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Showing results 251 to 275 of 500
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Posts Made By:
Grandpa Kim
Forum:
Space Empires: IV & V
February 13th, 2004, 06:01 AM
Replies:
14
Microsoft, Opera, and PBW
Views:
4,259
Posted By
Grandpa Kim
Re: Microsoft, Opera, and PBW
Has anyone tried to sue MS for these kinds of malicious practices/incompetences. If MS was a hospital, they would be in jail for 2000 years!
Forum:
Space Empires: IV & V
February 11th, 2004, 04:05 AM
Replies:
14
GalCiv reviews, opinions?
Views:
2,001
Posted By
Grandpa Kim
Re: GalCiv reviews, opinions?
I just downloaded the demo a couple days ago. To me it is pleasant bit of fluff... but I feel the same about Dungeon Odyssey and Starfury. Games like SEIV and Civ II are my kind of games. The seem...
Forum:
Space Empires: IV & V
February 9th, 2004, 01:56 AM
Replies:
26
OT: Harddisk defragmantation
Views:
2,744
Posted By
Grandpa Kim
Re: OT: Harddisk defragmantation
And to think, a hands-on kind of guy like me, has been fooling around with Speed disk! ROFLMAO
Forum:
Space Empires: IV & V
February 8th, 2004, 07:51 AM
Replies:
10
Who wrote Real-Time Client?
Views:
2,431
Posted By
Grandpa Kim
Re: Who wrote Real-Time Client?
Because of some flakiness in Netscape 7.1 (now there's a shocker, buggy software) I'm considering using RTC on my new computer.
What I need to know is, has the game crashing when contact with PBW...
Forum:
Space Empires: IV & V
February 8th, 2004, 07:28 AM
Replies:
277
Post 1.84 beta history
Views:
29,572
Posted By
Grandpa Kim
Re: Post 1.84 beta history
<font size="2" face="sans-serif, arial, verdana">And here it is! http://forum.shrapnelgames.com/images/icons/icon7.gif
Forum:
Space Empires: IV & V
February 4th, 2004, 01:50 AM
Replies:
18
How minesweeper work
Views:
3,206
Posted By
Grandpa Kim
Re: How minesweeper work
Geo, you can order ships to move to a known minefield and they will move to it. Trusting little buggers aren't they? http://forum.shrapnelgames.com/images/icons/icon10.gif
But I agree with...
Forum:
Space Empires: IV & V
February 3rd, 2004, 05:51 AM
Replies:
111
One of many threads about PBW outage issues
Views:
12,952
Posted By
Grandpa Kim
Re: One of many threads about PBW outage issues
Yup, 'fraid so, down. http://forum.shrapnelgames.com/images/icons/icon9.gif
Forum:
Space Empires: IV & V
February 3rd, 2004, 02:03 AM
Replies:
7
To all my games - computer in shop
Views:
1,569
Posted By
Grandpa Kim
Re: To all my games - computer in shop
Actually I did put Networks II on ALPU shortly after you posted... but I didn't let you know. My bad, sorry. http://forum.shrapnelgames.com/images/icons/blush.gif
Forum:
Space Empires: IV & V
January 31st, 2004, 06:55 AM
Replies:
16
OT-Post 3334
Views:
2,688
Posted By
Grandpa Kim
Re: OT-Post 3334
Too late now, but you should have just infinitely edited your previous Posts. http://forum.shrapnelgames.com/images/icons/icon10.gif http://forum.shrapnelgames.com/images/icons/icon10.gif
Forum:
Space Empires: IV & V
January 31st, 2004, 06:43 AM
Replies:
277
Post 1.84 beta history
Views:
29,572
Posted By
Grandpa Kim
Re: Post 1.84 beta history
Thanks Fyron. http://forum.shrapnelgames.com/images/icons/icon7.gif Apparently my brain is too complex to think of something so obvious. http://forum.shrapnelgames.com/images/icons/blush.gif
Forum:
Space Empires: IV & V
January 31st, 2004, 06:37 AM
Replies:
29
future Interplanetary Civilization discussion.
Views:
3,861
Posted By
Grandpa Kim
Re: future Interplanetary Civilization discussion.
<font size="2" face="sans-serif, arial, verdana">Because the outcasts are too smart to give civilization a chance to screw them over. http://forum.shrapnelgames.com/images/icons/tongue.gif ...
Forum:
Space Empires: IV & V
January 31st, 2004, 06:27 AM
Replies:
277
Post 1.84 beta history
Views:
29,572
Posted By
Grandpa Kim
Re: Post 1.84 beta history
Yes, that is a sweetheart list of changes. http://forum.shrapnelgames.com/images/icons/icon7.gif
Say, Fyron, I've never seen your smoothed pop modifiers. Where can I get a look at it?
Forum:
Space Empires: IV & V
January 31st, 2004, 05:19 AM
Replies:
4,045
Are you tough enough to be the "King of the Hill"?
