The Official e-Store of Shrapnel Games
This Month's Specials
Air Assault Task Force- Save $8.00
winSPWW2- Save $5.00
 
 
Home
Our Games
Our Store
News
Customer Support
World War II! The 2024 winSPWW2 Upgrade Patch is In!
Tanks! The 2023 winSPWW2 and winSPMBT Upgrade Patches are In!
We've Got Your Six! The 2022 winSPWW2 and winSPMBT Upgrade Patches are In!
Bravo Zulu! The 2021 winSPWW2 and winSPMBT Upgrade Patches are In!
Hey Joe! The 2020 winSPWW2 and winSPMBT Upgrade Patches are Here!
The winSPWW2 Patch is Here!
Way to go Camo Workshop!
.com.unity Forums
>
Search Forums
Search Results
User Name
Remember Me?
Password
Register
Forum Rules
Chat
All Albums
FAQ
Members List
Today's Posts
Search
Search Forums
Show Threads
Show Posts
Tag Search
Advanced Search
Find All Thanked Posts
Go to Page...
Page 11 of 20
«
First
<
9
10
11
12
13
>
Last
»
Showing results 251 to 275 of 500
Search took
0.03
seconds; generated 88 minute(s) ago.
Search:
Posts Made By:
Pocus
Forum:
Dominions 2: The Ascension Wars
February 25th, 2004, 01:37 PM
Replies:
36
Need to vent about "Vengeance of the Dead"
Views:
6,623
Posted By
Pocus
Re: Need to vent about "Vengeance of the Dead"
by the way its a design decision that VoTD soulless killed count as kills, and thus will double the number of VotD soulless you will encounter next time (happened 4 times for my Natajara in a PBEM,...
Forum:
Dominions 2: The Ascension Wars
February 25th, 2004, 01:20 PM
Replies:
31
national armies?
Views:
4,701
Posted By
Pocus
national armies?
An army of Ulm:
http://phmalacher.free.fr/Dominions/Ulm.JPG
An army of Man:
http://phmalacher.free.fr/Dominions/Man.JPG
no comments ...
Forum:
Dominions 2: The Ascension Wars
February 25th, 2004, 10:59 AM
Replies:
29
Proof of stupid AI spellcasting
Views:
4,361
Posted By
Pocus
Re: Proof of stupid AI spellcasting
add to this the preferences about castles, temples, etc. in AI budget. 2 patches out, and we still have AI building mostly light indeps troops, because there is never new castles build by the AI.
...
Forum:
Dominions 2: The Ascension Wars
February 25th, 2004, 10:56 AM
Replies:
3
AI wasting gems
Views:
1,181
Posted By
Pocus
Re: AI wasting gems
a non-gems spell, like firedart or holy pyre IIRC. Blink should never be overriden, as the AI as no means to access properly why the player wanted this spell. Btw blink, as magic duel and others, are...
Forum:
Dominions 2: The Ascension Wars
February 25th, 2004, 09:13 AM
Replies:
29
Proof of stupid AI spellcasting
Views:
4,361
Posted By
Pocus
Re: Proof of stupid AI spellcasting
<font size="2" face="sans-serif, arial, verdana">about weights of AI parameters... The best AI so far, in commercial games, are were there weights are externalized in text files, so that the most...
Forum:
Dominions 2: The Ascension Wars
February 25th, 2004, 09:07 AM
Replies:
3
AI wasting gems
Views:
1,181
Posted By
Pocus
AI wasting gems
I got a very hard to justify AI decision yesterday. I teleported my Baphomet (fire 9 astral 4) with 4 fire gems and with the following script : lesser fire elts x4
I expected that, being so...
Forum:
Dominions 2: The Ascension Wars
February 24th, 2004, 09:24 PM
Replies:
32
Knighst of Light mod
Views:
4,012
Posted By
Pocus
Re: Knighst of Light mod
I adjusted further my private Version of your mod, tell me what you think:
The charriot is too cheap, there is no purpose on building cavalry, so I raised the cost by 10.
I renamed the holy...
Forum:
Dominions 2: The Ascension Wars
February 23rd, 2004, 10:11 PM
Replies:
32
Knighst of Light mod
Views:
4,012
Posted By
Pocus
Re: Knighst of Light mod
lucky man to have a wife who plays dominions! Mine only indulge into rpg light http://forum.shrapnelgames.com/images/icons/icon12.gif
I dont have the bug you mentioned with both priests...
...
Forum:
Dominions 2: The Ascension Wars
February 23rd, 2004, 09:07 PM
Replies:
24
What determines whose Global spell sticks?
Views:
7,656
Posted By
Pocus
Re: What determines whose Global spell sticks?
chance & probabilities ...
