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Search: Posts Made By: Ragnarok-X
Forum: Scenarios, Maps and Mods June 24th, 2010, 11:21 AM
Replies: 42
Views: 23,938
Posted By Ragnarok-X
Forum: Scenarios, Maps and Mods June 23rd, 2010, 01:21 PM
Replies: 42
Views: 23,938
Posted By Ragnarok-X
Re: Dom3Minions RandomMaps (again)

Is there a way you could run your maps (automated) through the mapeditor tool by this other guy which adds "unique" provinces to the map ?
Forum: Dominions 3: The Awakening June 20th, 2010, 04:18 PM
Replies: 25
Views: 6,965
Posted By Ragnarok-X
Forum: Scenarios, Maps and Mods June 9th, 2010, 01:36 PM
Replies: 97
Views: 29,159
Posted By Ragnarok-X
Re: Modding tips and tricks

Some interesting thing, probably known. You can alter the number of effects on variable spells like summon animals and crossbreeding. By increasing the amount of effects of crossbreeding to lets say...
Forum: Dominions 3: The Awakening June 4th, 2010, 11:15 AM
Replies: 26
Views: 9,149
Posted By Ragnarok-X
Re: Is this forum really as busy as it claims?

If it really is view count, you basicly divide it by 5 i guess.
Forum: Dominions 3: The Awakening June 3rd, 2010, 01:07 PM
Replies: 2
Views: 2,266
Posted By Ragnarok-X
Use for Kithaironic Lion and Amphiptere ?

Under CBM, why are these commanders and how can they be used for effect ?
Forum: Dominions 3: The Awakening June 1st, 2010, 04:06 PM
Replies: 2
Views: 1,558
Posted By Ragnarok-X
Information tab

From Lch FAQ
EDIT: WRONG; NOT Ich's FAQ.



What is the difference between scout and spy ?

Actually scouts will let you see the enemy army composition. Use the "i" or the "information"...
Forum: Dominions 3: The Awakening June 1st, 2010, 12:26 PM
Replies: 5
Views: 2,506
Posted By Ragnarok-X
Forum: Scenarios, Maps and Mods May 31st, 2010, 05:48 PM
Replies: 8
Views: 2,785
Posted By Ragnarok-X
Re: better independents mod

I only pasted those parts from the sombres latecombo mod.
Looking further into the .dm i see this.

--Man ME

#newsite 800
#name "Forest of Avalon "
#homemon 64
#gems 6 3
#path 6
Forum: Dominions 3: The Awakening May 31st, 2010, 05:38 PM
Replies: 5
Views: 2,506
Posted By Ragnarok-X
Water 9 bless

Whats the exact effect of the bless ? I thought quickening gave the guy +3 attack / defense but it seems this not the case with the bless. It only a small movement boost or is there more to it apart...
Forum: Scenarios, Maps and Mods May 31st, 2010, 11:24 AM
Replies: 8
Views: 2,785
Posted By Ragnarok-X
Re: better independents mod

How is that even possible ? I searched my active mod .dms for "warden" and i only came upon these:

Line 3295: -Warden
Line 4429: -Warden



-Warden
#selectmonster 65
#mapmove 2
Forum: Scenarios, Maps and Mods May 31st, 2010, 10:09 AM
Replies: 8
Views: 2,785
Posted By Ragnarok-X
Re: better independents mod

I have a similar problem. When playing MA Man, i have two recruits each for Lord Warden and normal Warden in the capitol. Other fortresses let me recruit normal wardens once, but the capitol has two...
Forum: Scenarios, Maps and Mods May 29th, 2010, 04:18 PM
Replies: 52
Views: 13,230
Posted By Ragnarok-X
Re: looking for suggestions on crosspath summons

Please Delete Or Close This Thread - Thanks.
Forum: Scenarios, Maps and Mods May 29th, 2010, 04:16 PM
Replies: 0
Views: 2,060
Posted By Ragnarok-X
[RELEASED] Crosspath Summons MOD V 0.5

So, i hereby present my glorious Mod which is called CROSSPATH SUMMONS

http://i219.photobucket.com/albums/cc76/AncientSion/D3/CPS.jpg

Here is why you should download it:
There are so many...
Forum: Scenarios, Maps and Mods May 29th, 2010, 01:57 PM
Replies: 52
Views: 13,230
Posted By Ragnarok-X
Re: looking for suggestions on crosspath summons

So, im making progress.

