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Showing results 26 to 48 of 48
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Posts Made By:
Jamorobo
Forum:
Space Empires: IV & V
September 17th, 2002, 11:38 PM
Replies:
5,004
Babylon 5 Mod
Views:
562,202
Posted By
Jamorobo
Re: Babylon 5 Mod
naa USA is about 5 hours behind the uk so it's 5:30 on the east coast, therefore they should be getting back from work (The word "work" is sooo misleading) ...
Forum:
Space Empires: IV & V
September 17th, 2002, 11:00 PM
Replies:
5,004
Babylon 5 Mod
Views:
562,202
Posted By
Jamorobo
Re: Babylon 5 Mod
<font size="2" face="Verdana, Helvetica, sans-serif">Well The Challenger space shuttles windscreen was cracked in 1982 by a 0.02mm piece of paint, of course it was traveling at 32,000 kph. So a pea...
Forum:
Space Empires: IV & V
September 16th, 2002, 05:53 PM
Replies:
5,004
Babylon 5 Mod
Views:
562,202
Posted By
Jamorobo
Re: Babylon 5 Mod
<font size="2" face="Verdana, Helvetica, sans-serif">Well on my first colonys (this is for planets that are the same apmospher as u) i allways build a Space yard first, it allows you to build the...
Forum:
Space Empires: IV & V
September 12th, 2002, 09:24 PM
Replies:
5,004
Babylon 5 Mod
Views:
562,202
Posted By
Jamorobo
Re: Babylon 5 Mod
<font size="2" face="Verdana, Helvetica, sans-serif">Ok well i've only had the game 1yr and STILL didn't know that! I thought that the comp bonus was how much racial points the random comp players...
Forum:
Space Empires: IV & V
September 12th, 2002, 08:07 PM
Replies:
5,004
Babylon 5 Mod
Views:
562,202
Posted By
Jamorobo
Re: Babylon 5 Mod
I've just started a new B5 game as Earth Alliance and at around turn 29 i decided to save it, then looked at the narns just to check how the ai was doing by making them playable and then getting...
Forum:
Space Empires: IV & V
September 11th, 2002, 09:21 PM
Replies:
5,004
Babylon 5 Mod
Views:
562,202
Posted By
Jamorobo
Re: Babylon 5 Mod
The new Ai update of pathfinders AI seems to have a problem..
Both minbari and narn are having problems with "Antimatter Utilization" tech Saying the value is incorrect.
This is also happening...
Forum:
Space Empires: IV & V
September 10th, 2002, 10:54 PM
Replies:
5,004
Babylon 5 Mod
Views:
562,202
Posted By
Jamorobo
Re: Babylon 5 Mod
<font size="2" face="Verdana, Helvetica, sans-serif">Well Val now your here, any updates for the mod? http://forum.shrapnelgames.com/images/icons/icon12.gif *HINT* *HINT*
Any NEW mod updates?...
Forum:
Space Empires: IV & V
August 31st, 2002, 01:53 AM
Replies:
5,004
Babylon 5 Mod
Views:
562,202
Posted By
Jamorobo
Re: Babylon 5 Mod
About how long it takes....
A planet with 4mill ppl on it will take 14.0 yrs to make a space yard.
A planet with 254mill ppl on it will take 7.0 yrs to make a space yard.
that 250mill was...
Forum:
Space Empires: IV & V
August 31st, 2002, 01:47 AM
Replies:
5,004
Babylon 5 Mod
Views:
562,202
Posted By
Jamorobo
Re: Babylon 5 Mod
I've found that Manufactoring hubs and Colony/homeworld hubs are the worse thing you could put on a planet with lots of slots as you can only have 1 space yard on a planet and the above count as one...
Forum:
Space Empires: IV & V
August 31st, 2002, 12:47 AM
Replies:
5,004
Babylon 5 Mod
Views:
562,202
Posted By
Jamorobo
Re: Babylon 5 Mod
well shields appear in ALL of your new (BETA) ai research files
Firstly....
AI State := Exploration, Infrastructure, Prepare for Attack, Attack, Secure Holdings After...
Forum:
Space Empires: IV & V
August 31st, 2002, 12:11 AM
Replies:
5,004
Babylon 5 Mod
Views:
562,202
Posted By
Jamorobo
Re: Babylon 5 Mod
Pathfinder: Have you removed Shields from the Ai research list in the latest ai files for each race and default? I't's just i checked the minbari computer opponent in my latest game after adding your...