Views:
417,722
Posted By
Grandpa Kim
Re: Are you tough enough to be the "King of the Hill"?
Yes, 'tis true. Despite my brand new Pexlerr shipset, Rollo whooped me good.
Asmala, with my old computer dying and the new computer just arrived (yes, I'm wacking XP with a stick but it still...
Forum:
Space Empires: IV & V
January 30th, 2004, 04:04 PM
Replies:
14
Stellar Manipulation Qs
Views:
2,736
Posted By
Grandpa Kim
Re: Stellar Manipulation Qs
For future reference, Jim, only units in space count against your unit limit. Those on planets or in ships-- even fighters in carriers-- do not count against that limit. You can see how many are in...
Forum:
Space Empires: IV & V
January 29th, 2004, 09:17 PM
Replies:
2
Fleets in PBW games
Views:
1,134
Posted By
Grandpa Kim
Re: Fleets in PBW games
Tnarg, Slynky is right on.
I do disagree that specialized fleets are necessary. In the scenario you brought up, it will make little difference if the two fleets travel as described or if you...
Forum:
Space Empires: IV & V
January 29th, 2004, 05:33 AM
Replies:
63
New PBW Game - Pairs
Views:
7,948
Posted By
Grandpa Kim
Re: New PBW Game - Pairs
Or try the text Version:
http://seiv.pbw.cc/text/
Forum:
Space Empires: IV & V
January 29th, 2004, 05:21 AM
Replies:
14
Stellar Manipulation Qs
Views:
2,736
Posted By
Grandpa Kim
Re: Stellar Manipulation Qs
<font size="2" face="sans-serif, arial, verdana">Closing warp points can be a good tactic but I don't think it will effect his productivity, just his mobility.
The rest of your post has me totally...
Forum:
Space Empires: IV & V
January 28th, 2004, 04:23 AM
Replies:
3
To all players in my PBW games (playing or hosting)
Views:
914
Posted By
Grandpa Kim
Re: To all players in my PBW games (playing or hosting)
No prob. I'll put Networks II on ALPU. It's been popping along at a good pace so everyone could probably use the rest. http://forum.shrapnelgames.com/images/icons/icon12.gif
Forum:
Space Empires: IV & V
January 27th, 2004, 08:52 PM
Replies:
24
Repair ships, supply ships, n' such
Views:
2,984
Posted By
Grandpa Kim
Re: Repair ships, supply ships, n\' such
<font size="2" face="sans-serif, arial, verdana">Yes I'm quite sure. Ships with solar panels have more supply than others even if they are in the same fleet. [/b]</font><hr /></blockquote><font...
Forum:
Space Empires: IV & V
January 27th, 2004, 08:47 PM
Replies:
213
Known Bugs
Views:
29,471
Posted By
Grandpa Kim
Re: Known Bugs
An attempt to capture an enemy planet with an allied planet in the same sector may result in capture of the allied planet if the enemy planet is destroyed.
Fighters fleeted together do not share...
Forum:
Space Empires: IV & V
January 27th, 2004, 05:13 AM
Replies:
17
Newbie Question #17
Views:
2,232
Posted By
Grandpa Kim
Re: Newbie Question #17
http://forum.shrapnelgames.com/images/icons/shock.gif AAK!
I gotta learn to type way, way, way faster!
Forum:
Space Empires: IV & V
January 27th, 2004, 05:11 AM
Replies:
17
Newbie Question #17
Views:
2,232
Posted By
Grandpa Kim
Re: Newbie Question #17
Hmm, not quite. It works like this:
pop 100 m 1 fac
pop 200 m 2 fac
pop 300 m 3 fac
pop 400 m 4 fac
pop 500 m 5 fac
pop 1000m 10 fac
pop 2000m 15 fac
pop 4000m 20 fac
Forum:
Space Empires: IV & V
January 27th, 2004, 04:46 AM
Replies:
50
FQM Reactions
Views:
4,699
Posted By
Grandpa Kim
Re: FQM Reactions
Actually the only thing I don't like is not your fault at all, Fyron. It's the indicators that tell you if you have a special facility on the planet. If that facility is on a moon, it doesn't show...
Forum:
Space Empires: IV & V
January 25th, 2004, 10:23 PM
Replies:
22
Game mechanic question
Views:
2,151
Posted By
Grandpa Kim
Re: Game mechanic question
Good point, Fyron, I must admit I never thought of that. http://forum.shrapnelgames.com/images/icons/icon7.gif
Forum:
Space Empires: IV & V
January 25th, 2004, 08:51 PM
Replies:
22
Game mechanic question
Views:
2,151
Posted By
Grandpa Kim
Re: Game mechanic question
I've often wondered why Aaron used thresholds instead of a smooth function for population effects. Isn't it actually less coding to do the math function instead of a series of plateaus? For us, it...
Showing results 251 to 275 of 500
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