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Search: Posts Made By: hunt11
Forum: Scenarios, Maps and Mods August 28th, 2008, 05:01 PM
Replies: 639
Views: 103,202
Posted By hunt11
Re: Dominions 3000 v0.45 Ulm, R'lyeh, Jomon & indies

the real value of blood knights is that they hold down the enemy giving you a chance to destroy them with your heavy guns
Forum: Scenarios, Maps and Mods August 27th, 2008, 04:02 PM
Replies: 639
Views: 103,202
Posted By hunt11
Re: Dominions 3000 v0.45 Ulm, R'lyeh, Jomon & indies

From what i have tried Ulm has some units that really work well together, blood knights and any type of infantry with good firepower and with this simple combo they can be very powerful indeed with...
Forum: Scenarios, Maps and Mods August 27th, 2008, 03:29 PM
Replies: 639
Views: 103,202
Posted By hunt11
Re: Dominions 3000 v0.45 Ulm, R'lyeh, Jomon & indies

The indies are a lot stronger then you would usually find so it make initial expansion a lot slower then it should be. The strongest race has to be Ulm with their strong infantry and their very...
Forum: Scenarios, Maps and Mods August 27th, 2008, 02:39 PM
Replies: 639
Views: 103,202
Posted By hunt11
Re: Dominions 3000 v0.45 Ulm, R'lyeh, Jomon & indies

The only problem i had was when i was playing with Jomon and using the Dai-Oni the first one i used after the first battle changed back to the original Dai-Oni and was behaving like it as well (he...
Forum: Scenarios, Maps and Mods August 26th, 2008, 08:02 PM
Replies: 639
Views: 103,202
Posted By hunt11
Re: Dominions 3000 v0.45 Ulm, R'lyeh, Jomon & indies

this is a really fun mod to play with so keep up with the good work
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