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Showing results 351 to 375 of 500
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Posts Made By:
narwan
Forum:
TO&Es
May 18th, 2006, 10:24 AM
Replies:
13
Australian/New Zealand OOB
Views:
4,807
Posted By
narwan
Re: Australian/New Zealand OOB
Hi TDR,
thanks for the feedback. However, in order to consider changing the current formations, we'd need some data (ie sources) to back up your suggestions. That's with regards to your points 1...
Forum:
WinSPWW2
May 18th, 2006, 10:08 AM
Replies:
62
Artillery
Views:
18,223
Posted By
narwan
Re: Artillery
Hi Miki,
that may be very true, especially if the panzers you were using have relatively thin armor. There's a good chance that a tank in the blast circle of an artillery round gets hit by flying...
Forum:
Opponents Wanted
May 17th, 2006, 12:04 PM
Replies:
1
Anyone wanna play?
Views:
4,113
Posted By
narwan
Re: Anyone wanna play?
I'll send you a PM to iron out the details!
Narwan
Forum:
WinSPWW2
May 16th, 2006, 01:40 PM
Replies:
5
Incredible good luck , or gameplay change ?
Views:
4,527
Posted By
narwan
Re: Incredible good luck , or gameplay change ?
Yes and no. http://forum.shrapnelgames.com/images/smilies/happy.gif
There's a wide range of actual supression behind the 'pinned' status and it's that suppresion figure more than the status that...
Forum:
WinSPWW2
May 15th, 2006, 02:36 PM
Replies:
10
Congrats and a question
Views:
7,545
Posted By
narwan
Re: Congrats and a question
Hi Helge,
I'm not sure what you mean either as I see no difference between the two games when selecting a campaign?
Narwan
Edit: Helge, I see what you mean now.
Forum:
WinSPWW2
May 15th, 2006, 02:07 PM
Replies:
14
New elements in WinSPWW2
Views:
7,854
Posted By
narwan
Re: New elements in WinSPWW2
1. You're right that off-map artillery isn't named as such in the unit name as it was in WinSPMBT. That does make it a bit harder to distinguish them from on-map units. Maybe something to consider...
Forum:
WinSPWW2
May 15th, 2006, 12:27 PM
Replies:
14
New elements in WinSPWW2
Views:
7,854
Posted By
narwan
Re: New elements in WinSPWW2
It's not specifically mentioned, no. But you can distinguish them by looking at the units themselves. On map artillery pieces are displayed as single guns, ie with just one slot of the main gun. Off...
Forum:
Campaigns, Scenarios & Maps
May 15th, 2006, 11:43 AM
Replies:
5
331 - The battle of Kalpaki
Views:
4,988
Posted By
narwan
Re: 331 - The battle of Kalpaki
He Pyros, don't give away too much about this battle, discovering all the angles is half the fun! http://forum.shrapnelgames.com/images/smilies/wink.gif
Forum:
WinSPWW2
May 15th, 2006, 11:41 AM
Replies:
14
New elements in WinSPWW2
Views:
7,854
Posted By
narwan
Re: New elements in WinSPWW2
Hmmm, I'd have to say the Kalpaki scenario! http://forum.shrapnelgames.com/images/smilies/biggrin.gif
Forum:
WinSPMBT
May 14th, 2006, 06:36 PM
Replies:
10
It's HERE NOW!!
Views:
3,201
Posted By
narwan
Re: It\'s HERE NOW!!
Hmm, that does ring familiar indeed, but didn't the OB's only go back to 1930? So no actual battles pre 1930 (with actual pre 1930 troops) were possible... that's how I recall it at least.
Narwan
Forum:
WinSPMBT
May 14th, 2006, 06:06 PM
Replies:
10
It's HERE NOW!!
Views:
3,201
Posted By
narwan
Re: It\'s HERE NOW!!
Hmm WW1 was not a part of SPWW2v7. In fact if I remember correctly it started later in the thirties, '33 or '35 I think. So WinSPWW2 is the version with the earliest startdate yet...
Narwan
...
Forum:
WinSPMBT
May 13th, 2006, 04:50 PM
Replies:
36
WinSPWW2 info
Views:
9,132
Posted By
narwan
Re: WinSPWW2 info
The 15th is monday isn't it?
