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Search: Posts Made By: Pocus
Forum: Dominions 2: The Ascension Wars February 25th, 2004, 01:37 PM
Replies: 36
Views: 6,623
Posted By Pocus
Re: Need to vent about "Vengeance of the Dead"

by the way its a design decision that VoTD soulless killed count as kills, and thus will double the number of VotD soulless you will encounter next time (happened 4 times for my Natajara in a PBEM,...
Forum: Dominions 2: The Ascension Wars February 25th, 2004, 01:20 PM
Replies: 31
Views: 4,701
Posted By Pocus
national armies?

An army of Ulm:

http://phmalacher.free.fr/Dominions/Ulm.JPG

An army of Man:
http://phmalacher.free.fr/Dominions/Man.JPG

no comments ...
Forum: Dominions 2: The Ascension Wars February 25th, 2004, 10:59 AM
Replies: 29
Views: 4,361
Posted By Pocus
Re: Proof of stupid AI spellcasting

add to this the preferences about castles, temples, etc. in AI budget. 2 patches out, and we still have AI building mostly light indeps troops, because there is never new castles build by the AI.
...
Forum: Dominions 2: The Ascension Wars February 25th, 2004, 10:56 AM
Replies: 3
Views: 1,181
Posted By Pocus
Re: AI wasting gems

a non-gems spell, like firedart or holy pyre IIRC. Blink should never be overriden, as the AI as no means to access properly why the player wanted this spell. Btw blink, as magic duel and others, are...
Forum: Dominions 2: The Ascension Wars February 25th, 2004, 09:13 AM
Replies: 29
Views: 4,361
Posted By Pocus
Re: Proof of stupid AI spellcasting

<font size="2" face="sans-serif, arial, verdana">about weights of AI parameters... The best AI so far, in commercial games, are were there weights are externalized in text files, so that the most...
Forum: Dominions 2: The Ascension Wars February 25th, 2004, 09:07 AM
Replies: 3
Views: 1,181
Posted By Pocus
AI wasting gems

I got a very hard to justify AI decision yesterday. I teleported my Baphomet (fire 9 astral 4) with 4 fire gems and with the following script : lesser fire elts x4

I expected that, being so...
Forum: Dominions 2: The Ascension Wars February 24th, 2004, 09:24 PM
Replies: 32
Views: 4,012
Posted By Pocus
Re: Knighst of Light mod

I adjusted further my private Version of your mod, tell me what you think:

The charriot is too cheap, there is no purpose on building cavalry, so I raised the cost by 10.
I renamed the holy...
Forum: Dominions 2: The Ascension Wars February 23rd, 2004, 10:11 PM
Replies: 32
Views: 4,012
Posted By Pocus
Re: Knighst of Light mod

lucky man to have a wife who plays dominions! Mine only indulge into rpg light http://forum.shrapnelgames.com/images/icons/icon12.gif

I dont have the bug you mentioned with both priests...
...
Forum: Dominions 2: The Ascension Wars February 23rd, 2004, 09:07 PM
Replies: 24
Views: 7,656
Posted By Pocus
Forum: Dominions 2: The Ascension Wars February 23rd, 2004, 09:03 PM
Replies: 4
Views: 1,190
Posted By Pocus
Re: Modding Independants

you are better to use the standard scripting commands, like

#land xxx
#commander "your modded leader"
#units "your modded unit"
Forum: Dominions 2: The Ascension Wars February 23rd, 2004, 03:49 PM
Replies: 4
Views: 3,907
Posted By Pocus
Re: leader names & modding

I think (if I recall justly) the Denise was the name of the Marignon god which was killed in a solo game I played. I dont know if you have a separate list for a nation's god and for the leaders.
...
Forum: Dominions 2: The Ascension Wars February 23rd, 2004, 01:37 PM
Replies: 11
Views: 5,197
Posted By Pocus
Re: Must Vent about Breath of Winter

you will never have a priority list of the castable spells... it has been said (not like that) by IW.
Forum: Dominions 2: The Ascension Wars February 23rd, 2004, 01:12 PM
Replies: 4
Views: 3,907
Posted By Pocus
leader names & modding

to the IW team:

Can we expect to have the leader names list of each nation externalized, for modding convenience? As of now, a modded nation retain the name list of the original theme if I'm...
Forum: Dominions 2: The Ascension Wars February 23rd, 2004, 11:08 AM
Replies: 32
Views: 4,012
Posted By Pocus
Re: Knighst of Light mod