Forum:
Dominions 2: The Ascension Wars
February 23rd, 2004, 09:03 PM
Replies:
4
Modding Independants
Views:
1,190
Posted By
Pocus
Re: Modding Independants
you are better to use the standard scripting commands, like
#land xxx
#commander "your modded leader"
#units "your modded unit"
Forum:
Dominions 2: The Ascension Wars
February 23rd, 2004, 03:49 PM
Replies:
4
leader names & modding
Views:
3,907
Posted By
Pocus
Re: leader names & modding
I think (if I recall justly) the Denise was the name of the Marignon god which was killed in a solo game I played. I dont know if you have a separate list for a nation's god and for the leaders.
...
Forum:
Dominions 2: The Ascension Wars
February 23rd, 2004, 01:37 PM
Replies:
11
Must Vent about Breath of Winter
Views:
5,197
Posted By
Pocus
Re: Must Vent about Breath of Winter
you will never have a priority list of the castable spells... it has been said (not like that) by IW.
Forum:
Dominions 2: The Ascension Wars
February 23rd, 2004, 01:12 PM
Replies:
4
leader names & modding
Views:
3,907
Posted By
Pocus
leader names & modding
to the IW team:
Can we expect to have the leader names list of each nation externalized, for modding convenience? As of now, a modded nation retain the name list of the original theme if I'm...
Forum:
Dominions 2: The Ascension Wars
February 23rd, 2004, 11:08 AM
Replies:
32
Knighst of Light mod
Views:
4,012
Posted By
Pocus
Re: Knighst of Light mod
I dont remember well the Last volume, as I blitzed through them (I got from a friend all volumes, and reread the first, got a bit bored, and discoverd the Last), but I concur that they were not that...
Forum:
Dominions 2: The Ascension Wars
February 23rd, 2004, 10:00 AM
Replies:
17
Early game slingshot w/ alchemy
Views:
3,577
Posted By
Pocus
Re: Early game slingshot w/ alchemy
<font size="2" face="sans-serif, arial, verdana">unless it has changed from dom1, the alchemy stone dont add +50% after master alchemist doubling, but add +50% on the base cost. Thus a fire gem is...
Forum:
Dominions 2: The Ascension Wars
February 23rd, 2004, 09:44 AM
Replies:
32
Knighst of Light mod
Views:
4,012
Posted By
Pocus
Re: Knighst of Light mod
yes right, I was thinking 'do not add a cheap (resources wise) melee infantry, but you are right, the OoL xbows should perhaps not be armored, as there is no purpose in building them with so much...
Forum:
Dominions 2: The Ascension Wars
February 22nd, 2004, 05:36 PM
Replies:
17
Early game slingshot w/ alchemy
Views:
3,577
Posted By
Pocus
Re: Early game slingshot w/ alchemy
its goes like that:
15 gp for fire, 10 gp for earth
x2 for master alchemist
x1.5 (of base worth) for alchemy stone, or indep alchemist.
Forum:
Dominions 2: The Ascension Wars
February 22nd, 2004, 03:50 PM
Replies:
17
Early game slingshot w/ alchemy
Views:
3,577
Posted By
Pocus
Re: Early game slingshot w/ alchemy
no you need the master alchemist, to get 30 gp for each fire gem. Essentially, its a nature/fire/whatever please you rainbow mage. You have to find at least 3 nature gems a turn though, which is...
Forum:
Dominions 2: The Ascension Wars
February 22nd, 2004, 10:07 AM
Replies:
32
Knighst of Light mod
Views:
4,012
Posted By
Pocus
Re: Knighst of Light mod
Sube,
I really like your mod. Definitively a must see for anyone which read Black Moon Chronicles, or have the RTS game.
I would like to offer some remarks too, taking into account what others...
Forum:
Dominions 2: The Ascension Wars
February 21st, 2004, 11:26 AM
Replies:
14
Main theme + generic theme yes, sub theme with generic theme, no
Views:
3,559
Posted By
Pocus
Re: Main theme + generic theme yes, sub theme with generic theme, no
<font size="2" face="sans-serif, arial, verdana">the main theme IS a theme. But allows you nonetheless to add a generic theme.
Yes, why not stack generic themes? I dont see a problem with that....
Forum:
Dominions 2: The Ascension Wars
February 21st, 2004, 11:23 AM
Replies:
20
Fear
Views:
3,389
Posted By
Pocus
Re: Fear
<font size="2" face="sans-serif, arial, verdana">What is your problem Argitoth? I dont see why you are not civil with Arryn.
Forum:
Dominions 2: The Ascension Wars
February 21st, 2004, 08:43 AM
Replies:
14
Main theme + generic theme yes, sub theme with generic theme, no
Views:
3,559
Posted By
Pocus
Main theme + generic theme yes, sub theme with generic theme, no
Ah, I love those subjects that say all http://forum.shrapnelgames.com/images/icons/icon12.gif
Basically we can add to a main theme a generic theme, like water cult. I wonder why we cant do the...
