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Posts Made By:
narwan
Forum:
WinSPWW2
September 4th, 2006, 10:30 AM
Replies:
4
Naval Guns
Views:
2,425
Posted By
narwan
Re: Naval Guns
AFAIK, not for amphibious scenario's in general, but only for amphibious assaults.
Edit: and only for BEACH assaults, not river assaults.
Narwan
Forum:
WinSPWW2
September 1st, 2006, 11:39 AM
Replies:
3
Japanese Long Campaign
Views:
2,091
Posted By
narwan
Re: Japanese Long Campaign
Also, actual AP penetration decreases with range while HE penetration stays more or less the same. It may well be that from a certain range on the HE rounds actually have a better chance of...
Forum:
WinSPWW2
August 29th, 2006, 05:17 PM
Replies:
1
Confused as to version, question on preferences??
Views:
1,750
Posted By
narwan
Re: Confused as to version, question on preferences??
You're playing the old DOS based version of the game (v7.01 is the last of the OLD version of the game).
WinSPWW2 1.1b is the latest version of the new WINDOWS based game. The old DOS game was...
Forum:
WinSPMBT
August 28th, 2006, 01:19 PM
Replies:
12
Evolution of SPMBT and open source release
Views:
3,437
Posted By
narwan
Re: Evolution of SPMBT and open source release
The game has been enormously improved from its original SP2 beginnings so just having those codes won't help you in improving this game, only in modding SP2 yourself.
Changing this game is NOT...
Forum:
WinSPMBT
August 28th, 2006, 12:52 PM
Replies:
12
Evolution of SPMBT and open source release
Views:
3,437
Posted By
narwan
Re: Evolution of SPMBT and open source release
You're not the first one to ask about the source codes so it is an issue that has been previously adressed. In fact it has come up regularly over the years. The answers were very clear; NO release....
Forum:
WinSPMBT
August 28th, 2006, 12:47 PM
Replies:
3
Help with airlifting troops and vehicles
Views:
1,980
Posted By
narwan
Re: Help with airlifting troops and vehicles
Remember that only the last two digits of lift capacity for a unit depict number of men it can transport. If there's a third digit the first one refers to heavy equipment types that can be...
Forum:
WinSPMBT
August 28th, 2006, 12:43 PM
Replies:
12
Evolution of SPMBT and open source release
Views:
3,437
Posted By
narwan
Re: Evolution of SPMBT and open source release
Hi, the current developers of the SPCAMO games were given access to the source codes by SSI under the strict condition it would not be released to others. So it won't be made available.
Narwan
Forum:
Campaigns, Scenarios & Maps
August 27th, 2006, 09:46 PM
Replies:
9
Thank you for Stalingrad
Views:
5,025
Posted By
narwan
Re: Thank you for Stalingrad
It's not a scenario but a campaign of linked scenario's. Look for it under 'campaigns' in the game.
Narwan
Forum:
WinSPMBT
August 21st, 2006, 09:09 PM
Replies:
28
My first post with some questions
Views:
5,880
Posted By
narwan
Re: My first post with some questions
There are probably very few players out there who know and understand all of the gaming concepts. There are so many details worked into it in some way or other that even experienced gamers like me...
Forum:
WinSPMBT
August 21st, 2006, 12:04 PM
Replies:
28
My first post with some questions
Views:
5,880
Posted By
narwan
Re: My first post with some questions
It's not just malfunctioning radio's but also failures to connect that are modelled. Remember that sub-unit leaders especially usually have to keep track of several radio nets at the same time...
Forum:
WinSPMBT
August 15th, 2006, 06:17 PM
Replies:
28
My first post with some questions
Views:
5,880
Posted By
narwan
Re: My first post with some questions
There's no hitpoints here, just men in units. Units can lose men which reduces their combat effectiveness. You can check each individual unit to see how much men they have left (and how many they...
Forum:
TO&Es
August 14th, 2006, 10:50 AM
Replies:
14
CS Cruiser Tanks Ammo loadout
Views:
5,792
Posted By
narwan
Re: CS Cruiser Tanks Ammo loadout
The following units use class 104 IN THE UK OB ALONE:
009 - Crusader I-CS - Available 05/041 to 03/042
011 - Crusader II-CS - Available 01/042 to 04/043
015 - Cromwell VI - Available 01/043...
Forum:
WinSPWW2
August 10th, 2006, 03:59 PM
Replies:
3
Interest in a St-Lo Combat Campaign? - WinSPWW2
Views:
2,473
Posted By
narwan
Re: Feedback on a St-Lo Combat Campaign - WinSPWW2
This got me interested; posted on the SZO forum about it.
