...or let ReLT fine it in my scenarios and have me go back and fix it lol...

Great find DRG
Forum: Campaigns, Scenarios & Maps May 27th, 2021, 08:00 AM
Replies: 40
Views: 8,910
Posted By zovs66
Re: Multi-layer and hex buildings

So I loaded up SP2 the problems go all the way back to that, the SSI code.

Here are some screen shots. It's really hard to work with after playing MBT and WW2 after all these years, plus Dosbox is...
Forum: Campaigns, Scenarios & Maps May 26th, 2021, 06:35 PM
Replies: 40
Views: 8,910
Posted By zovs66
Re: Multi-layer and hex buildings

Oh I think I have a Dosbox that might run SP2. I’ll check tomorrow.
Forum: Campaigns, Scenarios & Maps May 26th, 2021, 04:44 PM
Replies: 40
Views: 8,910
Posted By zovs66
Re: Multi-layer and hex buildings

The news from my perspective is this all this talk has inspired me to get back to map making and thusly scenario creations again...:D

Starting with MBT for a change and with the Czechs running...
Forum: Campaigns, Scenarios & Maps May 26th, 2021, 11:17 AM
Replies: 40
Views: 8,910
Posted By zovs66
Re: Multi-layer and hex buildings

Last but not least wooded multi hex buildings:

https://i.imgur.com/4Z5usgT.png
Forum: Campaigns, Scenarios & Maps May 26th, 2021, 11:14 AM
Replies: 40
Views: 8,910
Posted By zovs66
Re: Multi-layer and hex buildings

Those were from MBT but I am pretty sure WW2 is the same.

OOPS........ I hit edit instead of quote:doh:


There are code differences in the two games simply because WW2 was ported to windows a...
Forum: Campaigns, Scenarios & Maps May 26th, 2021, 11:13 AM
Replies: 40
Views: 8,910
Posted By zovs66
Re: Multi-layer and hex buildings

Again as a scenario designer and map maker I just accepted it as the way the engine draws those buildings, there are several that behave like that and several that don't. I found out the 'hard way'...
Forum: Campaigns, Scenarios & Maps May 26th, 2021, 10:59 AM
Replies: 40
Views: 8,910
Posted By zovs66
Re: Multi-layer and hex buildings

Some call em churches some call em barns ...

and the world goes round and round :D
Forum: Campaigns, Scenarios & Maps May 26th, 2021, 08:32 AM
Replies: 40
Views: 8,910
Posted By zovs66
Re: Multi-layer and hex buildings

Also I don't think the game engine creates stackable buildings, but I could be wrong, (i.e. using the paint city square/grid). If it has I usually demolish it with some nice rubble. I could be wrong...
Forum: Campaigns, Scenarios & Maps May 26th, 2021, 08:30 AM
Replies: 40
Views: 8,910
Posted By zovs66
Re: Multi-layer and hex buildings

If memory serves I have used the "stacking" in both the in game and extended editor.

Mostly to make different or new building shapes, or to add grass, trees, orchards, grain or crops around them.
Forum: Campaigns, Scenarios & Maps May 26th, 2021, 04:25 AM
Replies: 40
Views: 8,910
Posted By zovs66
Re: Multi-layer and hex buildings

I looked at this as a feature and I just worked with it and have been very “creative “ with using it. So if this was fixed it would break a lot of my scenarios. In some cases I purposely stack...
Showing results 1 to 13 of 13

 
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