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Showing results 251 to 275 of 500
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Posts Made By:
Kana
Forum:
Space Empires: IV & V
December 18th, 2006, 02:52 AM
Replies:
61
SE V: Unique Abilities And Ideas
Views:
10,811
Posted By
Kana
Re: SE V: Unique Abilities And Ideas
I love it...
Forum:
Space Empires: IV & V
December 18th, 2006, 02:32 AM
Replies:
61
SE V: Unique Abilities And Ideas
Views:
10,811
Posted By
Kana
Re: SE V: Unique Abilities And Ideas
From what I gathered from that portion of the website. The chart is setup in such a way to show the balance between ship types/sizes/roles. Basically for a whole design (100%), you have to dedicate...
Forum:
Space Empires: IV & V
December 15th, 2006, 04:19 AM
Replies:
61
SE V: Unique Abilities And Ideas
Views:
10,811
Posted By
Kana
Re: SE V: Unique Abilities And Ideas
On the subject of Unit Specialization, Weapons, and Cloaking...
(See Attached Graph)
Links
http://www.projectrho.com/rocket/...
Forum:
Space Empires: IV & V
December 14th, 2006, 05:09 AM
Replies:
8
Modding Challenge-Part 3
Views:
2,387
Posted By
Kana
Re: Modding Challenge-Part 3
SGFD = Shield Generation from Damage
Forum:
Space Empires: IV & V
December 14th, 2006, 05:08 AM
Replies:
57
What flags would you like to see most in SEV?
Views:
7,646
Posted By
Kana
Re: What flags would you like to see most in SEV?
Can't wait to see the fiction behind it all, and new fan fiction based on games played...
Forum:
Space Empires: IV & V
December 14th, 2006, 05:06 AM
Replies:
61
SE V: Unique Abilities And Ideas
Views:
10,811
Posted By
Kana
Re: SE V: Unique Abilities And Ideas
Yep easy, its just a matter of limiting the target types either by name (ISBW) or by unit type which will be either drone or ISBW if you changed it. This is just like it is in SE4...except we can...
Forum:
Space Empires: IV & V
December 14th, 2006, 05:03 AM
Replies:
13
Damage Types?
Views:
2,723
Posted By
Kana
Re: Damage Types?
So you are basically saying you can have one or the other in damage types on that given line, not both?
Your right, I just didnt really see it that way...yet it would be nice to be able to...
Forum:
Space Empires: IV & V
December 14th, 2006, 02:24 AM
Replies:
13
Damage Types?
Views:
2,723
Posted By
Kana
Re: Damage Types?
I haven't tried, I was just wondering, it is a formula line, I was just wondering what kind of syntax would be usable on that line. Currently the only ones I've seen are the "quoted" variety.
Forum:
Space Empires: IV & V
December 14th, 2006, 02:21 AM
Replies:
61
SE V: Unique Abilities And Ideas
Views:
10,811
Posted By
Kana
Re: SE V: Unique Abilities And Ideas
Yeah the 'sub' is the only way I could see that not being abused in any game. Yet for SFB, the Romulans very much use a cloak in tactical combat. It is an important portion of their strategy, yet...
Forum:
Space Empires: IV & V
December 13th, 2006, 04:15 PM
Replies:
13
Damage Types?
Views:
2,723
Posted By
Kana
Re: Damage Types?
Well if it is true then the whole damage types thing is just crap as I've said before...
How are we supposed to mod any form of special effects with only the base damage type abilities...
Forum:
Space Empires: IV & V
December 13th, 2006, 03:37 PM
Replies:
13
Damage Types?
Views:
2,723
Posted By
Kana
Damage Types?
Correct me if I'm wrong, but since this line in the components.txt file is a formula then...
Weapon Damage Type Formula := "Normal"
This means that we can add more than one...
Forum:
Space Empires: IV & V
December 13th, 2006, 02:05 PM
Replies:
57
What flags would you like to see most in SEV?
Views:
7,646
Posted By
Kana
Re: What flags would you like to see most in SEV?
Well there are rumors of a Space Food Empires game...but I think that is just propoganda against the Balance/Kwokstock mod...
