.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
winSPWW2- Save $5.00

   







Go Back   .com.unity Forums > Search Forums

Showing results 226 to 250 of 500
Search took 0.01 seconds; generated 48 minute(s) ago.
Search: Posts Made By: narwan
Forum: WinSPMBT January 12th, 2007, 02:01 PM
Replies: 111
Views: 19,287
Posted By narwan
Re: Red Army = most effective force !

Nope. Never said the obstacles would be easily bypassable. On the contrary, if they were they wouldn't exactly match the definition of an obstacle now would they? The whole trenches thing which you...
Forum: WinSPMBT January 11th, 2007, 06:26 PM
Replies: 111
Views: 19,287
Posted By narwan
Re: Red Army = most effective force !

No it doesn't. It is a common misconception that in order to significantly disrupt a supply network you need to take out every link. You don't. You only have to take out one (the weakest being the...
Forum: WinSPMBT January 11th, 2007, 03:28 PM
Replies: 111
Views: 19,287
Posted By narwan
Re: Red Army = most effective force !

Yes. Starting with the second production run (which was in 1980 I think) the dutch were getting Leo 2's. The first batches received (not a lot yet) went to the heavy recon battallions (two...
Forum: WinSPMBT January 9th, 2007, 03:15 PM
Replies: 3
Views: 1,960
Posted By narwan
Re: puzzled?!

Just ran a test myself. Both Pakistan tanks had no problem killing the T90 under exactly the same conditions (well, I didn't equalise all crew scores...).

Perhaps there was some difference between...
Forum: WinSPMBT January 8th, 2007, 12:33 PM
Replies: 111
Views: 19,287
Posted By narwan
Re: Red Army = most effective force !

If you reread my post you'll see I said digging deep trenches (easily done even with commercial diggers) to block trucks driving around blocked roads not in order to block the roads. So that'd be...
Forum: WinSPMBT January 8th, 2007, 12:15 PM
Replies: 111
Views: 19,287
Posted By narwan
Re: Red Army = most effective force !

The germans were indeed more than willing to reduce the border area (20 or more kilometres deep) into a wasteland, if need be a nuclear one, to stop or decisively slow a WP advance. It would appear...
Forum: WinSPMBT January 7th, 2007, 01:33 AM
Replies: 111
Views: 19,287
Posted By narwan
Re: Red Army = most effective force !

What surprise? If an attack was launched from the barracks many, maybe even most, WP units already in theatre wouldn't even reach the border on day 1, assuming that all units were combat ready. The...
Forum: WinSPMBT January 6th, 2007, 07:50 PM
Replies: 111
Views: 19,287
Posted By narwan
Re: Red Army = most effective force !

Many roads, especially highways, have viaducts that can be easily blown up. Where off ramps from highways don't use viaducts they are usually on a some what elevated level. You don't have to drill...
Forum: WinSPMBT January 5th, 2007, 08:43 PM
Replies: 111
Views: 19,287
Posted By narwan
Re: Red Army = most effective force !

Not that much. Measured in kilometres from the border I'd say you'd be counting in double digit numbers, with maybe in one or two 'schwerpunkts' in the (very) low triple digits. In some area's the...
Forum: WinSPMBT January 5th, 2007, 05:04 PM
Replies: 111
Views: 19,287
Posted By narwan
Re: Red Army = most effective force !

Just to be clear, I never said nor intended to say that soviet logistics was a mess. What I pointed out was the limitations of implementing the whole logistics oepration. You can have a finely tuned...
Forum: WinSPMBT January 1st, 2007, 08:26 PM
Replies: 148
Views: 32,062
Posted By narwan
Re: WinSPMBTver3.0 Info

From an earlier poost by Don:
"EVERY OOB has had at least some work. You won't load them up and see 92 radically changed but they have all had work done to them."
Forum: WinSPMBT December 28th, 2006, 12:33 AM
Replies: 111
Views: 19,287
Posted By narwan
Re: Red Army = most effective force !

Oh no, not the myth of Soviet superiority again. People always seem to forget that the number of toys you have doesn't matter, it's the amount you can take to the party that counts. The thre most...
Forum: TO&Es December 16th, 2006, 01:32 AM
Replies: 1
Views: 1,427
Posted By narwan
programmable ammo...

