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Search: Posts Made By: Grandpa Kim
Forum: Space Empires: IV & V February 13th, 2004, 06:01 AM
Replies: 14
Views: 4,259
Posted By Grandpa Kim
Re: Microsoft, Opera, and PBW

Has anyone tried to sue MS for these kinds of malicious practices/incompetences. If MS was a hospital, they would be in jail for 2000 years!
Forum: Space Empires: IV & V February 11th, 2004, 04:05 AM
Replies: 14
Views: 2,001
Posted By Grandpa Kim
Re: GalCiv reviews, opinions?

I just downloaded the demo a couple days ago. To me it is pleasant bit of fluff... but I feel the same about Dungeon Odyssey and Starfury. Games like SEIV and Civ II are my kind of games. The seem...
Forum: Space Empires: IV & V February 9th, 2004, 01:56 AM
Replies: 26
Views: 2,744
Posted By Grandpa Kim
Re: OT: Harddisk defragmantation

And to think, a hands-on kind of guy like me, has been fooling around with Speed disk! ROFLMAO
Forum: Space Empires: IV & V February 8th, 2004, 07:51 AM
Replies: 10
Views: 2,431
Posted By Grandpa Kim
Re: Who wrote Real-Time Client?

Because of some flakiness in Netscape 7.1 (now there's a shocker, buggy software) I'm considering using RTC on my new computer.

What I need to know is, has the game crashing when contact with PBW...
Forum: Space Empires: IV & V February 8th, 2004, 07:28 AM
Replies: 277
Views: 29,572
Posted By Grandpa Kim
Re: Post 1.84 beta history

<font size="2" face="sans-serif, arial, verdana">And here it is! http://forum.shrapnelgames.com/images/icons/icon7.gif
Forum: Space Empires: IV & V February 4th, 2004, 01:50 AM
Replies: 18
Views: 3,206
Posted By Grandpa Kim
Re: How minesweeper work

Geo, you can order ships to move to a known minefield and they will move to it. Trusting little buggers aren't they? http://forum.shrapnelgames.com/images/icons/icon10.gif

But I agree with...
Forum: Space Empires: IV & V February 3rd, 2004, 05:51 AM
Replies: 111
Views: 12,952
Posted By Grandpa Kim
Re: One of many threads about PBW outage issues

Yup, 'fraid so, down. http://forum.shrapnelgames.com/images/icons/icon9.gif
Forum: Space Empires: IV & V February 3rd, 2004, 02:03 AM
Replies: 7
Views: 1,569
Posted By Grandpa Kim
Re: To all my games - computer in shop

Actually I did put Networks II on ALPU shortly after you posted... but I didn't let you know. My bad, sorry. http://forum.shrapnelgames.com/images/icons/blush.gif
Forum: Space Empires: IV & V January 31st, 2004, 06:55 AM
Replies: 16
Views: 2,688
Posted By Grandpa Kim
Re: OT-Post 3334

Too late now, but you should have just infinitely edited your previous Posts. http://forum.shrapnelgames.com/images/icons/icon10.gif http://forum.shrapnelgames.com/images/icons/icon10.gif
Forum: Space Empires: IV & V January 31st, 2004, 06:43 AM
Replies: 277
Views: 29,572
Posted By Grandpa Kim
Re: Post 1.84 beta history

Thanks Fyron. http://forum.shrapnelgames.com/images/icons/icon7.gif Apparently my brain is too complex to think of something so obvious. http://forum.shrapnelgames.com/images/icons/blush.gif
Forum: Space Empires: IV & V January 31st, 2004, 06:37 AM
Replies: 29
Views: 3,861
Posted By Grandpa Kim
Re: future Interplanetary Civilization discussion.

<font size="2" face="sans-serif, arial, verdana">Because the outcasts are too smart to give civilization a chance to screw them over. http://forum.shrapnelgames.com/images/icons/tongue.gif ...
Forum: Space Empires: IV & V January 31st, 2004, 06:27 AM
Replies: 277
Views: 29,572
Posted By Grandpa Kim
Re: Post 1.84 beta history

Yes, that is a sweetheart list of changes. http://forum.shrapnelgames.com/images/icons/icon7.gif

Say, Fyron, I've never seen your smoothed pop modifiers. Where can I get a look at it?
Forum: Space Empires: IV & V January 31st, 2004, 05:19 AM
Replies: 4,045
Views: 417,722
Posted By Grandpa Kim
Re: Are you tough enough to be the "King of the Hill"?

