The Official e-Store of Shrapnel Games
This Month's Specials
Air Assault Task Force- Save $8.00
winSPWW2- Save $5.00
 
 
Home
Our Games
Our Store
News
Customer Support
World War II! The 2024 winSPWW2 Upgrade Patch is In!
Tanks! The 2023 winSPWW2 and winSPMBT Upgrade Patches are In!
We've Got Your Six! The 2022 winSPWW2 and winSPMBT Upgrade Patches are In!
Bravo Zulu! The 2021 winSPWW2 and winSPMBT Upgrade Patches are In!
Hey Joe! The 2020 winSPWW2 and winSPMBT Upgrade Patches are Here!
The winSPWW2 Patch is Here!
Way to go Camo Workshop!
.com.unity Forums
>
Search Forums
Search Results
User Name
Remember Me?
Password
Register
Forum Rules
Chat
All Albums
FAQ
Members List
Today's Posts
Search
Search Forums
Show Threads
Show Posts
Tag Search
Advanced Search
Find All Thanked Posts
Go to Page...
Page 11 of 14
«
First
<
9
10
11
12
13
>
Last
»
Showing results 251 to 275 of 337
Search took
0.01
seconds; generated 66 minute(s) ago.
Search:
Posts Made By:
paradoxharbinger
Forum:
Scenarios, Maps and Mods
October 24th, 2006, 02:59 PM
Replies:
196
new map generator
Views:
74,047
Posted By
paradoxharbinger
Re: new map generator
any takers on donating a sprite set? also, does any one know of a windows application which can build apps that will run on linux or mac? it would save me the time having to look around and i'd...
Forum:
Scenarios, Maps and Mods
October 23rd, 2006, 10:35 PM
Replies:
196
new map generator
Views:
74,047
Posted By
paradoxharbinger
Re: new map generator
when i started this thing, i thought that it would be a great idea to have a gui for it, but now i'm kicking myself. i've started the droll task of removing all of the windows specific code and...
Forum:
Scenarios, Maps and Mods
October 21st, 2006, 03:06 PM
Replies:
196
new map generator
Views:
74,047
Posted By
paradoxharbinger
Re: new map generator
here's another sparse map, took out the forest sprites, never liked how they looked anyway. if someone could get me a few tree and mountain sprites to replace the ones i'm using, bout the size of the...
Forum:
Scenarios, Maps and Mods
October 21st, 2006, 02:30 PM
Replies:
196
new map generator
Views:
74,047
Posted By
paradoxharbinger
Re: new map generator
well here's a quick example. as you can see, the mapgen doesn't play too well with larger sprites, but that is something that is relatively easy to fix, my efforts have been focused elsewhere, but it...
Forum:
Scenarios, Maps and Mods
October 21st, 2006, 02:05 PM
Replies:
196
new map generator
Views:
74,047
Posted By
paradoxharbinger
Re: new map generator
the problem with how busy the map is, is not really a problem at all. you could construct a sprite that is really just a blob of sprites and use that. i will make a few for the plains and swamps and...
Forum:
Scenarios, Maps and Mods
October 21st, 2006, 01:47 AM
Replies:
20
Map Scenario Survey
Views:
6,031
Posted By
paradoxharbinger
Re: Map Scenario Survey
can't wait to see it, i love the look and feel of your maps
Forum:
Dominions 3: The Awakening
October 21st, 2006, 01:25 AM
Replies:
5
Random Maps ???
Views:
1,811
Posted By
paradoxharbinger
Re: Random Maps ???
wrap-around maps are not possible with the dom3 generator, but the map generator i am working on can create them, and will offer many features that the built in one does not. check it out here...
Forum:
Scenarios, Maps and Mods
October 21st, 2006, 01:18 AM
Replies:
196
new map generator
Views:
74,047
Posted By
paradoxharbinger
Re: new map generator
some of you may recall that the wastelands were not working. i finally got around to looking at that issue and it wasn't so much that they were broken as that they were extremely unlikely to appear,...