Forum:
WinSPMBT
May 6th, 2006, 11:25 AM
Replies:
5
WinSPMBT Trivia question No #1
Views:
1,767
Posted By
narwan
Re: WinSPMBT Trivia question No #1
You know my answer Pyros, 1f and 2f! http://forum.shrapnelgames.com/images/smilies/wink.gif
Forum:
WinSPMBT
April 27th, 2006, 02:02 PM
Replies:
19
Killing Infantry
Views:
4,721
Posted By
narwan
Re: Killing Infantry
Hi Krotos,
also see my reply in another thread; 'kills' in the game are not only actual kills but include woundend and those fleeing the battlefield individually, putting them effectively beyond...
Forum:
WinSPMBT
April 27th, 2006, 01:53 PM
Replies:
17
Morale Issues
Views:
4,598
Posted By
narwan
Re: Morale Issues
Hi Krotos,
losses incurred in this game are not necessairily outright human kills. If a 10 men squad has 4 men left that does not men 6 men were killed. It means that there are 4 combat effective...
Forum:
Campaigns, Scenarios & Maps
April 26th, 2006, 02:34 PM
Replies:
12
Airpower and helicopter question
Views:
5,005
Posted By
narwan
Re: Airpower and helicopter question
Perhaps you've put the number of airstrikes available for the enemy ot 0? (Check the preference screen).
Or perhaps the visibility is very low? That may result in less airpower too.
Narwan
Forum:
WinSPMBT
April 26th, 2006, 02:30 PM
Replies:
19
Killing Infantry
Views:
4,721
Posted By
narwan
Re: Killing Infantry
Fast moving AFV's are not very effective vs infantry. While it may look like your vehicle moves first then stops and fires, he's actually firing while moving very fast.
The best way to deal with...
Forum:
WinSPMBT
April 26th, 2006, 02:18 PM
Replies:
17
Morale Issues
Views:
4,598
Posted By
narwan
Re: Moral Issues
Were those units retreating or routed ON THE TURN YOU MOVED YOUR ARMOR IN, or did that happen on an earlier turn? Because only pinned or ready troops will return fire. And just like you rally your...
Forum:
WinSPMBT
April 18th, 2006, 11:14 PM
Replies:
12
Need Advice on Game Crash
Views:
4,536
Posted By
narwan
Re: Need Advice on Game Crash
Did you turn the screensaver off?
Forum:
WinSPMBT
March 30th, 2006, 03:36 PM
Replies:
9
Damage to tank fire control systems
Views:
2,895
Posted By
narwan
Re: Damage to tank fire control systems
Hehe, those aren't simple solutions! http://forum.shrapnelgames.com/images/smilies/happy.gif
Narwan
Forum:
WinSPMBT
March 22nd, 2006, 01:15 PM
Replies:
3
A Range Question
Views:
1,342
Posted By
narwan
Re: A Range Question
I don't know about any such short-cut, but despite several years experience with the games I still keep discovering new elements, so who knows! http://forum.shrapnelgames.com/images/smilies/wink.gif...
Forum:
Campaigns, Scenarios & Maps
March 17th, 2006, 06:26 PM
Replies:
19
Poll:
Campaign questionnaire
Views:
9,905
Posted By
narwan
Re: Campaign questionnaire
I assume this is for WinSPWW2, judging from the list of preferred campaing nations?
Narwan
Forum:
WinSPMBT
March 17th, 2006, 03:12 PM
Replies:
16
How do real life armies clear cities?
Views:
4,518
Posted By
narwan
Re: How do real life armies clear cities?
One building a ta time. http://forum.shrapnelgames.com/images/smilies/wink.gif
Seriously, for the game it is good to realise that the faster you move your infantry the easier they'll be spotted...
Forum:
TO&Es
March 15th, 2006, 02:26 PM
Replies:
11
AIFV costs, should them be lowered or not?
Views:
3,285
Posted By
narwan
Re: AIFV costs, should them be lowered or not?
Not exactly, AIFV's will suffer against similar high tech MBT's, NOT against all units. Against slightly less advanced units, even MBT's they'll tend to have the edge.
I think this may be more the...
Forum:
TO&Es
March 14th, 2006, 05:07 PM
Replies:
11
AIFV costs, should them be lowered or not?
Views:
3,285
Posted By
narwan
Re: AIFV costs, should them be lowered or not?
Well, if the IFV is capable of killing the Leo 1 too (with ATGM's and/or HEAT rounds) and can carry infantry internally and is (several sizes) smaller (=harder to spot and hit) shouldn't it actually...
Showing results 351 to 375 of 500
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