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Search: Posts Made By: CovertJaguar
Forum: Space Empires: IV & V May 4th, 2005, 04:42 AM
Replies: 72
Views: 14,382
Posted By CovertJaguar
Re: The Galactic Council needs YOU!

The game is now full. Get those empires uploaded.
Forum: Space Empires: IV & V May 2nd, 2005, 06:20 AM
Replies: 95
Views: 17,526
Posted By CovertJaguar
Re: OT: Morrowind?

I played it for a good long while, had fun, but eventually got bored a long way before I finished the main story. It's just so huge, especially if you want to go somewhere off the beaten path. You...
Forum: Space Empires: IV & V April 30th, 2005, 05:31 AM
Replies: 486
Views: 60,925
Posted By CovertJaguar
Re: Carrier Battles Mod

I wouldn't think they would need to upgrade. If you don't want them anymore, then scrap them and rebuild. Normal resource facilities don't take that long to build.
Forum: Space Empires: IV & V April 30th, 2005, 05:26 AM
Replies: 110
Views: 20,617
Posted By CovertJaguar
Re: Interested in a Homeworld Mod?

I just went back and actually beat HW2. I can now see how the Hyperspace gates could fit in. The Age of Sjet is a perfect time setting for a mod. After they find the Progenitor gate network at the...
Forum: Space Empires: IV & V April 30th, 2005, 03:20 AM
Replies: 72
Views: 14,382
Posted By CovertJaguar
Forum: Space Empires: IV & V April 26th, 2005, 06:58 AM
Replies: 110
Views: 20,617
Posted By CovertJaguar
Re: Interested in a Homeworld Mod?

Yes, the limit of of one warp closed per turn bothered me as well.


Didn't even think of that. That would be annoying.


The problem wasn't the number of events that were warp closers, but...
Forum: Space Empires: IV & V April 26th, 2005, 06:40 AM
Replies: 110
Views: 20,617
Posted By CovertJaguar
Re: Interested in a Homeworld Mod?

I've been thinking about how you could implement hyperspace in SEIV and I came up with this idea:

While it is not possible to set a time limit on how long a warp point lasts, it is possible to...
Forum: Space Empires: IV & V April 20th, 2005, 09:56 PM
Replies: 50
Views: 10,327
Posted By CovertJaguar
Re: OT: Look what I can do...

I don't believe "cout" or "cin" is in C, so it must be C++.
Forum: Space Empires: IV & V April 19th, 2005, 04:14 PM
Replies: 72
Views: 14,382
Posted By CovertJaguar
Re: The Galactic Council needs YOU!

That was the first thing I tried. I got more responses from "The Monster are Invading." But I'll give it a try anyway.
Forum: Space Empires: IV & V April 18th, 2005, 11:24 PM
Replies: 72
Views: 14,382
Posted By CovertJaguar
Forum: Space Empires: IV & V April 7th, 2005, 07:28 PM
Replies: 4
Views: 1,960
Posted By CovertJaguar
Re: Making ship sets for SEV - What program now?

Come see this thread (http://www.spaceempires.net/home/modules.php?name=Forums&file=viewtopic&t=452) at SE.net.
Forum: Space Empires: IV & V April 1st, 2005, 03:09 AM
Replies: 34
Views: 5,867
Posted By CovertJaguar
Re: OT: Warcraft 3???

Woohoo, another TA fan. http://forum.shrapnelgames.com/images/smilies/laugh.gif
Forum: Space Empires: IV & V March 31st, 2005, 10:51 PM
Replies: 34
Views: 5,867
Posted By CovertJaguar
Re: OT: Warcraft 3???

Doesn't compare to Total Annihilation, nothing Blizzard ever made has, but its OK. As for Starcraft 2, all I've heard about is Starcraft: Ghost, or something like that, and it is a FPS.
Forum: Space Empires: IV & V March 31st, 2005, 03:52 AM
Replies: 213
Views: 26,177
Posted By CovertJaguar
Re: Known Bugs

That's not cool.
Forum: Space Empires: IV & V March 30th, 2005, 11:58 PM
Replies: 18
Views: 3,124
Posted By CovertJaguar
Re: Calculations

I mostly just calculation how long before my ships will run out of supplies, VERY important with a QNP system like Adamant. The results are surprising sometimes. Every so often I'll build a nice...
Forum: Space Empires: IV & V March 30th, 2005, 11:47 PM
Replies: 22
Views: 3,525
Posted By CovertJaguar
Re: OT - Computer Issues (aka \"blue screen of deat

I've had similar problems with 98 and the only way I could fix it was to reformat and reinstall.
Forum: Space Empires: IV & V March 29th, 2005, 02:47 AM
Replies: 16
Views: 3,366
Posted By CovertJaguar
Re: Free Software

Did you look at my link? For making GMAX export to X-Files? Third post down on the Turbo Squid forums?
Forum: SEIV March 28th, 2005, 10:10 PM
Replies: 1,421
Sticky: PBW status
Views: 307,882
Posted By CovertJaguar
Re: PBW status

yay.. it's fixed
Forum: SEIV March 28th, 2005, 09:37 PM
Replies: 1,421
Sticky: PBW status
Views: 307,882
Posted By CovertJaguar
Re: PBW status

errr... I get an internal server error.
Forum: Space Empires: IV & V March 28th, 2005, 04:21 AM
Replies: 16
Views: 3,366
Posted By CovertJaguar
Re: Free Software

You could always try gmax (http://www4.discreet.com/gmax/), its free.

It can be made to export to X-File (http://www.turbosquid.com/MessageBoard/index.cfm/FuseAction/ShowThread/TID/13746).
Forum: Space Empires: IV & V March 25th, 2005, 01:00 AM
Replies: 5
Views: 1,148
Posted By CovertJaguar
Re: Is this normal? (contains warp point tactics)

The movement logs are odd. They do things like that.
Forum: Space Empires: IV & V March 24th, 2005, 08:19 PM
Replies: 72
Views: 14,382
Posted By CovertJaguar
Forum: SEIV March 24th, 2005, 07:26 PM
Replies: 1,421
Sticky: PBW status
Views: 307,882
Posted By CovertJaguar
Re: PBW status

Its down again.
Forum: Space Empires: IV & V March 24th, 2005, 04:43 AM
Replies: 72
Views: 14,382
Posted By CovertJaguar
The Galactic Invasion 2: Replacement Player Needed

Ever want to join with all the races of the Galaxy to do battle against an invasion of space monsters? This is the game for you then. The game will feature Fyron's Adamant mod. There will be two...
Forum: Space Empires: IV & V March 21st, 2005, 06:44 AM
Replies: 19
Views: 2,287
Posted By CovertJaguar
Re: Ed Kolis and SmartMass?

He stopped doing his turns for the Invasion Mod pbw game a while back.
Showing results 26 to 50 of 203

 
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