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Showing results 1 to 25 of 69
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Posts Made By:
Darkwind
Forum:
Scenarios, Maps and Mods
July 30th, 2009, 06:26 PM
Replies:
639
Mod:
Dominions 3000 v0.81 - lots of new indies, new map (using the brand new map commands)
Views:
103,228
Posted By
Darkwind
Re: Dominions 3000 v0.81 - lots of new indies, new map (using the brand new map comma
I haven't been doing much Dom-related recently, but if there's a massive public outcry, I might try to help fill this huge Aezeal-shaped hole in our collective heart. :D All of my works-in-progress...
Forum:
Scenarios, Maps and Mods
April 30th, 2009, 06:07 PM
Replies:
639
Mod:
Dominions 3000 v0.81 - lots of new indies, new map (using the brand new map commands)
Views:
103,228
Posted By
Darkwind
Re: Dominions 3000 v0.81 - lots of new indies, new map (using the brand new map comma
I'm thinking we have to be clever. Perhaps mod whatever the spell would summon to have a small domkill effect, as well as the "reanimators" who cast the spell (which would become a reanimation...
Forum:
Scenarios, Maps and Mods
April 30th, 2009, 03:55 PM
Replies:
639
Mod:
Dominions 3000 v0.81 - lots of new indies, new map (using the brand new map commands)
Views:
103,228
Posted By
Darkwind
Re: Dominions 3000 v0.81 - lots of new indies, new map (using the brand new map comma
Well, a global can be taken down. I'd suggest just trying to build the Carrion Woods into the nation.
Also, why Space Algae if they might not be able to start in space? You might want to broaden...
Forum:
Scenarios, Maps and Mods
April 29th, 2009, 08:37 PM
Replies:
639
Mod:
Dominions 3000 v0.81 - lots of new indies, new map (using the brand new map commands)
Views:
103,228
Posted By
Darkwind
Re: Dominions 3000 v0.81 - lots of new indies, new map (using the brand new map comma
No, honestly I haven't. I've been a bit busy with other stuff lately (all of my big projects are due!), so I haven't even restarted any of the nations I was working on. :( I'll see if I can work some...
Forum:
Scenarios, Maps and Mods
April 21st, 2009, 04:18 PM
Replies:
639
Mod:
Dominions 3000 v0.81 - lots of new indies, new map (using the brand new map commands)
Views:
103,228
Posted By
Darkwind
Re: Dominions 3000 v0.81 - lots of new indies, new map (using the brand new map comma
They might be cool as indies, actually. Makes me think of whole poptypes of just "native" space indies, with swarms of spacefish who explode when killed, the occasional sentient asteroid, and perhaps...
Forum:
Scenarios, Maps and Mods
April 9th, 2009, 03:19 PM
Replies:
639
Mod:
Dominions 3000 v0.81 - lots of new indies, new map (using the brand new map commands)
Views:
103,228
Posted By
Darkwind
Re: Dominions 3000 v0.81 - lots of new indies, new map (using the brand new map comma
They might only move slowly, to represent residual cosmic winds and inertia from being first sent off. :D
Forum:
Scenarios, Maps and Mods
April 4th, 2009, 11:54 PM
Replies:
639
Mod:
Dominions 3000 v0.81 - lots of new indies, new map (using the brand new map commands)
Views:
103,228
Posted By
Darkwind
Re: Dominions 3000 v0.81 - lots of new indies, new map (using the brand new map comma
This new, all custom'd-up map sounds promising, I'll try it out tomorrow.
Forum:
Scenarios, Maps and Mods
March 17th, 2009, 06:56 AM
Replies:
639
Mod:
Dominions 3000 v0.81 - lots of new indies, new map (using the brand new map commands)
Views:
103,228
Posted By
Darkwind
Re: Dominions 3000 v0.76 - lets go MP
Maybe we could make the 1500-province map a No Independents map? :D That would solve the garrison problem!
Though, all we'd really need is a map with 20-some individual planets (we are aiming for...