I dont remember well the Last volume, as I blitzed through them (I got from a friend all volumes, and reread the first, got a bit bored, and discoverd the Last), but I concur that they were not that...
Forum: Dominions 2: The Ascension Wars February 23rd, 2004, 10:00 AM
Replies: 17
Views: 3,577
Posted By Pocus
Re: Early game slingshot w/ alchemy

<font size="2" face="sans-serif, arial, verdana">unless it has changed from dom1, the alchemy stone dont add +50% after master alchemist doubling, but add +50% on the base cost. Thus a fire gem is...
Forum: Dominions 2: The Ascension Wars February 23rd, 2004, 09:44 AM
Replies: 32
Views: 4,012
Posted By Pocus
Re: Knighst of Light mod

yes right, I was thinking 'do not add a cheap (resources wise) melee infantry, but you are right, the OoL xbows should perhaps not be armored, as there is no purpose in building them with so much...
Forum: Dominions 2: The Ascension Wars February 22nd, 2004, 05:36 PM
Replies: 17
Views: 3,577
Posted By Pocus
Re: Early game slingshot w/ alchemy

its goes like that:

15 gp for fire, 10 gp for earth

x2 for master alchemist

x1.5 (of base worth) for alchemy stone, or indep alchemist.
Forum: Dominions 2: The Ascension Wars February 22nd, 2004, 03:50 PM
Replies: 17
Views: 3,577
Posted By Pocus
Re: Early game slingshot w/ alchemy

no you need the master alchemist, to get 30 gp for each fire gem. Essentially, its a nature/fire/whatever please you rainbow mage. You have to find at least 3 nature gems a turn though, which is...
Forum: Dominions 2: The Ascension Wars February 22nd, 2004, 10:07 AM
Replies: 32
Views: 4,012
Posted By Pocus
Re: Knighst of Light mod

Sube,

I really like your mod. Definitively a must see for anyone which read Black Moon Chronicles, or have the RTS game.

I would like to offer some remarks too, taking into account what others...
Forum: Dominions 2: The Ascension Wars February 21st, 2004, 11:26 AM
Replies: 14
Views: 3,559
Posted By Pocus
Re: Main theme + generic theme yes, sub theme with generic theme, no

<font size="2" face="sans-serif, arial, verdana">the main theme IS a theme. But allows you nonetheless to add a generic theme.

Yes, why not stack generic themes? I dont see a problem with that....
Forum: Dominions 2: The Ascension Wars February 21st, 2004, 11:23 AM
Replies: 20
Views: 3,389
Posted By Pocus
Re: Fear

<font size="2" face="sans-serif, arial, verdana">What is your problem Argitoth? I dont see why you are not civil with Arryn.
Forum: Dominions 2: The Ascension Wars February 21st, 2004, 08:43 AM
Replies: 14
Views: 3,559
Posted By Pocus
Main theme + generic theme yes, sub theme with generic theme, no

Ah, I love those subjects that say all http://forum.shrapnelgames.com/images/icons/icon12.gif

Basically we can add to a main theme a generic theme, like water cult. I wonder why we cant do the...
Forum: Dominions 2: The Ascension Wars February 21st, 2004, 08:40 AM
Replies: 20
Views: 3,389
Posted By Pocus
Re: Fear

quote from a dev

Yes, and every full five makes the morale roll 1 more difficult. Fear 0 is area 5 no morale mod. so a critter with fear 15 has area 20 -3 fear mod. A death mage with 1 death, area...
Forum: Dominions 2: The Ascension Wars February 21st, 2004, 08:34 AM
Replies: 0
Views: 1,409
Posted By Pocus
Ablaze, in glory.

Can the devs tell us how is determined the chance of being set into fire, frozen, or getting poisoned? It dont seems to be altered my magic resistance, morale, or any other stats, so how is made the...
Forum: Dominions 2: The Ascension Wars February 21st, 2004, 08:29 AM
Replies: 1
Views: 1,580
Posted By Pocus
Knight of the Light mod (from Sube)

Just downloaded this mod from Sube (I dont see any thread on it on the forum).
Kinda cool I must say, especially if you know about the comic it comes from. Essentially its a brotherhood of...
Showing results 251 to 275 of 500

 
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