Forum:
Scenarios, Maps and Mods
October 19th, 2006, 01:55 AM
Replies:
196
new map generator
Views:
74,047
Posted By
paradoxharbinger
Re: new map generator
same thing, i dont think i ever used that util, but then again i wasnt multi tasking so much back in the day either
Forum:
Scenarios, Maps and Mods
October 18th, 2006, 11:52 PM
Replies:
196
new map generator
Views:
74,047
Posted By
paradoxharbinger
Re: new map generator
most of the commands i've outlined for the scripts are already implemented in the code, it's just a matter of having the scripts change the settings rather than just hard-coding them.
Forum:
Scenarios, Maps and Mods
October 18th, 2006, 11:18 PM
Replies:
196
new map generator
Views:
74,047
Posted By
paradoxharbinger
Re: new map generator
yes, you're probably right, but not too much i hope. once i start a big sp game i can probably work on it between turns. btw, there was a utility for dom2 that would make a beep in multiplayer games...
Forum:
Scenarios, Maps and Mods
October 18th, 2006, 07:35 PM
Replies:
196
new map generator
Views:
74,047
Posted By
paradoxharbinger
Re: new map generator
got my copy of dom3 today, woot!
Forum:
Scenarios, Maps and Mods
October 17th, 2006, 06:13 PM
Replies:
196
new map generator
Views:
74,047
Posted By
paradoxharbinger
Re: new map generator
a few new commands defined in the sixth post.
Forum:
Scenarios, Maps and Mods
October 17th, 2006, 02:31 AM
Replies:
196
new map generator
Views:
74,047
Posted By
paradoxharbinger
Re: new map generator
few bugs to work out with the pixel colors, didn't have quite enough time to finish that up and put some screens up
Forum:
Scenarios, Maps and Mods
October 16th, 2006, 10:38 PM
Replies:
196
new map generator
Views:
74,047
Posted By
paradoxharbinger
Re: new map generator
well, i got the scripts working, but somehow, something else is broken in the code that makes the .map file as a result. ah the wonders of technology. for now i'm just going to get the rest of the...
Forum:
Scenarios, Maps and Mods
October 16th, 2006, 03:18 PM
Replies:
196
new map generator
Views:
74,047
Posted By
paradoxharbinger
Re: new map generator
not only did i have to go to sleep knowing that i might be able to fix the problem, but i have to wait until i get out of work today as well.
Forum:
Scenarios, Maps and Mods
October 16th, 2006, 09:02 AM
Replies:
196
new map generator
Views:
74,047
Posted By
paradoxharbinger
Re: new map generator
http://forum.shrapnelgames.com/images/smilies/happy.gif
well i think i know what the problem is, i just didnt have the time to look into it last night. we'll see.
Forum:
Scenarios, Maps and Mods
October 16th, 2006, 12:46 AM
Replies:
196
new map generator
Views:
74,047
Posted By
paradoxharbinger
Re: new map generator
ok, the script parser is nearly done, been wrangling with it all weekend. there a few kinks to work out of it, but for the most part it is working. i will continue to update the sixth post down with...
Forum:
Scenarios, Maps and Mods
October 14th, 2006, 01:50 PM
Replies:
196
new map generator
Views:
74,047
Posted By
paradoxharbinger
Re: new map generator
might be something for future development. the way the mapgen works now, a province can have multiple terrain types, but they aren't blended together, which i think is what you are saying. that sort...
Forum:
Scenarios, Maps and Mods
October 14th, 2006, 12:20 PM
Replies:
196
new map generator
Views:
74,047
Posted By
paradoxharbinger
Re: new map generator
not sure wht you mean, are talking about making new terrain types?
Forum:
Scenarios, Maps and Mods
October 13th, 2006, 10:05 PM
Replies:
196
new map generator
Views:
74,047
Posted By
paradoxharbinger
Re: new map generator *DELETED*
Post deleted by paradoxharbinger
Forum:
Scenarios, Maps and Mods
October 13th, 2006, 09:40 PM
Replies:
196
new map generator
Views:
74,047
Posted By
paradoxharbinger
Re: new map generator
thanks all for the encouragement.
changing the script command format again, trying to make it both easy to parse and easy to write a script.
the basic format for a command is:
command:...
Forum:
Scenarios, Maps and Mods
October 13th, 2006, 01:41 PM
Replies:
9
Immortal Knight
Views:
4,255
Posted By
paradoxharbinger
Re: Immortal Knight
i think those weaknesses could easily be offset by a few magic items, and IIRC, there is a spell that can be used to transform the living into undead.
