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Showing results 326 to 337 of 337
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Search: Posts Made By: paradoxharbinger
Forum: Scenarios, Maps & Mods August 11th, 2006, 12:50 PM
Replies: 82
Views: 38,704
Posted By paradoxharbinger
Re: new map generator

Here is a new map from the generator, with plains (yellow),
forests (green), farmlands (light green), swamps (dark green), mountains (brown), and water (blue). There should be some wastelands in...
Forum: Scenarios, Maps & Mods August 7th, 2006, 10:46 PM
Replies: 82
Views: 38,704
Posted By paradoxharbinger
Re: new map generator

think the pinkish stuff was wasteland
Forum: Scenarios, Maps & Mods August 7th, 2006, 12:23 PM
Replies: 82
Views: 38,704
Posted By paradoxharbinger
Re: new map generator

oh, found this in the old version of the mapgen. i've been working on this thing for a while and i've started it over a few times, here's one of the maps that an old version generated. this is the...
Forum: Scenarios, Maps & Mods August 7th, 2006, 12:17 PM
Replies: 82
Views: 38,704
Posted By paradoxharbinger
Re: new map generator

i've given the multi-platform thing a little thought, but i don't think there is much i can do for it since i'm not at all familiar with the other two api's. maybe after i get the windows version out...
Forum: Scenarios, Maps & Mods August 5th, 2006, 09:09 AM
Replies: 82
Views: 38,704
Posted By paradoxharbinger
Re: new map generator

yes, all provinces will have their neighbours generated. it will make all of the files necessary for a map to be playable without being edited.
Forum: Scenarios, Maps & Mods August 3rd, 2006, 03:18 AM
Replies: 82
Views: 38,704
Posted By paradoxharbinger
Re: new map generator

i'm looking for a little input as to how people would like to see the balance between forests/swamps/etc. right now i'm thinking of a system of sliders, one for each type of terrain, that would...
Forum: Scenarios, Maps & Mods July 24th, 2006, 05:19 PM
Replies: 82
Views: 38,704
Posted By paradoxharbinger
Re: new map generator

quick and dirty little update:

the algorithms for making wastes/forests/farmlands/swamps are about 80% done as of now, and thanks to a dirty little cheat i learned in class runs blindingly fast....
Forum: Scenarios, Maps & Mods July 23rd, 2006, 10:06 PM
Replies: 82
Views: 38,704
Posted By paradoxharbinger
Re: new map generator

Endoperez has the right of it, I'm tryinhg to make a 'smarter' map generation algorithm. unfortunately right now i'm working and going to school which doesnt leave a hell of a lot of time for the...
Forum: Scenarios, Maps & Mods July 23rd, 2006, 09:59 AM
Replies: 82
Views: 38,704
Posted By paradoxharbinger
Re: new map generator

heh, point taken, it looks ok on my pc, but i think i run the brightness on my monitor a little high.
Forum: Scenarios, Maps & Mods July 19th, 2006, 03:26 PM
Replies: 82
Views: 38,704
Posted By paradoxharbinger
Re: new map generator

I'm going to be updating my page soon with a list of my intended features. These are certainly open to input from the community, and if an idea is real popular, or if I like it, and it's feasible,...
Forum: Scenarios, Maps & Mods July 19th, 2006, 09:53 AM
Replies: 82
Views: 38,704
Posted By paradoxharbinger
Re: new map generator

From what i can see, mine is probably going to be a vast improvement. I really don't like the way those screens look.
Forum: Scenarios, Maps & Mods July 17th, 2006, 03:39 PM
Replies: 82
Views: 38,704
Posted By paradoxharbinger
new map generator

I've been working on a map generator of my own for a while now, thought it might be time to get word on it out to the community. Completion is still a ways off, but I have a site dedicated to the...
Showing results 326 to 337 of 337

 
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