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Search: Posts Made By: Psycho
Forum: Scenarios, Maps and Mods October 11th, 2009, 07:51 PM
Replies: 741
Views: 218,650
Posted By Psycho
Re: Conceptual Balance Mod 1.6

Why does nobody mention the boots of antaues? They seem like the least disruptive option to me. Just some regen and reinvigoration on top of +1 earth.
Forum: Dominions 3: The Awakening October 11th, 2009, 01:10 PM
Replies: 11
Views: 4,325
Posted By Psycho
Re: Attack order

In this case the nation with the lower nation id attacks first. Or at least that used to be the case. Maybe now it is randomized the same way as casting order - 50% in ascending order, 50% in...
Forum: Multiplayer and AARs October 11th, 2009, 09:28 AM
Replies: 401
Views: 56,174
Posted By Psycho
Re: Momentum 2 - Running

If anybody was wandering how the war between Pangaea and Mictlan is progressing, well, AoE is beating me soundly. I can't seem to do anything right. :( It's as if he's reading my mind.
Forum: Dominions 3: The Awakening October 11th, 2009, 09:22 AM
Replies: 11
Views: 4,325
Posted By Psycho
Re: Attack order

In my experience it is random.
Forum: Dominions 3: The Awakening October 10th, 2009, 07:26 PM
Replies: 20
Views: 5,577
Posted By Psycho
Re: Taxing

OK, here is a concrete example:

Nation A takes a province from B. Nation B has 181 gold income from the province. Next turn there are no changed scales (Order3 Sloth3 Growth2 Misf2, Magic1) and 23...
Forum: Dominions 3: The Awakening October 10th, 2009, 07:17 PM
Replies: 20
Views: 5,577
Posted By Psycho
Re: Taxing

The option c) includes the changed scales effect and unrest decrease. The income with nation B's scales would be a), the same amount as nation B. Unrest is not the explanation either.
Forum: Dominions 3: The Awakening October 10th, 2009, 04:47 PM
Replies: 20
Views: 5,577
Posted By Psycho
Re: Taxing

therefore, if nation A takes province b from nation B on turn t, and sets taxes to 200% on turn t, but then nation B retakes province b on turn t + 1, nation B does not get income(taxes = 200%), but...
Forum: Dominions 3: The Awakening October 10th, 2009, 03:34 PM
Replies: 20
Views: 5,577
Posted By Psycho
Re: Taxing

I did some testing and:

Without any taking of provinces:

Treasury(i+1) = Treasury(i) + income(i) - upkeep(i+1)

That is, each turn treasury is increased (or decreased) with the difference of...
Forum: Multiplayer and AARs October 7th, 2009, 06:21 PM
Replies: 401
Views: 56,174
Posted By Psycho
Re: Momentum 2 - Running

Guys, I am sorry to be stalling the game, but I need another delay. This time 24h. RL is getting crazy these days. Normally I'd do a 5 min turn, but with Mictlan running about my lands, it would be a...
Forum: Scenarios, Maps and Mods October 4th, 2009, 06:47 PM
Replies: 741
Views: 218,650
Posted By Psycho
Re: Conceptual Balance Mod 1.6

I never meant for all buff spells to have short range. This is something that will have to be decided on a spell by spell basis. It should be done only in cases where such reduction in range...
Forum: Multiplayer and AARs October 4th, 2009, 11:09 AM
Replies: 401
Views: 56,174
Posted By Psycho
Re: Momentum 2 - Running

Force host, please.
Forum: Dominions 3: The Awakening October 3rd, 2009, 04:17 PM
Replies: 17
Views: 4,539
Posted By Psycho
Re: Balancing Very Early Research and Site Searching

IMO taking a pretender just for the research he brings would be a very niche situation. On a non-SC pretender I will usually try to get the magic paths my nation lacks and send him start searching...
Forum: Multiplayer and AARs October 2nd, 2009, 02:00 PM
Replies: 401
Views: 56,174
Posted By Psycho
Re: Momentum 2 - Running

There are going to be some repairs on the electric network in my area during the weekend, so I might end up without electricity for periods of time. Val, could you check that my next turn is in and...
Forum: Multiplayer and AARs October 2nd, 2009, 10:33 AM
Replies: 2
Views: 1,177
Posted By Psycho
Re: Dakasha, where art thou?