Forum:
Scenarios, Maps and Mods
October 13th, 2006, 12:59 PM
Replies:
9
Immortal Knight
Views:
4,255
Posted By
paradoxharbinger
Re: Immortal Knight
immortality is a very powerful ability coupled with great battle prowess, so a free immortal knight is probably too powerful, i would probably charge atleast 100 for him.
but in general i like the...
Forum:
Dominions 3: The Awakening
October 12th, 2006, 07:58 PM
Replies:
7
new map generator
Views:
1,667
Posted By
paradoxharbinger
new map generator
check out the details here (http://www.shrapnelcommunity.com/threads/showflat.php?Cat=&Board=d3smm&Number=446398&fpart=&PHPSESSID=)
Showing results 251 to 275 of 337
Page 11 of 14
«
First
<
9
10
11
12
13
>
Last
»
Forum Jump
User Control Panel
Private Messages
Subscriptions
Who's Online
Search Forums
Forums Home
Shrapnel Development
All American: The 82nd Airborne in Normandy
101: The Airborne Invasion of Normandy
After Action Reports
Opponents Wanted
Scenarios and Mods
Shrapnel Community
Press Releases
Air Assault Task Force
Air Command 3.0
All American
Approaching Infinity
Armored Task Force
Battle Group Commander
BCT Commander
BRAINPIPE
Bronze
Data Jammers
Dominions 3
Eat Electric Death
ETO
The Falklands War: 1982
ForeSight
Galley Battles
Raging Tiger
Remote Assault
Salvo!
Scallywag
Space HoRSE
The Star and the Crescent
Total Eclipse
War Plan Pacific
Weird Worlds
winSPMBT
winSPWW2
World Supremacy
Shrapnel General
The Honorably Discharged
Coliseum
Dungeon Odyssey
Interstellar Trader 2
Land of Legends
LockNLoad: The Forgotten Heroes
Thunder Pack Platinum
Intel Forum Bar & Grill
Space Empires: IV & V
SEIV
SEIV After Action Reports
Space Empires: IV Classic Threads (Newbie FAQS)
SEIV Opponents Wanted
SEIV Scenarios and Mods
SEV After Action Reports
SEV Modders Knowledge Base
SEV Opponents Wanted
SEV Scenarios and Mods
Space Empires: Starfury
Starfury After Action Reports
Starfury Scenarios and Mods
The Camo Workshop
WinSPMBT
After Action Reports
Campaigns, Scenarios & Maps
Opponents Wanted
TO&Es
Mods
Vietnam Campaign Project
WinSPWW2
After Action Reports
Campaigns, Scenarios & Maps
Opponents Wanted
TO&Es
Mods
Chronic Reality
Scallywag: In the Lair of the Medusa
Digital Eel
Eat Electric Death!
Weird Worlds: Return to Infinite Space
After Action Reports
Scenarios and Mods
BRAINPIPE: A Plunge to Unhumanity
Data Jammers: FastForward
Free Games by Digital Eel
Disrupted Gears
Total Eclipse
Game Mastery
House Rules
Forum Games
Players Sought
Dreamspike Studios
Bronze
After Action Reports
Maps and More
GilliGames
Space HoRSE
After Action Reports
Opponents Wanted
Scenarios and Mods
Ibology
Approaching Infinity
After Action Reports
Scenarios and Mods
Illwinter Game Design
Conquest of Elysium II
Dominions 2: The Ascension Wars
Multiplayer & AARs
Scenarios, Maps & Mods
Dominions 3: The Awakening
Multiplayer and AARs
Scenarios, Maps and Mods
Joe's Games
Air Command 3.0
After Action Reports
Scenarios and Mods
KE Studios
War Plan Pacific
After Action Reports
Opponents Wanted
Scenarios and Mods
Malfador Machinations
World Supremacy
After Action Reports
Opponents Wanted
Mods and Scenarios
ProSimCo
BCT, ATF, AATF and Battle Group Commander Series
After Action Reports
Opponents Wanted
Scenarios and Mods
SprueGames
Salvo!
After Action Reports
Scenarios and Mods
Star Legacy Development Group
Star Legacy
All times are GMT -4. The time now is
02:42 AM
.
Contact Us
-
Shrapnel Games
-
Archive
-
Top
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.