Forum:
Space Empires: IV & V
August 29th, 2002, 07:55 PM
Replies:
5,004
Babylon 5 Mod
Views:
562,202
Posted By
Jamorobo
Re: Babylon 5 Mod
Well the b5 mod isn't made for se4 gold, only for normal se4 ( someone could tell u how to change the files to gold Version )
Also what Version of gold r u using as more probs might of been...
Forum:
Space Empires: IV & V
August 20th, 2002, 01:47 AM
Replies:
5,004
Babylon 5 Mod
Views:
562,202
Posted By
Jamorobo
Re: Babylon 5 Mod
I've had a look on b5 tech site and this is what i've found....
Omega class Destroyer ( Battle cruser in se4 )
Unfortunatly you can't have all these weapons on a BC in se4 as is comes to...
Forum:
Space Empires: IV & V
August 19th, 2002, 01:43 AM
Replies:
5,004
Babylon 5 Mod
Views:
562,202
Posted By
Jamorobo
Re: Babylon 5 Mod
What main weapons do you choose as Earth alliance. I mainly use Heavy and medium Lasers, they are definatly worth having to research physics 2. they seem to be the best weapons EA can get even though...
Forum:
Space Empires: IV & V
August 18th, 2002, 11:10 PM
Replies:
5,004
Babylon 5 Mod
Views:
562,202
Posted By
Jamorobo
Re: Babylon 5 Mod
Didn't val say Last week that he was working on the vorlon weapons and race-specific non-weapon components eg, types of sensors only the shadows can get etc. ( this is not what he said but u get the...
Forum:
Space Empires: IV & V
August 18th, 2002, 02:39 PM
Replies:
5,004
Babylon 5 Mod
Views:
562,202
Posted By
Jamorobo
Re: Babylon 5 Mod
yes minbari do have jump drive/ gate tech, their jump drive genarator is also smaller than earth and centuri jumpdrives as they have them in white star, ships which are small compared to the...
Forum:
Space Empires: IV & V
August 18th, 2002, 01:14 AM
Replies:
5,004
Babylon 5 Mod
Views:
562,202
Posted By
Jamorobo
Re: Babylon 5 Mod
your playing Gold Version of the mod. The mod is mainly designed for normal se4 not gold, although a gold Version has been made. The latest non-gold Version is .30 where the latest gold Version i...
Forum:
Space Empires: IV & V
August 14th, 2002, 01:11 AM
Replies:
5,004
Babylon 5 Mod
Views:
562,202
Posted By
Jamorobo
Re: Babylon 5 Mod
I've found a bug, If you research jump gate tech lev 1 you get level 1 jump gate and level 4 jump gate!
Forum:
Space Empires: IV & V
August 13th, 2002, 05:57 PM
Replies:
5,004
Babylon 5 Mod
Views:
562,202
Posted By
Jamorobo
Re: Babylon 5 Mod
Hi, i'm wondering if the ai can use jump gate tech if it gets it's hands on it, eg. would it use a jump drive to get to another sector or would it just move normaly?
You probibly have discused...
Forum:
Space Empires: IV & V
August 10th, 2002, 01:03 AM
Replies:
5,004
Babylon 5 Mod
Views:
562,202
Posted By
Jamorobo
Re: Babylon 5 Mod
Well if simon is not going to be Belt alliance, i will. if not i might try the raiders, even if they are crap http://forum.shrapnelgames.com/images/icons/icon7.gif
The incorrect reload rates...
Forum:
Space Empires: IV & V
August 7th, 2002, 09:14 PM
Replies:
5,004
Babylon 5 Mod
Views:
562,202
Posted By
Jamorobo
Re: Babylon 5 Mod
I've just borrowed normal se4 off a friend so i now can play the mod, First impressions are good, i've just had a few hours on a quickstart game as i didn't want to faf around with the races in a new...
Forum:
Space Empires: IV & V
August 7th, 2002, 10:43 AM
Replies:
5,004
Babylon 5 Mod
Views:
562,202
Posted By
Jamorobo
Re: Babylon 5 Mod
Pathfinder: thanks, the latest b5 mod gold files i can find is (1.49.29), which is 1 Version below the latest non-gold Version (1.49.30). this if anyone wants to know is in the "New scenirio/ mod...
Forum:
Space Empires: IV & V
August 7th, 2002, 12:05 AM
Replies:
5,004
Babylon 5 Mod
Views:
562,202
Posted By
Jamorobo
Re: Babylon 5 Mod
Hello, this is my first post, and i've had SE4 gold for only a day now so bare with me... http://forum.shrapnelgames.com/images/icons/icon7.gif
Anyway, i have been following this thred for some...
Showing results 26 to 48 of 48
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