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Posts Made By:
narwan
Forum:
WinSPWW2
July 16th, 2006, 12:56 PM
Replies:
18
Super dooper Snipers !
Views:
6,277
Posted By
narwan
Re: Super dooper Snipers !
Check the stats. There's a huge difference between a marksman and an elite sniper. Accuracy, range, HE kill and FC are all different.
Snipers are very exensive. If you're suffering heavy...
Forum:
TO&Es
July 15th, 2006, 04:44 PM
Replies:
9
major mistake in Romanian OOB
Views:
2,592
Posted By
narwan
Re: major mistake in Romanian OOB
If you'd be paying attention you'd know the developers have recently been extremely busy with WinSPWW2. They have also made clear a general update for WinSPMBT is scheduled for this (late) fall....
Forum:
TO&Es
July 13th, 2006, 01:30 PM
Replies:
29
Carrier 3 inch mortar, what was it.
Views:
8,949
Posted By
narwan
Re: Carrier 3 inch mortar, what was it.
The patch has it's own installer. Just click the unzipped file and follow the install procedure. Select the main game folder for the game you want to update to version 1.1 for the installer to copy...
Forum:
WinSPWW2
July 11th, 2006, 03:49 PM
Replies:
4
MG fire "shrapnel" ??
Views:
2,237
Posted By
narwan
Re: MG fire \"shrapnel\" ??
It's a side-effect of the reduction in lethality of artillery against AFV's. MMG's and'HMG's have a splash zone like heavy HE rounds do and the game treats them the same with regards to splash...
Forum:
WinSPWW2
July 10th, 2006, 10:41 AM
Replies:
4
Campaign victory conditions ?
Views:
2,268
Posted By
narwan
Re: Campaign victory conditions ?
It's 8:1 or 10:1 (not completely sure but I think the first) for a major victory.
Narwan
Forum:
TO&Es
June 30th, 2006, 06:26 PM
Replies:
5
Guard "mortar" formations USSR oob
Views:
3,815
Posted By
narwan
Re: Guard \"mortar\" formations USSR oob
Which explanation can be found under the 'information' button on the top left of the page in the formation purchase screen for these Guard mortar formations.
Narwan
Forum:
WinSPWW2
June 30th, 2006, 02:12 PM
Replies:
16
bug report
Views:
3,648
Posted By
narwan
Re: bug report
It can happen if units have suffered enough suppression. They won't get a lock. I've noticed this regularly with regards to soviet BA64 armored cars. I'm not sure if this is intentional or not.
...
Forum:
WinSPMBT
June 25th, 2006, 03:36 PM
Replies:
17
Helicopter Damage.
Views:
3,047
Posted By
narwan
Re: Helicopter Damage.
Being damaged means receiving SIGNIFICANT damage, even if it is just one point. Not every rifle bullet that physically hits the helicopter results in a point of damage. Personally I've regularly seen...
Forum:
WinSPMBT
June 25th, 2006, 03:26 PM
Replies:
6
Is my game corrupted?
Views:
2,529
Posted By
narwan
Re: Is my game corrupted?
I think he's referring to the entry/exit arrows problem we found and fixed for WinSPWW2; it's also present in WinSPMBT. The top left (and bottom left?) entry/exits don't seem to work right either...
Forum:
WinSPWW2
June 19th, 2006, 01:31 PM
Replies:
8
Air to Ground Attacks
Views:
3,131
Posted By
narwan
Re: Air to Ground Attacks
As flak units are usually deployed behind the frontline troops, try to get smoke screens between the two. You'll still be able to spot the combat troops but screened from (most) AA fire. And plan...
Forum:
TO&Es
June 18th, 2006, 08:14 PM
Replies:
8
Slovakia OOB
Views:
3,433
Posted By
narwan
Re: Slovakia OOB
If I'm not mistaken the units you're referring to (those fighting against the germans) are considered to be part of the Czechoslovakian OB.
Narwan
Forum:
WinSPWW2
June 15th, 2006, 03:59 PM
Replies:
50
Armoured trains
Views:
19,917
Posted By
narwan
Re: Armoured trains
A number of new ways to use waypoints have been developed recently (by Pyros in particular; see the Kalpaki scenario for example) which MAY allow units under AI control to follow fixed movement...
Forum:
TO&Es
June 15th, 2006, 12:11 PM
Replies:
4
Weapon Discrepancies in the OOBs
Views:
4,136
Posted By
narwan
Re: Weapon Discrepancies in the OOBs
Hi MarkSheppard,
it's not an invalid question, don't worry about that. But it does look you may have had two units mixed up. The 20mm Flak 38 (weapon 147 in Mobhack) has a HEK of 11, not 12....