Forum:
Dominions 2: The Ascension Wars
February 21st, 2004, 08:40 AM
Replies:
20
Fear
Views:
3,389
Posted By
Pocus
Re: Fear
quote from a dev
Yes, and every full five makes the morale roll 1 more difficult. Fear 0 is area 5 no morale mod. so a critter with fear 15 has area 20 -3 fear mod. A death mage with 1 death, area...
Forum:
Dominions 2: The Ascension Wars
February 21st, 2004, 08:34 AM
Replies:
0
Ablaze, in glory.
Views:
1,409
Posted By
Pocus
Ablaze, in glory.
Can the devs tell us how is determined the chance of being set into fire, frozen, or getting poisoned? It dont seems to be altered my magic resistance, morale, or any other stats, so how is made the...
Forum:
Dominions 2: The Ascension Wars
February 21st, 2004, 08:29 AM
Replies:
1
Knight of the Light mod (from Sube)
Views:
1,580
Posted By
Pocus
Knight of the Light mod (from Sube)
Just downloaded this mod from Sube (I dont see any thread on it on the forum).
Kinda cool I must say, especially if you know about the comic it comes from. Essentially its a brotherhood of...
Showing results 251 to 275 of 500
Page 11 of 20
«
First
<
9
10
11
12
13
>
Last
»
Forum Jump
User Control Panel
Private Messages
Subscriptions
Who's Online
Search Forums
Forums Home
Shrapnel Development
All American: The 82nd Airborne in Normandy
101: The Airborne Invasion of Normandy
After Action Reports
Opponents Wanted
Scenarios and Mods
Shrapnel Community
Press Releases
Air Assault Task Force
Air Command 3.0
All American
Approaching Infinity
Armored Task Force
Battle Group Commander
BCT Commander
BRAINPIPE
Bronze
Data Jammers
Dominions 3
Eat Electric Death
ETO
The Falklands War: 1982
ForeSight
Galley Battles
Raging Tiger
Remote Assault
Salvo!
Scallywag
Space HoRSE
The Star and the Crescent
Total Eclipse
War Plan Pacific
Weird Worlds
winSPMBT
winSPWW2
World Supremacy
Shrapnel General
The Honorably Discharged
Coliseum
Dungeon Odyssey
Interstellar Trader 2
Land of Legends
LockNLoad: The Forgotten Heroes
Thunder Pack Platinum
Intel Forum Bar & Grill
Space Empires: IV & V
SEIV
SEIV After Action Reports
Space Empires: IV Classic Threads (Newbie FAQS)
SEIV Opponents Wanted
SEIV Scenarios and Mods
SEV After Action Reports
SEV Modders Knowledge Base
SEV Opponents Wanted
SEV Scenarios and Mods
Space Empires: Starfury
Starfury After Action Reports
Starfury Scenarios and Mods
The Camo Workshop
WinSPMBT
After Action Reports
Campaigns, Scenarios & Maps
Opponents Wanted
TO&Es
Mods
Vietnam Campaign Project
WinSPWW2
After Action Reports
Campaigns, Scenarios & Maps
Opponents Wanted
TO&Es
Mods
Chronic Reality
Scallywag: In the Lair of the Medusa
Digital Eel
Eat Electric Death!
Weird Worlds: Return to Infinite Space
After Action Reports
Scenarios and Mods
BRAINPIPE: A Plunge to Unhumanity
Data Jammers: FastForward
Free Games by Digital Eel
Disrupted Gears
Total Eclipse
Game Mastery
House Rules
Forum Games
Players Sought
Dreamspike Studios
Bronze
After Action Reports
Maps and More
GilliGames
Space HoRSE
After Action Reports
Opponents Wanted
Scenarios and Mods
Ibology
Approaching Infinity
After Action Reports
Scenarios and Mods
Illwinter Game Design
Conquest of Elysium II
Dominions 2: The Ascension Wars
Multiplayer & AARs
Scenarios, Maps & Mods
Dominions 3: The Awakening
Multiplayer and AARs
Scenarios, Maps and Mods
Joe's Games
Air Command 3.0
After Action Reports
Scenarios and Mods
KE Studios
War Plan Pacific
After Action Reports
Opponents Wanted
Scenarios and Mods
Malfador Machinations
World Supremacy
After Action Reports
Opponents Wanted
Mods and Scenarios
ProSimCo
BCT, ATF, AATF and Battle Group Commander Series
After Action Reports
Opponents Wanted
Scenarios and Mods
SprueGames
Salvo!
After Action Reports
Scenarios and Mods
Star Legacy Development Group
Star Legacy
All times are GMT -4. The time now is
06:34 PM
.
Contact Us
-
Shrapnel Games
-
Archive
-
Top
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.