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Search: Posts Made By: Rlaney
Forum: Space Empires: IV & V March 11th, 2002, 02:28 AM
Replies: 7
Views: 1,681
Posted By Rlaney
Maintenace????

Ok, maybe I'm stupid but the line in settings "Maintenance cost amt per dead" controls what exactly?? C'mon, somebody MUST know.

[ 11 March 2002: Message edited by: Rlaney ]</p>
Forum: Space Empires: IV & V March 10th, 2002, 12:04 PM
Replies: 35
Views: 5,684
Posted By Rlaney
Re: Some things

A sign of the times I'm afraid. How many people remember Wasteland? Or even Master of Orion or the original Civilization? Graphics weren't great, couldn't get "great" at the time but the games...
Forum: Space Empires: IV & V March 10th, 2002, 09:22 AM
Replies: 4
Views: 1,283
Posted By Rlaney
Re: Things that could be...

heres the first try...

Ability 1 Type := Phased Shield Generation
Ability 1 Descr := Generates 1000 pts of phased shielding for the planet during combat.
Ability 1 Val 1 := 1000...
Forum: Space Empires: IV & V March 10th, 2002, 09:06 AM
Replies: 4
Views: 1,283
Posted By Rlaney
Re: Things that could be...

Now THAT I like!! Build the shields into the facilities... NEVER even occurred to me! DAMN! thank you Pheonix. Now that you mention it I don't think I told the ai about the new techs at all. ...
Forum: Space Empires: IV & V March 10th, 2002, 08:49 AM
Replies: 4
Views: 1,283
Posted By Rlaney
Things that could be...

I've been playin around and modding thinks in gold for a couple days now and it seems to me that there are a few tweaks that could make this game perfect. Look at resources. How much organics and...
Forum: Space Empires: IV & V March 9th, 2002, 04:45 AM
Replies: 23
Views: 3,494
Posted By Rlaney
Re: shipyard graphics

Best solution I've come up with so far is to put in planetary shield facilities (other than the unique one) and set the shields INCREDIBLY high. I mean like 10000 or 20000 for a level 1 facility. ...
Forum: Space Empires: IV & V March 9th, 2002, 03:59 AM
Replies: 23
Views: 3,494
Posted By Rlaney
Re: shipyard graphics

Thats the one. Possibly any weapon is supposed to be able to kill at least 1 pop so 10 is pretty much the minimum from anything but fighter weapons. I guess I could drop weapon damage on EVERY...
Forum: Space Empires: IV & V March 9th, 2002, 03:51 AM
Replies: 23
Views: 3,494
Posted By Rlaney
Re: shipyard graphics

Don't know how but it does. set it to 1000 and had a cap ship missile I do 504000 in damage.
Forum: Space Empires: IV & V March 9th, 2002, 03:47 AM
Replies: 23
Views: 3,494
Posted By Rlaney
Re: shipyard graphics

Nope, as I said, you increase the damage resistance and that becomes the minimum damage any weapon does. I tried removing the tageting ability of most weapons but the ai didn't handle that very well...
Forum: Space Empires: IV & V March 9th, 2002, 03:35 AM
Replies: 23
Views: 3,494
Posted By Rlaney
Re: shipyard graphics

Thanks again Imperator. I don't need any others as that is going to be under a unique tech so... I would like to find a way to make planets more difficult to wipe out. I don't think 1 escort with...
Forum: Space Empires: IV & V March 8th, 2002, 11:50 PM
Replies: 23
Views: 3,494
Posted By Rlaney
Re: shipyard graphics

Thank you very much Imperator. That helps me quite a bit. I'm puttin a "unique ancient orbital construction facility" into the game. Just got find enough ruins now to see if it pops up. Anybody...
Forum: Space Empires: IV & V March 8th, 2002, 10:32 AM
Replies: 23
Views: 3,494
Posted By Rlaney
Re: shipyard graphics

Actually Impererator, I kinda like that one. I found the actual one at the Devils...whatever site but I think I like the other one better. Got a mini of it? I guess I could really put my brain to...
Forum: Space Empires: IV & V March 8th, 2002, 03:49 AM
Replies: 23
Views: 3,494
Posted By Rlaney
Re: shipyard graphics

I don't think you have it Atrocities...where do you think I got most of the stuff I already have (great site btw). I checked the modpacks but can't find it anywhere. I know I've seen it somewhere...
Forum: Space Empires: IV & V March 8th, 2002, 01:25 AM
Replies: 23
Views: 3,494
Posted By Rlaney
shipyard graphics

Anybody got a graphic of the drydock/shipyard from Star Trek? I mean the one that looks like a large girder structure. I'm trying to put orbital shipyards into the game and I want a picture other...
Forum: Space Empires: IV & V January 28th, 2002, 05:37 AM
Replies: 9
Views: 1,890
Posted By Rlaney
Re: AI Invasions? How?

Hey guys, I noticed that on some of the custom races I've downloaded there are more than one entry for some items per state in the contruction_vehicles.txt file. (i.e. multiple entries for troops...
Forum: Space Empires: IV & V January 27th, 2002, 05:20 AM
Replies: 9
Views: 1,890
Posted By Rlaney
Re: AI Invasions? How?

Another question. Are unique techs anywhere other than the tech area? If I put a tech in the techarea.txt file and give it a new variable for unique will it crop up occasionally on ruins planets or...
Forum: Space Empires: IV & V January 25th, 2002, 07:26 PM
Replies: 9
Views: 1,890
Posted By Rlaney
Re: AI Invasions? How?

One other thing. I don't know if it is in the ai settings or not but they keep sending ships with weapons that are now non planet targeting at my worlds. Is this fixable? Possibly if I give them...
Forum: Space Empires: IV & V January 25th, 2002, 06:56 PM
Replies: 9
Views: 1,890
Posted By Rlaney
Re: AI Invasions? How?

ok, here are some of the things I have done. I'd appreciate any input. to make glassing planets more difficult I made it so that most weapons cannot target planets, unfortunately this means that...
Forum: Space Empires: IV & V January 24th, 2002, 11:58 PM
Replies: 9
Views: 1,890
Posted By Rlaney
AI Invasions? How?

Ok, I need some help here. What files do i need to edit to make the ai actually try to invade a planet rather than throwing ships at it. If you can please be specific because I haven't ever messed...
Showing results 26 to 44 of 44

 
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