Forum:
WinSPMBT
June 14th, 2006, 11:50 PM
Replies:
7
Armour ratings
Views:
2,528
Posted By
narwan
Re: Armour ratings
Sloping is also factored in for the armor rating. So a T34 with hull front armor 9 will have considerably less than 90mm of armor plate, but it's slope will give it equivalent of about 90mm...
Forum:
TO&Es
June 14th, 2006, 01:38 PM
Replies:
32
Dismounted PanzerGrenadiers coy.
Views:
12,934
Posted By
narwan
Re: Dismounted PanzerGrenadiers coy.
There is explicit and implicit claiming of experience with and knowledge of the game. Just as your last comment is an implicit claim you are not experienced at this game.
So perhaps it is time for...
Forum:
TO&Es
June 13th, 2006, 05:28 PM
Replies:
8
combined MG/Mortar Platoons.
Views:
4,031
Posted By
narwan
Re: combined MG/Mortar Platoons.
That's indeed one solution and one which I use myself too. Sometimes however the heavy weapons are part of the HQ platoon of a company, as that was how these weapons were often distributed and...
Forum:
TO&Es
June 13th, 2006, 10:43 AM
Replies:
32
Dismounted PanzerGrenadiers coy.
Views:
12,934
Posted By
narwan
Re: Dismounted PanzerGrenadiers coy.
You're wrong. Damaged squads MAY suffer from suppression due to these losses which MAY result in them becoming pinned. Doesn't have to be half either. Unit experience/morale is what matters most, not...
Forum:
WinSPWW2
June 12th, 2006, 03:26 PM
Replies:
13
Killing Infantry in WW2 and MBT
Views:
4,946
Posted By
narwan
Re: Killing Infantry in WW2 and MBT
I'm starting to wonder if you really properly read the replies you get to your posts; from andy's first reply:
"Killing infantry in both games is about the same - as the code is rather similar."...
Forum:
WinSPWW2
June 5th, 2006, 11:03 PM
Replies:
21
HMGs/MMGs and LMGs.
Views:
6,538
Posted By
narwan
Re: HMGs/MMGs and LMGs.
If you'd read my post you'd see a good explanation why HMG's and MMG's are a lot more powerful than LMG's WHEN THEY HAVE THE SAME STATS.
Double the range also seems a fairly important factor which...
Forum:
WinSPWW2
June 5th, 2006, 11:47 AM
Replies:
21
HMGs/MMGs and LMGs.
Views:
6,538
Posted By
narwan
Re: HMGs/MMGs and LMGs.
There is a huge difference between the two. HMG's and MMG's have a splash range around the impact hex in which they can inflict damage and will inflict suppression (the main job of MMG's and HMG's...
Forum:
WinSPWW2
May 31st, 2006, 04:42 PM
Replies:
30
Bug in AI buys?
Views:
8,891
Posted By
narwan
Re: Bug in AI buys?
CharB1's were concentrated in formations (although perhaps not always). Here you see the OB of the french armored formations in 5/40:
http://perso.infonie.fr/enpointe/dcr.html
The DCR's each had...
Forum:
Opponents Wanted
May 24th, 2006, 01:14 PM
Replies:
2
Non-Ger vs Sov/US/UK PBEM?
Views:
4,362
Posted By
narwan
Re: Non-Ger vs Sov/US/UK PBEM?
I may have room for one more game. A spanish civil war set up sound interesting? I've never played that yet.
Narwan
PS I too prefer more exotic setups, when it comes to nations played the most...
Forum:
WinSPWW2
May 24th, 2006, 01:09 PM
Replies:
23
Some issues?
Views:
9,528
Posted By
narwan
Re: Some issues?
Just to make it clear, routed units are not the equivalent of 'troops running for the hill', at least not if that means what I think it does. Casualties in this game are not just kills but also...
Forum:
TO&Es
May 24th, 2006, 12:44 PM
Replies:
13
Australian/New Zealand OOB
Views:
4,807
Posted By
narwan
Re: Australian/New Zealand OOB
Hi TDR, the reason we ask for sources is mainly for people to show us they know what they're talking about (and are also not just advocating one side of a 'controversial' issue). Too often people...
Forum:
WinSPWW2
May 24th, 2006, 12:29 PM
Replies:
39
Troop Quality in preferences
Views:
10,366
Posted By
narwan
Re: Troop Quality in preferences
I did the same, the one with the extra 45mm appeared first (I have the PT version of the game which has some additional sorting features so the order in which they appeared in my encyclopedia might...
Showing results 301 to 325 of 500
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