Narwan
Forum:
TO&Es
August 9th, 2006, 02:51 PM
Replies:
14
No russian 85mm AA gun ?
Views:
3,751
Posted By
narwan
Re: No russian 85mm AA gun ?
There no 'heavy' AA weapons in this game that are dedicated for AA use, only for secondary use like AT (german 88mm is another example, it's only available as AT not as AA). That is intentional.
...
Forum:
WinSPMBT
August 8th, 2006, 06:56 PM
Replies:
3
MLRS
Views:
1,549
Posted By
narwan
Re: MLRS
Forests block Line Of Sight. Sometimes you can see through one forest hex but not through two. So it's quite possible the forest prevent your unit from firing but that's not because its a MLRS, it's...
Forum:
WinSPWW2
August 7th, 2006, 04:44 PM
Replies:
52
Blood idea
Views:
16,472
Posted By
narwan
Re: Blood idea
Coding this won't be easy. Nothing really is. The littlest things can have big repercussions where you never expected them. That doesn't mean changes won't be made, but it does mean it needs to be...
Forum:
WinSPMBT
August 7th, 2006, 04:04 PM
Replies:
3
mines/dt/trenches? latest version
Views:
2,500
Posted By
narwan
Re: mines/dt/trenches? latest version
Version 2.51 is the latest one, so the 2005 is correct. There's been no new version for WinSPMBT since then as almost all attention has gone to WinSPWW2 for most of the last year. But many of the new...
Forum:
WinSPWW2
August 7th, 2006, 03:51 PM
Replies:
52
Blood idea
Views:
16,472
Posted By
narwan
Re: Blood idea
Well, you're still getting all the room you want to DEBATE this now don't you? Just don't expect it to lead to anything. The call's been made already back on page one of this thread (and not by me...
Forum:
WinSPWW2
August 6th, 2006, 01:23 PM
Replies:
52
Blood idea
Views:
16,472
Posted By
narwan
Re: Blood idea
It's a silly idea and (the blood) looks awfull too.
And no, you shouldn't get 'great info' on casualties either. There's already the 'gods view' that gives more info to a player than it should so...
Forum:
WinSPWW2
August 2nd, 2006, 08:00 PM
Replies:
22
Offmap Artillery AP ammo is disable.
Views:
6,038
Posted By
narwan
Re: Offmap Artillery AP ammo is disable.
Everyone here has been rather considerate of you Mr Wiezen despite the great difficulties in trying to make out what you were actually saying. There have been helpful suggestions for you on how to...
Forum:
WinSPWW2
August 2nd, 2006, 02:46 PM
Replies:
22
Offmap Artillery AP ammo is disable.
Views:
6,038
Posted By
narwan
Re: Offmap Artillery AP ammo is disable.
The artillery system is as it is and won't be changed. It was never meant to model what you want nor is that really within the scope of the game.
If you do want to mimic this you'll have to find a...
Forum:
WinSPWW2
July 31st, 2006, 12:12 PM
Replies:
44
And now ? (WinSP dreams)
Views:
13,430
Posted By
narwan
Re: And now ? (WinSP dreams)
You can see through smoke guys. If the visibility is high and you're close to it you can sometimes see through the smoke and not just the 'partial' dissolving smoke but full smoke hexes too.
Also,...
Forum:
WinSPMBT
July 31st, 2006, 11:58 AM
Replies:
11
Are Delay battle really Delays? *DELETED* *DELETED*
Views:
2,818
Posted By
narwan
Re: Are Delay battle really Delays?
That's true, the flags for delays do tend to be too forwardly deployed. Most (sometimes all) in the second quarter of the map and few or none in the first quarter.
Narwan
Forum:
WinSPMBT
July 30th, 2006, 01:29 PM
Replies:
11
Are Delay battle really Delays? *DELETED* *DELETED*
Views:
2,818
Posted By
narwan
Re: Are Delay battle really Delays?
You may be reading too much into the word 'delay' used for the battle type in the game. Look at it this way, there are only two types of defense missions, defends and delays. One gives you a prepared...
Forum:
WinSPMBT
July 29th, 2006, 05:37 PM
Replies:
11
Are Delay battle really Delays? *DELETED* *DELETED*
Views:
2,818
Posted By
narwan
Re: Are Delay battle really Delays?
I think of advance vs delay battles as hasty attacks vs hasty defense battles.
A hasty defense requires the defender to balance losses, terrain and time. As time (nr of turns) is fixed for a...
Showing results 276 to 300 of 500
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