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World War II! The 2024 winSPWW2 Upgrade Patch is In!
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Showing results 401 to 425 of 500
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Posts Made By:
narwan
Forum:
WinSPMBT
January 19th, 2006, 03:17 PM
Replies:
13
SAM Effectivness
Views:
4,107
Posted By
narwan
Re: SAM Effectivness
The ability to withstand some damage (like A-10's and attack choppers) is already in the code. They are harder to damage. Whent hey do get damage, even 1 point, that doesn't mean a 'light' hit, but a...
Forum:
WinSPMBT
January 17th, 2006, 05:11 PM
Replies:
10
Sneaking commandos in MBT
Views:
4,172
Posted By
narwan
Re: Sneaking commandos in MBT
Instead of pressing a button to infiltrate them behind enemy lines as you do in certain other games, here you have to actually infiltrate them through the lines yourselves. Get fast and small...
Forum:
WinSPMBT
January 17th, 2006, 12:13 PM
Replies:
10
Sneaking commandos in MBT
Views:
4,172
Posted By
narwan
Re: Sneaking commandos in MBT
Hehe, hardly a waste! It just takes different tactics to use them effectively.... http://forum.shrapnelgames.com/images/smilies/happy.gif
Forum:
WinSPMBT
January 17th, 2006, 12:10 PM
Replies:
21
Improvements you want to WinSPMBT
Views:
6,140
Posted By
narwan
Re: Improvements you want to WinSPMBT
It's either you directing all the units or leaving it up to the AI. There's little in between.
Of course you've seen real-time simulations where individual units do most of the menial tasks...
Forum:
WinSPMBT
January 16th, 2006, 03:32 PM
Replies:
4
Forest idea
Views:
2,650
Posted By
narwan
Re: Forest idea
The point of the new forest type would be to hinder vehicles more than regular forest hexes do without hindering infantry units more. Adding any type of terrain to the existing forest gives...
Forum:
WinSPMBT
January 15th, 2006, 09:55 PM
Replies:
4
Forest idea
Views:
2,650
Posted By
narwan
Re: Forest idea
If feasible that would indeed be a worthy addition. Currently woods aren't much of a hindrance to tracked vehicles (so long as there's no enemy hiding in it at least!) and a single 'woods' type...
Forum:
WinSPMBT
January 15th, 2006, 09:48 PM
Replies:
21
Improvements you want to WinSPMBT
Views:
6,140
Posted By
narwan
Re: Improvements you want to WinSPMBT
A time limit does NOT make it more realistic. The usual reasoning for it goes something like "a real force commander has a limited amount of time to make decisions so why should a player have all the...
Forum:
Opponents Wanted
January 1st, 2006, 03:40 PM
Replies:
3
Opponent Wanted
Views:
3,629
Posted By
narwan
Re: Opponent Wanted
Hi, just wondering, why is 15% points for USSR more realistic for the time period? I can see why the USSR should have superior numbers but you get that by either buying cheaper equipment (not very...
Forum:
WinSPMBT
December 23rd, 2005, 12:49 PM
Replies:
9
SPMBT and SPWaW
Views:
3,925
Posted By
narwan
Re: SPMBT and SPWaW
Armour thickness is based on actual armor in SPMBT (taking slope into account etc). If you're referring to the mm vs cm debate (which it basically is), visit the yahoo spww2 group. It's been debated...
Forum:
TO&Es
December 15th, 2005, 05:00 PM
Replies:
6
French Mortars
Views:
1,976
Posted By
narwan
Re: French Mortars
Okay, glad to see it is on the list. I replied because you mentioned only unit 442 in your reply and I wasn't sure if you were aware of the other inconsistencies concerning mortar crews in the french...
Forum:
Opponents Wanted
December 15th, 2005, 02:05 PM
Replies:
1
Preferences settings
Views:
3,321
Posted By
narwan
Re: Preferences settings
All realism settings on, all player preferences at 100%. Both for PBEM and vs AI.
I think these settings give greatest realism so I use them like that.
Narwan
Forum:
TO&Es
December 15th, 2005, 01:59 PM
Replies:
6
French Mortars
Views:
1,976
Posted By
narwan
Re: French Mortars
Just to add to that, most french 120mm mortar units with two tubes have a crew of 6 (units 413, 420, 475). However there are two units (414, 476) that have two tubes and a crew of 10. There's also a...
Forum:
TO&Es
December 11th, 2005, 01:23 PM
Replies:
3
A mistake in v2.5 ?