Any more suggestions ? Otherwise, there will be a small beta soon, to get at least a rough balancing in. Anyone interested ? The mod is fully compatible with Late Era Mod...
Forum: Scenarios, Maps and Mods May 27th, 2010, 11:40 AM
Replies: 52
Views: 13,230
Posted By Ragnarok-X
Re: looking for suggestions on crosspath summons

Sorry, not in the market for pretender. There are plenty already, im just looking to fix up crosspath spells.
Forum: Scenarios, Maps and Mods May 25th, 2010, 12:01 PM
Replies: 52
Views: 13,230
Posted By Ragnarok-X
Re: looking for suggestions on crosspath summons

Any suggestions on AIR/FIRE ?
Forum: Scenarios, Maps and Mods May 24th, 2010, 05:56 PM
Replies: 52
Views: 13,230
Posted By Ragnarok-X
Re: looking for suggestions on crosspath summons

I decided to the mudcrawler after your suggestion. I tried doing a different sprite, with the worm striking from below (not showing the bottom half since its underground) but it didnt look any good...
Forum: Dominions 3: The Awakening May 24th, 2010, 04:28 PM
Replies: 14
Views: 4,322
Posted By Ragnarok-X
Re: Dominion HP bonus and combat

THIS.
Manticore stock HP is 155, it had 403.
That is 160 % more. If one candle does 20 %, then its home had Dom 8. This would EXACTLY fit my description. Is it 20 % per dom ?
Good to know stats...
Forum: Dominions 3: The Awakening May 24th, 2010, 03:09 PM
Replies: 14
Views: 4,322
Posted By Ragnarok-X
Re: Dominion HP bonus and combat

So it IS intentional then. I never thought the HP growth would gradually wear off. Thanks for clarifying it.
Forum: Dominions 3: The Awakening May 24th, 2010, 02:30 PM
Replies: 14
Views: 4,322
Posted By Ragnarok-X
Re: Dominion HP bonus and combat

I dont think that explains the 403 HP manticore. It moved from his home province to mine, so-to-say from DOM 10 (for the manticore) to DOM 2 at best.
It should have its stock HP increased by 20 %...
Forum: Dominions 3: The Awakening May 24th, 2010, 01:37 PM
Replies: 14
Views: 4,322
Posted By Ragnarok-X
Dominion HP bonus and combat

I dont know if this is intentional, but lets say there is a profince with DOM 10 and i have my god in it. I move into a neighbouring province that has ENEMY Dom at 10. Now, my pretender should have a...
Forum: Scenarios, Maps and Mods May 24th, 2010, 11:31 AM
Replies: 52
Views: 13,230
Posted By Ragnarok-X
Re: looking for suggestions on crosspath summons

Some update.

http://i219.photobucket.com/albums/cc76/AncientSion/mod.jpg
Forum: Scenarios, Maps and Mods May 24th, 2010, 09:45 AM
Replies: 52
Views: 13,230
Posted By Ragnarok-X
Re: looking for suggestions on crosspath summons

These guys could also have the Flying tag, so they can tunnel below fortress walls and appear on the inside immediatly.

?
Forum: Scenarios, Maps and Mods May 24th, 2010, 08:14 AM
Replies: 52
Views: 13,230
Posted By Ragnarok-X
Re: looking for suggestions on crosspath summons

I like that idea a lot actually. But how would u go about a shallow attack. You mean a 999 dmg hit ?

Nature/Death has plenty of stuff, i think nature/water would be good since its really lacking...
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