Forum:
Space Empires: IV & V
December 13th, 2006, 02:25 AM
Replies:
8
Modding Challenge-Part 3
Views:
2,387
Posted By
Kana
Re: Modding Challenge-Part 3
You think that maybe getting creative with the damage and pentration percentages, and layers of different types of shields and/or armor might be able to replicate the effect I'm going for...
It...
Forum:
Space Empires: IV & V
December 12th, 2006, 10:52 PM
Replies:
8
Modding Challenge-Part 3
Views:
2,387
Posted By
Kana
Re: Modding Challenge-Part 3
How is armor ability as a component without the slots any different than a non armor component with just alot of structure. Unless that armor ability allows it to get hit first before any other...
Forum:
Space Empires: IV & V
December 12th, 2006, 06:43 PM
Replies:
57
What flags would you like to see most in SEV?
Views:
7,646
Posted By
Kana
Re: What flags would you like to see most in SEV?
You know after the resturant wars, there is only Taco Bell...
Forum:
Space Empires: IV & V
December 12th, 2006, 06:12 PM
Replies:
8
Modding Challenge-Part 3
Views:
2,387
Posted By
Kana
Modding Challenge-Part 3
Shields, Armor, and Defences to Simulate Directional Protection
Your theoretical target ship has protection similar to shields that obscure, deflect and absorb damage from two directions (left and...
Forum:
SEV Modders Knowledge Base
December 12th, 2006, 04:37 AM
Replies:
13
Different models for higher tech vehicle hulls
Views:
23,127
Posted By
Kana
Re: Different models for higher tech vehicle hulls
I believe I asked a similar question right after the demo came out...
But there is always a chance there is way around everything so dont take this as a definted no.
Forum:
Space Empires: IV & V
December 11th, 2006, 07:40 PM
Replies:
15
Operational Damage
Views:
3,382
Posted By
Kana
Re: Operational Damage
Well there is already a self-destruct device...if we can get that effect to activate under certain circumstance other than just ship capture, we might be able to use it to cause catastrophic...
Forum:
Space Empires: IV & V
December 11th, 2006, 07:38 PM
Replies:
57
What flags would you like to see most in SEV?
Views:
7,646
Posted By
Kana
Re: What flags would you like to see most in SEV?
It nice to know that any simple thing can turn into a discussion about politics and what not...how about the weather next...
Forum:
Space Empires: IV & V
December 11th, 2006, 06:08 PM
Replies:
195
SFTC
Views:
32,687
Posted By
Kana
Re: StarFire TC
This is what I've gleamed from the huge modding thread so far on the subject...
Forum:
Space Empires: IV & V
December 11th, 2006, 04:19 PM
Replies:
195
SFTC
Views:
32,687
Posted By
Kana
Re: StarFire TC
So when are you going to start working on the AI's...?
http://forum.shrapnelgames.com/images/smilies/wink.gif http://forum.shrapnelgames.com/images/smilies/tongue.gif
Forum:
Space Empires: IV & V
December 10th, 2006, 11:00 PM
Replies:
57
What flags would you like to see most in SEV?
Views:
7,646
Posted By
Kana
Re: What flags would you like to see most in SEV?
Dont forget the Wigwam and the flowers...
No I downloaded these from the Civilization forum...I figured someone with some modeling talents and some artistic impression can turn these into some...
Forum:
Space Empires: IV & V
December 10th, 2006, 10:26 PM
Replies:
57
What flags would you like to see most in SEV?
Views:
7,646
Posted By
Kana
Re: What flags would you like to see most in SEV?
Maybe you can turn some of these into flags...
Forum:
Space Empires: IV & V
December 8th, 2006, 07:50 PM
Replies:
15
Operational Damage
Views:
3,382
Posted By
Kana
Re: Operational Damage
Very cool...
Can you also possibly use the destroyed on use? Or do those defintely dont work in combat?
Forum:
Space Empires: IV & V
December 8th, 2006, 03:02 PM
Replies:
8
port Geo's (Map) Balance Mod to SE5
Views:
2,134
Posted By
Kana
Re: port Geo\'s (Map) Balance Mod to SE5
I still think that all moons should be in the same hex as the planet they orbit. Less clutter on the map... and will be included in any combat with its planet...
Showing results 251 to 275 of 500
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