Views:
2,772
Posted By
narwan
Re: A mistake in v2.5 ?
Thanks!
Narwan
Forum:
Campaigns, Scenarios & Maps
December 8th, 2005, 08:13 PM
Replies:
4
scenario 85
Views:
1,683
Posted By
narwan
Re: scenario 85
Sorry 'bout that. Somehow I always mix those two types up.
I also noticed some things in scenario 77; the North Korean concrete bunkers with 85mm D48 guns (D0 through E2) are equiped with heat...
Forum:
Campaigns, Scenarios & Maps
December 7th, 2005, 03:17 PM
Replies:
4
scenario 85
Views:
1,683
Posted By
narwan
scenario 85
Noticed that in scenario 85 (Iraq advances) the Iranian tanks (M60A1's and the Centurions) all come mostly with AP rounds for AT purposes but both types have an AP penetration value of 0 listed.
...
Forum:
WinSPMBT
December 7th, 2005, 03:17 PM
Replies:
0
scenario 85
Views:
1,898
Posted By
narwan
scenario 85
spmbtscen-ML-395675-ML-
Post about scenarios, moved to the appropriate sub forum
Forum:
Campaigns, Scenarios & Maps
November 27th, 2005, 03:42 PM
Replies:
14
Taking the Tip - Port Said, 1956
Views:
3,729
Posted By
narwan
Re: Taking the Tip - Port Said, 1956
Hi, I just noticed something else. I've been running the scenario a bunch of times in a row just to see how the paradrops average out. Turns out usually 1 planes drops most of it's load in the...
Forum:
Campaigns, Scenarios & Maps
November 27th, 2005, 02:47 PM
Replies:
14
Taking the Tip - Port Said, 1956
Views:
3,729
Posted By
narwan
Re: Taking the Tip - Port Said, 1956
Yes, I do know that, The start load out (few rifle rounds but a 'full' load of handgrenades and bazooka rounds) implies as much.
I pointed it out because I wasn't sure if this element of reloading...
Forum:
Campaigns, Scenarios & Maps
November 26th, 2005, 07:55 PM
Replies:
14
Taking the Tip - Port Said, 1956
Views:
3,729
Posted By
narwan
Re: Taking the Tip - Port Said, 1956
One thing is off though in the scenario (only tested the hard version). When reloading from an ammo unit the unit will reload the ammo load off the ORIGINAL weapon for that slot. In other words, you...
Forum:
WinSPMBT
November 26th, 2005, 05:42 PM
Replies:
8
Move = suppression; after rally full movement ...
Views:
3,243
Posted By
narwan
Re: Move = suppression; after rally full movement
Yes, I have seen it happen with armed jeep-type vehicles and I think apc's too, but very rarely. I'm not even sure if it was in the windows game or dates back to the DOS games.
Forum:
WinSPMBT
November 24th, 2005, 06:06 PM
Replies:
20
Phantom artillery shoots
Views:
6,132
Posted By
narwan
Re: Phantom artillery shoots
Could be he has his arty zeroed in but turned his tubes off. Could that show the pieces firing but no rounds actually landing?
Narwan
Forum:
WinSPMBT
November 12th, 2005, 02:57 PM
Replies:
83
WINSPWW2?
Views:
18,516
Posted By
narwan
Re: WINSPWW2?
That would be true if the battles in north africa against the vichy french were really 'desert' battles. Which they mostly were not. There is a huge difference between the western desert and French...
Forum:
WinSPMBT
November 12th, 2005, 01:27 PM
Replies:
83
WINSPWW2?
Views:
18,516
Posted By
narwan
Re: WINSPWW2?
That's what I was thinking of. Have codes in there to reflect the terrains of the different Vichy (and free french) territories (and a list somewhere to show you which is which). All you do is type...
Forum:
WinSPMBT
November 11th, 2005, 02:16 PM
Replies:
83
WINSPWW2?
Views:
18,516
Posted By
narwan
Re: WINSPWW2?
Which makes sense but some of these locations are interesting what if scenario's (what if New Caledonia didn't become free french or Indochina did (and was subsequently invaded)? What if the free...
Forum:
WinSPMBT
November 11th, 2005, 01:54 PM
Replies:
83
WINSPWW2?
Views:
18,516
Posted By
narwan
Re: WINSPWW2?
I've tried to set-up battles (for PBEM) between the US and French in SPWW2 to simulate the US Torch landings but it always reverted to a battle in mainland france, not the colonies. I assume/hope in...
Showing results 401 to 425 of 500
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