Forum:
Scenarios, Maps and Mods
March 17th, 2009, 06:12 AM
Replies:
639
Mod:
Dominions 3000 v0.81 - lots of new indies, new map (using the brand new map commands)
Views:
103,228
Posted By
Darkwind
Re: Dominions 3000 v0.76 - lets go MP
Well, only two nations were missing, so the math works out.
Of course, this means we need an even LARGER map to fit even more nations. :p Onwards, to a 1500-province map!
Edit: And with the new...
Forum:
Scenarios, Maps and Mods
March 16th, 2009, 06:52 PM
Replies:
639
Mod:
Dominions 3000 v0.81 - lots of new indies, new map (using the brand new map commands)
Views:
103,228
Posted By
Darkwind
Re: Dominions 3000 v0.76 - lets go MP
I put every nation on the map. Maybe that's the problem?
Forum:
Scenarios, Maps and Mods
March 16th, 2009, 05:02 PM
Replies:
639
Mod:
Dominions 3000 v0.81 - lots of new indies, new map (using the brand new map commands)
Views:
103,228
Posted By
Darkwind
Re: Dominions 3000 v0.76 - lets go MP
DOMINIONS 3000 BUGS & NOTES, CONTINUED.
-We should probably get a flag for Neoclidia.
-The starting commander is a regular Warship, not a commander.
-The Orbital Station is really cheap compared...
Forum:
Scenarios, Maps and Mods
March 16th, 2009, 03:24 PM
Replies:
639
Mod:
Dominions 3000 v0.81 - lots of new indies, new map (using the brand new map commands)
Views:
103,228
Posted By
Darkwind
Re: Dominions 3000 v0.76 - lets go MP
I just started a new game, and apparently there's a bad #newmonster command in Dom3k version .80 (by the way, Aezeal, you should probably update the title). I shall investigate!
By the way,...
Forum:
Scenarios, Maps and Mods
March 15th, 2009, 04:40 PM
Replies:
639
Mod:
Dominions 3000 v0.81 - lots of new indies, new map (using the brand new map commands)
Views:
103,228
Posted By
Darkwind
Re: Dominions 3000 v0.76 - lets go MP
No, I never got the new map. The reason it's not being commented on is because there's no way to get it and comment on it:(
Forum:
Scenarios, Maps and Mods
March 14th, 2009, 11:16 PM
Replies:
639
Mod:
Dominions 3000 v0.81 - lots of new indies, new map (using the brand new map commands)
Views:
103,228
Posted By
Darkwind
Re: Dominions 3000 v0.76 - lets go MP
Qinus is the name for that nanobots-gone-wild nation. I think. I honestly don't remember what it was originally called.
At any rate, I think one of the problems with Piria is that I have to sift...
Forum:
Scenarios, Maps and Mods
March 14th, 2009, 05:03 PM
Replies:
639
Mod:
Dominions 3000 v0.81 - lots of new indies, new map (using the brand new map commands)
Views:
103,228
Posted By
Darkwind
Re: Dominions 3000 v0.76 - lets go MP
Say, Aezeal, what's happening with your graphics? Are they fixed, still bad, worse? Are you still glued to Dawn of War like an Orc glued to the inside of a Space Eel's stomach? ;)
Also, with all...
Forum:
Scenarios, Maps and Mods
March 10th, 2009, 09:12 PM
Replies:
639
Mod:
Dominions 3000 v0.81 - lots of new indies, new map (using the brand new map commands)
Views:
103,228
Posted By
Darkwind
Re: Dominions 3000 v0.76 - lets go MP
My computer just died and I lost everything after reqriting. So the Pirians and Qinus (I think that was the name I was using for them, something like that) are now gone, as well as everything dom3....
Forum:
Scenarios, Maps and Mods
February 19th, 2009, 07:45 PM
Replies:
639
Mod:
Dominions 3000 v0.81 - lots of new indies, new map (using the brand new map commands)
Views:
103,228
Posted By
Darkwind
Re: Dominions 3000 v0.76 - lets go MP
I was thinking we could edit a spell to summon fighters. Mechanical Men, maybe? They're not really flavorful for Dom3K--old clockwork machines don't mesh well with massive spaceships and other...