Yes, 'tis true. Despite my brand new Pexlerr shipset, Rollo whooped me good.

Asmala, with my old computer dying and the new computer just arrived (yes, I'm wacking XP with a stick but it still...
Forum: Space Empires: IV & V January 30th, 2004, 04:04 PM
Replies: 14
Views: 2,736
Posted By Grandpa Kim
Re: Stellar Manipulation Qs

For future reference, Jim, only units in space count against your unit limit. Those on planets or in ships-- even fighters in carriers-- do not count against that limit. You can see how many are in...
Forum: Space Empires: IV & V January 29th, 2004, 09:17 PM
Replies: 2
Views: 1,134
Posted By Grandpa Kim
Re: Fleets in PBW games

Tnarg, Slynky is right on.

I do disagree that specialized fleets are necessary. In the scenario you brought up, it will make little difference if the two fleets travel as described or if you...
Forum: Space Empires: IV & V January 29th, 2004, 05:33 AM
Replies: 63
Views: 7,948
Posted By Grandpa Kim
Re: New PBW Game - Pairs

Or try the text Version:

http://seiv.pbw.cc/text/
Forum: Space Empires: IV & V January 29th, 2004, 05:21 AM
Replies: 14
Views: 2,736
Posted By Grandpa Kim
Re: Stellar Manipulation Qs

<font size="2" face="sans-serif, arial, verdana">Closing warp points can be a good tactic but I don't think it will effect his productivity, just his mobility.

The rest of your post has me totally...
Forum: Space Empires: IV & V January 28th, 2004, 04:23 AM
Replies: 3
Views: 914
Posted By Grandpa Kim
Re: To all players in my PBW games (playing or hosting)

No prob. I'll put Networks II on ALPU. It's been popping along at a good pace so everyone could probably use the rest. http://forum.shrapnelgames.com/images/icons/icon12.gif
Forum: Space Empires: IV & V January 27th, 2004, 08:52 PM
Replies: 24
Views: 2,984
Posted By Grandpa Kim
Re: Repair ships, supply ships, n\' such

<font size="2" face="sans-serif, arial, verdana">Yes I'm quite sure. Ships with solar panels have more supply than others even if they are in the same fleet. [/b]</font><hr /></blockquote><font...
Forum: Space Empires: IV & V January 27th, 2004, 08:47 PM
Replies: 213
Views: 29,471
Posted By Grandpa Kim
Re: Known Bugs

An attempt to capture an enemy planet with an allied planet in the same sector may result in capture of the allied planet if the enemy planet is destroyed.

Fighters fleeted together do not share...
Forum: Space Empires: IV & V January 27th, 2004, 05:13 AM
Replies: 17
Views: 2,232
Posted By Grandpa Kim
Re: Newbie Question #17

http://forum.shrapnelgames.com/images/icons/shock.gif AAK!

I gotta learn to type way, way, way faster!
Forum: Space Empires: IV & V January 27th, 2004, 05:11 AM
Replies: 17
Views: 2,232
Posted By Grandpa Kim
Re: Newbie Question #17

Hmm, not quite. It works like this:

pop 100 m 1 fac
pop 200 m 2 fac
pop 300 m 3 fac
pop 400 m 4 fac
pop 500 m 5 fac
pop 1000m 10 fac
pop 2000m 15 fac
pop 4000m 20 fac
Forum: Space Empires: IV & V January 27th, 2004, 04:46 AM
Replies: 50
Views: 4,699
Posted By Grandpa Kim
Re: FQM Reactions

Actually the only thing I don't like is not your fault at all, Fyron. It's the indicators that tell you if you have a special facility on the planet. If that facility is on a moon, it doesn't show...
Forum: Space Empires: IV & V January 25th, 2004, 10:23 PM
Replies: 22
Views: 2,151
Posted By Grandpa Kim
Re: Game mechanic question

Good point, Fyron, I must admit I never thought of that. http://forum.shrapnelgames.com/images/icons/icon7.gif
Forum: Space Empires: IV & V January 25th, 2004, 08:51 PM
Replies: 22
Views: 2,151
Posted By Grandpa Kim
Re: Game mechanic question

I've often wondered why Aaron used thresholds instead of a smooth function for population effects. Isn't it actually less coding to do the math function instead of a series of plateaus? For us, it...
Showing results 251 to 275 of 500

 
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