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Search: Posts Made By: GuyOfDoom
Forum: Space Empires: IV & V March 6th, 2007, 11:58 AM
Replies: 2
Views: 1,059
Posted By GuyOfDoom
Forum: Space Empires: IV & V March 6th, 2007, 05:04 AM
Replies: 10
Views: 1,822
Posted By GuyOfDoom
Re: OT - Monitors (warning - math ahead!)

Hrm... widescreen LCD's... shows how much I'm out of the techno loop
Forum: Space Empires: IV & V March 6th, 2007, 04:59 AM
Replies: 2
Views: 1,059
Posted By GuyOfDoom
Shipsets go where?

Um I put the shipsets in the Empires folder... is that the right one?
Forum: Space Empires: IV & V March 5th, 2007, 02:20 PM
Replies: 34
Views: 6,163
Posted By GuyOfDoom
Re: SEV - to buy, or not to buy?

That's a fairly large hyperbole and grows even more so by the day.
Forum: Space Empires: IV & V March 5th, 2007, 02:20 PM
Replies: 10
Views: 1,822
Posted By GuyOfDoom
Re: OT - Monitors (warning - math ahead!)

I think a large portion of the cost difference is packing a higher resolution into a smaller area. That and LCD's take up much much less space than a CRT.
Forum: Space Empires: IV & V March 2nd, 2007, 02:34 PM
Replies: 6
Views: 1,990
Posted By GuyOfDoom
Re: mods

Related to the original post: Is there anywhere I can start learning about how to mod SEV? There seems to be a bit on the Wiki, but not much on the introduction.
Forum: Space Empires: IV & V March 2nd, 2007, 02:33 PM
Replies: 25
Views: 3,922
Posted By GuyOfDoom
Re: Multiplayer games

3 HWs just meant to give people a jump start?

Any preference on Galaxy shape or size?
Forum: Space Empires: IV & V March 1st, 2007, 09:09 PM
Replies: 7
Views: 1,281
Posted By GuyOfDoom
Re: Mines I don\'t need

Ok well I wanted to make sure I wasn't imagining things and is made no sense that my ships "send codes" to have the mines NOT blow up, but I can't manually tell them to blow up on command.
Forum: Space Empires: IV & V March 1st, 2007, 07:20 PM
Replies: 7
Views: 1,281
Posted By GuyOfDoom
Re: Mines I don\'t need

The self-destruct button isn't even an option.
Forum: Space Empires: IV & V March 1st, 2007, 07:02 PM
Replies: 7
Views: 1,281
Posted By GuyOfDoom
Mines I don\'t need

How do I get rid of mines that I don't need anymore? I can't seem to order them to self-destruct.
Forum: Space Empires: IV & V March 1st, 2007, 06:59 PM
Replies: 1
Views: 1,095
Posted By GuyOfDoom
Counter to WPs?

Let's say I stack a bunch of WPs with Heavy Mounts on a Planet. Assuming roughly equal weapons and armor on both sides, what's the best thing to research to get past them?
Forum: Space Empires: IV & V March 1st, 2007, 06:57 PM
Replies: 25
Views: 3,922
Posted By GuyOfDoom
Re: Multiplayer games

That sounds good.
Forum: Space Empires: IV & V March 1st, 2007, 06:33 PM
Replies: 25
Views: 3,922
Posted By GuyOfDoom
Re: Multiplayer games

I can't say I agree with the "slow" modifications, but I look forward to it.
Forum: Space Empires: IV & V March 1st, 2007, 06:31 PM
Replies: 4
Views: 1,319
Posted By GuyOfDoom
Re: Load pops on PBW

I discovered the hard way that the transfer cargo screen doesn't work on PBW, you have to load remotely.
Forum: Space Empires: IV & V March 1st, 2007, 05:53 PM
Replies: 25
Views: 3,922
Posted By GuyOfDoom
Re: Multiplayer games

Ooo a roleplaying style game would be fun.
Forum: Space Empires: IV & V March 1st, 2007, 05:51 PM
Replies: 4
Views: 1,319
Posted By GuyOfDoom
Re: Load pops on PBW

Colonize order, or Load Remotely.
Forum: Space Empires: IV & V March 1st, 2007, 05:06 PM
Replies: 927
Views: 106,790
Posted By GuyOfDoom
Re: OT: Cyber Nation

Ah, so I have been doing better than most. $$$ has just bumped people ahead of me. http://forum.shrapnelgames.com/images/smilies/happy.gif
Forum: Space Empires: IV & V March 1st, 2007, 03:59 PM
Replies: 927
Views: 106,790
Posted By GuyOfDoom
Re: OT: Cyber Nation

I'm curious as to how people are doing it...
Forum: Space Empires: IV & V March 1st, 2007, 02:03 PM
Replies: 927
Views: 106,790
Posted By GuyOfDoom
Re: OT: Cyber Nation

How did people jump up so fast?
Forum: Space Empires: IV & V February 28th, 2007, 09:41 PM
Replies: 25
Views: 3,922
Posted By GuyOfDoom
Re: Multiplayer games

I believe resources are only not limiting in Large, long-term games and in short games, with the small amount of planets at least 30-50% of your resources are going to maintaining your facilities and...
Forum: Space Empires: IV & V February 28th, 2007, 07:53 PM
Replies: 927
Views: 106,790
Posted By GuyOfDoom
Re: OT: Cyber Nation

Your soldiers were triumphant and decisively defeated your enemy in this battle. Your soldiers owe their lives to your hard work as their leader. In your victory your forces captured 0.266 miles of...
Forum: Space Empires: IV & V February 28th, 2007, 07:53 PM
Replies: 927
Views: 106,790
Posted By GuyOfDoom
Re: OT: Cyber Nation

Your soldiers were triumphant and decisively defeated your enemy in this battle. Your soldiers owe their lives to your hard work as their leader. In your victory your forces captured 0.278 miles of...
Forum: Space Empires: IV & V February 25th, 2007, 12:27 PM
Replies: 8
Views: 1,898
Posted By GuyOfDoom
Re: port Geo\'s (Map) Balance Mod to SE5

Is there any update to this? Does this do anything besides allow planets to have "moons"?
Forum: Space Empires: IV & V February 22nd, 2007, 09:39 PM
Replies: 4
Views: 1,384
Posted By GuyOfDoom
Re: Mod Confusion, etc

Alright so as long as I'm playing on PBW I have to make sure EVERY player has a shipset if I want it to work.

Thanks.

I'm hoping that get's fixed at some point. I don't think it would require...
Forum: Space Empires: IV & V February 22nd, 2007, 08:23 PM
Replies: 4
Views: 1,384
Posted By GuyOfDoom
Mod Confusion, etc

Ok so I want to clear this up for my own good. As far as I know there are quite a few mods, ship sets, flags sets, for SEV out there right now.

So my question is what files have to be where to...
Showing results 251 to 275 of 323

 
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