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Search: Posts Made By: paradoxharbinger
Forum: Scenarios, Maps and Mods October 24th, 2006, 02:59 PM
Replies: 196
Views: 74,047
Posted By paradoxharbinger
Re: new map generator

any takers on donating a sprite set? also, does any one know of a windows application which can build apps that will run on linux or mac? it would save me the time having to look around and i'd...
Forum: Scenarios, Maps and Mods October 23rd, 2006, 10:35 PM
Replies: 196
Views: 74,047
Posted By paradoxharbinger
Re: new map generator

when i started this thing, i thought that it would be a great idea to have a gui for it, but now i'm kicking myself. i've started the droll task of removing all of the windows specific code and...
Forum: Scenarios, Maps and Mods October 21st, 2006, 03:06 PM
Replies: 196
Views: 74,047
Posted By paradoxharbinger
Re: new map generator

here's another sparse map, took out the forest sprites, never liked how they looked anyway. if someone could get me a few tree and mountain sprites to replace the ones i'm using, bout the size of the...
Forum: Scenarios, Maps and Mods October 21st, 2006, 02:30 PM
Replies: 196
Views: 74,047
Posted By paradoxharbinger
Re: new map generator

well here's a quick example. as you can see, the mapgen doesn't play too well with larger sprites, but that is something that is relatively easy to fix, my efforts have been focused elsewhere, but it...
Forum: Scenarios, Maps and Mods October 21st, 2006, 02:05 PM
Replies: 196
Views: 74,047
Posted By paradoxharbinger
Re: new map generator

the problem with how busy the map is, is not really a problem at all. you could construct a sprite that is really just a blob of sprites and use that. i will make a few for the plains and swamps and...
Forum: Scenarios, Maps and Mods October 21st, 2006, 01:47 AM
Replies: 20
Views: 6,031
Posted By paradoxharbinger
Re: Map Scenario Survey

can't wait to see it, i love the look and feel of your maps
Forum: Dominions 3: The Awakening October 21st, 2006, 01:25 AM
Replies: 5
Views: 1,811
Posted By paradoxharbinger
Re: Random Maps ???

wrap-around maps are not possible with the dom3 generator, but the map generator i am working on can create them, and will offer many features that the built in one does not. check it out here...
Forum: Scenarios, Maps and Mods October 21st, 2006, 01:18 AM
Replies: 196
Views: 74,047
Posted By paradoxharbinger
Re: new map generator

some of you may recall that the wastelands were not working. i finally got around to looking at that issue and it wasn't so much that they were broken as that they were extremely unlikely to appear,...
Forum: Scenarios, Maps and Mods October 19th, 2006, 01:55 AM
Replies: 196
Views: 74,047
Posted By paradoxharbinger
Re: new map generator

same thing, i dont think i ever used that util, but then again i wasnt multi tasking so much back in the day either
Forum: Scenarios, Maps and Mods October 18th, 2006, 11:52 PM
Replies: 196
Views: 74,047
Posted By paradoxharbinger
Re: new map generator

most of the commands i've outlined for the scripts are already implemented in the code, it's just a matter of having the scripts change the settings rather than just hard-coding them.
Forum: Scenarios, Maps and Mods October 18th, 2006, 11:18 PM
Replies: 196
Views: 74,047
Posted By paradoxharbinger
Re: new map generator

yes, you're probably right, but not too much i hope. once i start a big sp game i can probably work on it between turns. btw, there was a utility for dom2 that would make a beep in multiplayer games...
Forum: Scenarios, Maps and Mods October 18th, 2006, 07:35 PM
Replies: 196
Views: 74,047
Posted By paradoxharbinger
Re: new map generator

got my copy of dom3 today, woot!
Forum: Scenarios, Maps and Mods October 17th, 2006, 06:13 PM
Replies: 196
Views: 74,047
Posted By paradoxharbinger
Re: new map generator

a few new commands defined in the sixth post.
Forum: Scenarios, Maps and Mods October 17th, 2006, 02:31 AM
Replies: 196
Views: 74,047
Posted By paradoxharbinger
Re: new map generator

few bugs to work out with the pixel colors, didn't have quite enough time to finish that up and put some screens up
Forum: Scenarios, Maps and Mods October 16th, 2006, 10:38 PM
Replies: 196
Views: 74,047
Posted By paradoxharbinger
Re: new map generator

well, i got the scripts working, but somehow, something else is broken in the code that makes the .map file as a result. ah the wonders of technology. for now i'm just going to get the rest of the...
Forum: Scenarios, Maps and Mods October 16th, 2006, 03:18 PM
Replies: 196
Views: 74,047
Posted By paradoxharbinger
Re: new map generator

not only did i have to go to sleep knowing that i might be able to fix the problem, but i have to wait until i get out of work today as well.
Forum: Scenarios, Maps and Mods October 16th, 2006, 09:02 AM
Replies: 196
Views: 74,047
Posted By paradoxharbinger
Re: new map generator

http://forum.shrapnelgames.com/images/smilies/happy.gif

well i think i know what the problem is, i just didnt have the time to look into it last night. we'll see.
Forum: Scenarios, Maps and Mods October 16th, 2006, 12:46 AM
Replies: 196
Views: 74,047
Posted By paradoxharbinger
Re: new map generator

ok, the script parser is nearly done, been wrangling with it all weekend. there a few kinks to work out of it, but for the most part it is working. i will continue to update the sixth post down with...
Forum: Scenarios, Maps and Mods October 14th, 2006, 01:50 PM
Replies: 196
Views: 74,047
Posted By paradoxharbinger
Re: new map generator

might be something for future development. the way the mapgen works now, a province can have multiple terrain types, but they aren't blended together, which i think is what you are saying. that sort...
Forum: Scenarios, Maps and Mods October 14th, 2006, 12:20 PM
Replies: 196
Views: 74,047
Posted By paradoxharbinger
Re: new map generator

not sure wht you mean, are talking about making new terrain types?
Forum: Scenarios, Maps and Mods October 13th, 2006, 10:05 PM
Replies: 196
Views: 74,047
Posted By paradoxharbinger
Re: new map generator *DELETED*

Post deleted by paradoxharbinger
Forum: Scenarios, Maps and Mods October 13th, 2006, 09:40 PM
Replies: 196
Views: 74,047
Posted By paradoxharbinger
Re: new map generator

thanks all for the encouragement.

changing the script command format again, trying to make it both easy to parse and easy to write a script.

the basic format for a command is:
command:...
Forum: Scenarios, Maps and Mods October 13th, 2006, 01:41 PM
Replies: 9
Views: 4,255
Posted By paradoxharbinger
Re: Immortal Knight

i think those weaknesses could easily be offset by a few magic items, and IIRC, there is a spell that can be used to transform the living into undead.
Forum: Scenarios, Maps and Mods October 13th, 2006, 12:59 PM
Replies: 9
Views: 4,255
Posted By paradoxharbinger
Re: Immortal Knight

immortality is a very powerful ability coupled with great battle prowess, so a free immortal knight is probably too powerful, i would probably charge atleast 100 for him.

but in general i like the...
Forum: Dominions 3: The Awakening October 12th, 2006, 07:58 PM
Replies: 7
Views: 1,667
Posted By paradoxharbinger
new map generator

check out the details here (http://www.shrapnelcommunity.com/threads/showflat.php?Cat=&Board=d3smm&Number=446398&fpart=&PHPSESSID=)
Showing results 251 to 275 of 337

 
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