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Showing results 26 to 50 of 114
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Posts Made By:
paulo
Forum:
WinSPWW2
October 30th, 2013, 08:53 PM
Replies:
14
Disable MOVE RADIUS in Prefences
Views:
4,682
Posted By
paulo
Re: Disable MOVE RADIUS in Prefences
I still use move radius and hex grid after years of play. I just like it.
Forum:
WinSPWW2
May 29th, 2013, 02:22 AM
Replies:
2
abandoned tanks
Views:
2,290
Posted By
paulo
Re: abandoned tanks
OK, thanks
Forum:
WinSPWW2
May 29th, 2013, 01:22 AM
Replies:
2
abandoned tanks
Views:
2,290
Posted By
paulo
abandoned tanks
A couple of times I've run across abandoned tanks and my own tanks were unable to target and destroy them despite being right next to them. Is this meant to be this way? I'd prefer to be able to...
Forum:
WinSPMBT
May 13th, 2013, 09:06 PM
Replies:
11
Well, that's another game ruined
Views:
5,833
Posted By
paulo
Re: Well, that's another game ruined
I've been playing it for years and I think its basically realistic
Forum:
WinSPMBT
March 18th, 2013, 11:13 PM
Replies:
18
infantry in tanks
Views:
5,979
Posted By
paulo
Re: infantry in tanks
thanks again
Forum:
WinSPMBT
March 17th, 2013, 03:55 PM
Replies:
18
infantry in tanks
Views:
5,979
Posted By
paulo
Re: infantry in tanks
OK, thanks for your answers- and no it wasn't a Merkava
Forum:
WinSPMBT
March 16th, 2013, 10:54 PM
Replies:
18
infantry in tanks
Views:
5,979
Posted By
paulo
infantry in tanks
I had an infantry squad riding in a tank- it was fired on by rifle and machine guns- the tank wasn't damaged but it destroyed the squad in the tank- how is this possible? I've also seen this before....
Forum:
WinSPMBT
January 23rd, 2013, 11:44 PM
Replies:
13
V hexes
Views:
3,209
Posted By
paulo
Re: V hexes
I looked at the game guide and it does say it will screw up the ai
Forum:
WinSPMBT
January 20th, 2013, 09:39 PM
Replies:
13
V hexes
Views:
3,209
Posted By
paulo
Re: V hexes
ok, thanks again
Forum:
WinSPMBT
January 19th, 2013, 10:17 PM
Replies:
13
V hexes
Views:
3,209
Posted By
paulo
Re: V hexes
Thanks again
Forum:
WinSPMBT
January 19th, 2013, 06:11 AM
Replies:
13
V hexes
Views:
3,209
Posted By
paulo
Re: V hexes
OK, thanks a lot
Forum:
WinSPMBT
January 19th, 2013, 03:22 AM
Replies:
13
V hexes
Views:
3,209
Posted By
paulo
Re: V hexes
deleting them while building a battle, not in a scenario, thanks
Forum:
WinSPMBT
January 19th, 2013, 02:35 AM
Replies:
13
V hexes
Views:
3,209
Posted By
paulo
V hexes
Is there a way to delete V hexes and just leave one group of seven? Thanks
Forum:
WinSPMBT
January 18th, 2013, 06:17 AM
Replies:
6
the AI
Views:
2,101
Posted By
paulo
Re: the AI
Thanks for your answers- especially the tips from Gila- I've been using mostly the 3X7 setup which is why the AI has been erratic, Thanks
Forum:
WinSPMBT
January 18th, 2013, 01:23 AM
Replies:
6
the AI
Views:
2,101
Posted By
paulo
the AI
I've noticed a wide variance in the way the AI fights- I've seen aggressive and tough to beat and also incredibly weak, poor judgement. Is there any reason for this? It doesn't seem to depend on...
Forum:
WinSPWW2
December 19th, 2012, 12:12 AM
Replies:
75
US Sniper rifle???
Views:
23,688
Posted By
paulo
Re: US Sniper rifle???
Actually, I have found the sniper action in the game to be pretty realistic.
Forum:
WinSPMBT
October 21st, 2012, 06:02 AM
Replies:
3
Fire Mission question
Views:
2,061
Posted By
paulo
Re: Fire Mission question
Thanks a lot! Its ok now, I was hitting the smoke button last instead of first.
Forum:
WinSPMBT
October 20th, 2012, 10:25 PM
Replies:
3
Fire Mission question
Views:
2,061
Posted By
paulo
Fire Mission question
Maybe I'm doing something wrong but I noticed that if I want artillery to switch from HE rounds to smoke I have to call in a new fire mission and have to wait 2 or 3 turns. You would think it could...
Forum:
WinSPMBT
July 21st, 2012, 06:21 PM
Replies:
7
just curious
Views:
2,704
Posted By
paulo
Re: just curious
Ok, and thanks again for these games
Forum:
WinSPMBT
July 21st, 2012, 06:33 AM
Replies:
7
just curious
Views:
2,704
Posted By
paulo
just curious
I like the way these games are now but I'm just curious why you didn't include an option for units to have a rectangular marker with the Nato symbols? Thanks
Forum:
WinSPWW2
May 20th, 2012, 07:51 PM
Replies:
8
air strikes
Views:
3,017
Posted By
paulo
Re: air strikes
ok, thanks again
Forum:
WinSPWW2
May 20th, 2012, 01:03 AM
Replies:
8
air strikes
Views:
3,017
Posted By
paulo
Re: air strikes
I looked it up again- I think it was a IL-4 bomber- would that result in a 7.0 wait? Thanks
Forum:
WinSPWW2
May 19th, 2012, 09:52 PM
Replies:
8
air strikes
Views:
3,017
Posted By
paulo
Re: air strikes
Thanks for your replies- It was an IL-2 bomber called in by AO- The bombardment screen read 7.0- not 7 turns-
Forum:
WinSPWW2
May 18th, 2012, 07:26 PM
Replies:
8
air strikes
Views:
3,017
Posted By
paulo
air strikes
Was playing Russia vs Italy, 1943. When I tried to call in airstrikes from the ILs it took 7 turns. Why is that? Seems like a long time to wait. Thanks
Forum:
WinSPWW2
April 23rd, 2012, 08:38 PM
Replies:
5
60 mm mortar
Views:
4,458
Posted By
paulo
Re: 60 mm mortar
Thanks for your answers. The mortar did eventually show up on the bombardment screen but I'm not sure what I did to change that. I think it was out of contact with the AO or the Hq unit its from. ...
Showing results 26 to 50 of 114
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