Forum:
Scenarios, Maps and Mods
February 18th, 2009, 06:44 PM
Replies:
639
Mod:
Dominions 3000 v0.81 - lots of new indies, new map (using the brand new map commands)
Views:
103,228
Posted By
Darkwind
Re: Dominions 3000 v0.76 - lets go MP
Say, what's everyone up to? I haven't been doing anything really, since I have a few big projects due soon. But this thread seems awfully quiet. To stir up discussion, here's a Fighter and Carrier...
Forum:
Scenarios, Maps and Mods
February 6th, 2009, 10:01 PM
Replies:
639
Mod:
Dominions 3000 v0.81 - lots of new indies, new map (using the brand new map commands)
Views:
103,228
Posted By
Darkwind
Re: Dominions 3000 v0.76 - lets go MP
I'd suggest just making the spider walkers (or an 'elite' walker) sacred. If you really want living spiders, though, I'd suggest making them genetically engineered (the spiders, though the humans...
Forum:
Scenarios, Maps and Mods
February 5th, 2009, 08:24 PM
Replies:
639
Mod:
Dominions 3000 v0.81 - lots of new indies, new map (using the brand new map commands)
Views:
103,228
Posted By
Darkwind
Re: Dominions 3000 v0.76 - lets go MP
It looks like this mod is shaping up to be a tribute to Dom3. We have what--417 (by my count, ie a calculator's count) units? Not to mention the likely many unique spells for each nation, plus the...
Forum:
Scenarios, Maps and Mods
February 2nd, 2009, 04:44 PM
Replies:
639
Mod:
Dominions 3000 v0.81 - lots of new indies, new map (using the brand new map commands)
Views:
103,228
Posted By
Darkwind
Re: Dominions 3000 v0.76 - lets go MP
I'm happy Neoclidia's ships have gotten a makeover! I used the pirate ship mostly because it was the easiest to find. No stat changes for Neoclidia, either, though to be honest I haven't been testing...
Forum:
Scenarios, Maps and Mods
January 28th, 2009, 12:45 PM
Replies:
639
Mod:
Dominions 3000 v0.81 - lots of new indies, new map (using the brand new map commands)
Views:
103,228
Posted By
Darkwind
Re: Dominions 3000 v0.76 - lets go MP
Yay, the map is here! Now we can legitimately say that Dom3K is only 90% done by Aezeal!
I wonder who will add in the #batmap and #skybox commands to the map, though, rdonj? ;)
Forum:
Scenarios, Maps and Mods
January 27th, 2009, 04:15 PM
Replies:
639
Mod:
Dominions 3000 v0.81 - lots of new indies, new map (using the brand new map commands)
Views:
103,228
Posted By
Darkwind
Re: Dominions 3000 v0.76 - lets go MP
So, Aezeal, how's merging Neoclidia and Shiar in going? You haven't posted in the thread for a while, and usually you're a rather prolific poster, so something must be up. :angel
Forum:
Scenarios, Maps and Mods
January 22nd, 2009, 09:55 PM
Replies:
639
Mod:
Dominions 3000 v0.81 - lots of new indies, new map (using the brand new map commands)
Views:
103,228
Posted By
Darkwind
Re: Dominions 3000 v0.76 - lets go MP
Also, I've got an idea for yet another nation-in-progress (someone else can steal it I guess though, if you want). Essentially, it's a nation of robots. Not really robots, though, I guess, more like...
Forum:
Scenarios, Maps and Mods
January 21st, 2009, 08:59 PM
Replies:
639
Mod:
Dominions 3000 v0.81 - lots of new indies, new map (using the brand new map commands)
Views:
103,228
Posted By
Darkwind
Re: Dominions 3000 v0.76 - lets go MP
I couldn't help myself. It was just a couple little changes! I changed the Ghost's number to 2253 and changed the spell to summon them (previously called Create Neoclidian Raiders or somesuch).
Showing results 1 to 25 of 69
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