I was playing a duel with him for which he was also the admin and he started staling 26 turns (days) ago.
Forum: Dominions 3: The Awakening October 1st, 2009, 08:50 PM
Replies: 40
Views: 12,279
Posted By Psycho
Re: Tir na n'Og

But they are not stealthy, only useful for castle sieges. Belial can do infernal prison. And vampires with life for life are pretty good.

Assassination spell came in late in research and require...
Forum: Scenarios, Maps and Mods October 1st, 2009, 04:41 PM
Replies: 741
Views: 218,650
Posted By Psycho
Re: Conceptual Balance Mod 1.6

No, there wasn't and I did not want to place them differently, why should I? Exposing casters to archer fire is a risk I am willing to take in order to get the needed buffs going.
Forum: Multiplayer and AARs October 1st, 2009, 11:32 AM
Replies: 401
Views: 56,174
Posted By Psycho
Re: Momentum 2 - Running

Oh, you meant the graphs. I was thinking along the lines of some good counters to what you are fielding. Ok, so attack orders on turn 39 or on turn 40?
Forum: Scenarios, Maps and Mods October 1st, 2009, 09:44 AM
Replies: 741
Views: 218,650
Posted By Psycho
Re: Conceptual Balance Mod 1.6

I have a suggestion about buffs. Not a balance thing, but something that could improve battle scripting. Reduce range on some buff spells, so caster will cast them on the squad that you intended the...
Forum: Multiplayer and AARs September 30th, 2009, 01:49 PM
Replies: 401
Views: 56,174
Posted By Psycho
Re: Momentum 2 - Running

Oh, and I was looking forward to a period of peace and prosperity. This is most unwelcome. Would you mind letting me finish with Pyth first and rebuild my army? :) Also, could you share those...
Forum: Scenarios, Maps and Mods September 22nd, 2009, 01:46 PM
Replies: 741
Views: 218,650
Posted By Psycho
Re: Conceptual Balance Mod 1.6

Why shouldn't they be competitive and a top nation? I am sure everybody sees Sauro as a very powerful nation and it wouldn't be hard to convince someone into dogpiling Sauro. It could be a problem...
Forum: Scenarios, Maps and Mods September 22nd, 2009, 01:27 PM
Replies: 741
Views: 218,650
Posted By Psycho
Re: Conceptual Balance Mod 1.6

@Jarkko: Gorgon has the same starting paths as pans. She will bring almost no magic diversity to the nation. That is why there are many other good choices. As pangaea you especially miss astral. I...
Forum: Scenarios, Maps and Mods September 22nd, 2009, 12:20 PM
Replies: 741
Views: 218,650
Posted By Psycho
Re: Conceptual Balance Mod 1.6

There are a few thing I don't like here:

1) Gorgon 150 points - it's too much. Pangaea needs their Gorgon.

2) Tartarians -25% hp. I'd rather see reducing their numbers in games, than nerfing...
Forum: Multiplayer and AARs September 21st, 2009, 03:58 PM
Replies: 401
Views: 56,174
Posted By Psycho
Re: Momentum 2 - Running

It is not realistic to have 12 hour turns this far into game. Anyway, I liked a day off Dominions after the killer tempo we had.
Forum: Dominions 3: The Awakening September 17th, 2009, 09:13 AM
Replies: 221
Views: 42,323
Posted By Psycho
Re: Template for reducing late game MM hell

I meant that the fortresses are useful. I didn't express myself well. It was the response to Squirrelloid saying they aren't useful.
Forum: Dominions 3: The Awakening September 14th, 2009, 05:08 PM
Replies: 221
Views: 42,323
Posted By Psycho
Re: Template for reducing late game MM hell

Even without VPs it is always enough to take those 10-20% of provinces, anyway. Once your opponent sees that you can take his lands bit by bit, it becomes evident that you will win eventually and...
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