Very interesting video:

http://www.whoisthemonkey.com/videos/50/deadly-cv9040-programmable-tank


Narwan
Forum: WinSPMBT December 15th, 2006, 03:53 AM
Replies: 7
Views: 2,297
Posted By narwan
Re: Saved game editor?

PBEM security protocols won't allow any tampering so no, you can't do that and play a secure game.



Yeah right, you really expect the gamesystem to be able to check every single bit of data...
Forum: WinSPMBT December 14th, 2006, 01:35 PM
Replies: 7
Views: 2,297
Posted By narwan
Re: Saved game editor?

If you're implying that cheating is easy I'm all ears to hear how.
Fact is that there isn't a save game editor and there won't be a save game editor. Someone asked that same question a while back...
Forum: WinSPMBT December 13th, 2006, 07:18 PM
Replies: 7
Views: 2,297
Posted By narwan
Re: Saved game editor?

No, that would be a very easy way to cheat for PBEM games.

Narwan
Forum: TO&Es December 11th, 2006, 04:53 PM
Replies: 53
Views: 14,753
Posted By narwan
Re: More UK OOB Errata - Andy

Thanks, that'll help sort things out. I'll probably use the UK squadron for an advance mission, not a border delay so the border deployment is less important in this case. I'm hoping to make the...
Forum: TO&Es December 11th, 2006, 02:55 PM
Replies: 53
Views: 14,753
Posted By narwan
Re: More UK OOB Errata - Andy

I'll take that as a good thing since it means I can 'tweak' the squadron somewhat to fit my purpose without it being to much off the mark. I'm trying to use formations that come as close as possible...
Forum: TO&Es December 11th, 2006, 01:51 PM
Replies: 53
Views: 14,753
Posted By narwan
Re: More UK OOB Errata - Andy

I'm working on a couple of scenario's of NATO v WP battles using some less conventional formations like NATO's heavy recon squadrons. I've got a question about the UK's recon squadrons. I've been...
Forum: Campaigns, Scenarios & Maps November 16th, 2006, 06:41 PM
Replies: 18
Views: 5,029
Posted By narwan
Re: New Scenario: SPANNOCCHI\'S DREAM II

I played about 12 turns but the main thing I do miss is indeed smoke. That would help the hungarians to no small degre. The AI won't be very smart in deciding when and where to use it so Wulfirs...
Forum: After Action Reports November 16th, 2006, 04:59 PM
Replies: 15
Views: 10,071
Posted By narwan
Re: Blackhorse 11th ACR delay vs 117th GMRR advanc

The max potential ammo load for a unit with regards to resupply is that of the weapon in the same slot of the template unit. For example, for the LZ X-ray campaign we needed HE rounds and no HEAT...
Forum: WinSPWW2 November 15th, 2006, 04:19 PM
Replies: 4
Views: 2,487
Posted By narwan
Re: Knocking out AT and AA guns

It happens, but not very often. The people around the gun are much more vulnerable then the physical gun itself. Things like shrapnel, richochets, and small calibre projectiles aren't likely to do...
Forum: WinSPWW2 November 13th, 2006, 10:43 PM
Replies: 28
Views: 7,348
Posted By narwan
Re: New Arty Routine

I've played this game a lot. And I mean a lot. From that perspective I have to say that,
Bigjim, your claims are completely bogus. And your inference that you don't have to give proof 'cause all...
Forum: Campaigns, Scenarios & Maps November 13th, 2006, 04:03 PM
Replies: 18
Views: 5,029
Posted By narwan
Re: New Scenario: SPANNOCCHI\'S DREAM II

I mixed up two guns btw, the 105 m68 Aust does have an APCR rating.

Narwan
Forum: Campaigns, Scenarios & Maps November 13th, 2006, 03:30 PM
Replies: 18
Views: 5,029
Posted By narwan
Re: New Scenario: SPANNOCCHI\'S DREAM II

If another platoons commander can rally your squads you're probably not playing with the realism preference 'command' at ON. Because it won't happen then and shouldn't.

I know that individual...
Showing results 226 to 250 of 500

 
Forum Jump

All times are GMT -4. The time now is 06:45 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.