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Search: Posts Made By: Warlord Adamus
Forum: Space Empires: IV & V December 14th, 2000, 07:26 PM
Replies: 158
Views: 25,059
Posted By Warlord Adamus
Re: Up to date beta patch info..

I think this is just a general misconception more than anything. I'm assuming Freyland is pointing to the long list of fixes/improvements and wonders why this wasn't already done before release....
Forum: Space Empires: IV & V December 12th, 2000, 06:09 PM
Replies: 6
Views: 1,579
Posted By Warlord Adamus
Re: What about weaponmounts for things other than weapons?

Yep I asked for that when weapon mounts were first introduced. Shield and armor mounts would be nice. Engine mounts might require the current engine be done differently though.
Forum: Space Empires: IV & V December 9th, 2000, 02:00 AM
Replies: 14
Views: 2,327
Posted By Warlord Adamus
Re: AI must be patched!

"Were those .emp files created using the patched Version? "

Yep. And all the unused points caused by those cost changes were spent appropriately.
Forum: Space Empires: IV & V December 9th, 2000, 01:20 AM
Replies: 11
Views: 2,417
Posted By Warlord Adamus
Re: Be patient!

Talenn I agree, I think if MM consisted of more than 2 people you'd see them post more. Also if you're interested you should also see these options coming. I think it's ok to post because these were...
Forum: Space Empires: IV & V December 9th, 2000, 12:51 AM
Replies: 11
Views: 2,417
Posted By Warlord Adamus
Re: Be patient!

Yep, and MM has worked significantly on the AI and multiplay options since the Last player patch. Just sit back and relax, do some mods if the AI isn't challenging enough. The beta has been going on...
Forum: Space Empires: IV & V December 9th, 2000, 12:45 AM
Replies: 14
Views: 2,327
Posted By Warlord Adamus
Re: AI must be patched!

"But actually, making an AI 'Bloodthirsty' as a Happiness type just seems to screw it up. It still doenst respond and it just has unhappy colonies instead. I experimented with that when I first had...
Forum: Space Empires: IV & V December 8th, 2000, 11:24 PM
Replies: 14
Views: 2,327
Posted By Warlord Adamus
Re: AI must be patched!

Talenn- Bloodthirsty is a happiness type and does have a big effect in the game.
Forum: Space Empires: IV & V December 8th, 2000, 12:09 AM
Replies: 93
Views: 12,144
Posted By Warlord Adamus
Re: Compiled Questions/Bug List/Wish List

Arc-That's how it was a while back. Problem was people were building bases, ships, and mines on the move, it was kinda silly. I'm not sure if the code could be manipulated to only build units on the...
Forum: Space Empires: IV & V December 7th, 2000, 12:17 AM
Replies: 6
Views: 1,933
Posted By Warlord Adamus
Re: AI criteria for setting colony type

Seawolf- It isn't a fluff item. The colony type is used by the AI to determine how the AI/ministers build on that planet. Infact they already are the 'template'for facilities that get built so I'm...
Forum: Space Empires: IV & V December 5th, 2000, 07:35 AM
Replies: 19
Views: 3,734
Posted By Warlord Adamus
Re: Next Patch?

Danny-That's an easy one. I posted the problem around the very first days of release. Anytime you go over 254 systems max you get weird results. I know it says 255 is the max but if you want to...
Forum: Space Empires: IV & V December 5th, 2000, 03:35 AM
Replies: 19
Views: 3,734
Posted By Warlord Adamus
Re: Next Patch?

Danny how are you getting range check errors ? What happens ? In the beta i've only gotten them under very specific circumstances so maybe it is something you can avoid. By the way, MM did 17(!)...
Forum: Space Empires: IV & V December 4th, 2000, 03:29 PM
Replies: 4
Views: 1,832
Posted By Warlord Adamus
Re: SE4 Review

I don't think that reviewer was all that good COOL, though a weak manual is probably the cause.
Forum: Space Empires: IV & V December 3rd, 2000, 04:11 AM
Replies: 1
Views: 964
Posted By Warlord Adamus
Forum: Space Empires: IV & V December 2nd, 2000, 01:45 PM
Replies: 4
Views: 1,832
Posted By Warlord Adamus
SE4 Review

Here's a pretty good review, I'm not sure if this has been already posted or not. With the exception of the graphics, I think the things the reviewer mentioned shows what needs to be worked on.
...
Forum: Space Empires: IV & V November 26th, 2000, 01:58 AM
Replies: 2
Views: 1,329
Posted By Warlord Adamus
Re: Playable races

Sorry, .emp files go in the se4/empires directory. The .txt files go in the se4/pictures/races/whichever folder, the Last corresponding to the specific race.
Forum: Space Empires: IV & V November 25th, 2000, 10:52 AM
Replies: 2
Views: 1,329
Posted By Warlord Adamus
Playable races

Here are the missing .emp files for the rest of the races. They are set for the default 2k point start, un-used points are now spent correctly, and bloodthirsty and neutral happiness types are now...
Forum: Space Empires: IV & V November 21st, 2000, 06:11 AM
Replies: 36
Views: 6,021
Posted By Warlord Adamus
Re: Major Modification

Hmm...so you're going to model each ship design and save them so they are selectable by the player ? How are you going to model tech advances, by having incompatible components until each tech on the...
Forum: Space Empires: IV & V November 21st, 2000, 05:47 AM
Replies: 5
Views: 1,879
Posted By Warlord Adamus
Re: The Peasants are revolting

"Also I have been told to leave a fleet of 10 or more ships over the planet. Not sure if that works though."

Yes, it works. Here are the lines that make it work, located in the happiness.txt file....
Forum: Space Empires: IV & V November 20th, 2000, 09:42 PM
Replies: 36
Views: 6,021
Posted By Warlord Adamus
Re: Major Modification

http://www.movie-trailers.com/weber/Honorpedia/honorpedia.html
Forum: Space Empires: IV & V November 18th, 2000, 03:04 PM
Replies: 36
Views: 6,021
Posted By Warlord Adamus
Re: Major Modification

"Now I'd like to not only make changes to the rules, but also add in pictures for the two new "races". "

I think the tech would be pretty easy to do. Cut out just about every field besides Missile...
Forum: Space Empires: IV & V November 17th, 2000, 05:23 PM
Replies: 9
Views: 1,959
Posted By Warlord Adamus
Re: All My Friends

"And this option can be shutoff. FYI MM is fixing this as we speak."

Seawolf- If he grew to 150% larger (score-wise) of the next best empire then he just triggered the Mega evil AI. MM isn't...
Forum: Space Empires: IV & V November 17th, 2000, 05:01 PM
Replies: 29
Views: 4,226
Posted By Warlord Adamus
Re: No AI Minesweepers???????!!!!!

"I like to play "wargames" (i´m interested in military things/history - it´s my hobby, so Combat Mission is for me the hit of the year. "

An excellent game which is totally free is Steel Panthers:...
Forum: Space Empires: IV & V November 17th, 2000, 02:55 AM
Replies: 10
Views: 3,959
Posted By Warlord Adamus
Re: Shielded fighter tactics, a new secret weapon???

Better yet, use shields on all your fighters.
Forum: Space Empires: IV & V November 16th, 2000, 09:41 PM
Replies: 10
Views: 3,959
Posted By Warlord Adamus
Re: Shielded fighter tactics, a new secret weapon???

Also in the latest Version fighters and Point defense have been reworked heavily so that fighters are more survivable.
Forum: Space Empires: IV & V November 16th, 2000, 08:58 PM
Replies: 18
Views: 3,990
Posted By Warlord Adamus
Re: How do you stop Rioting?

Move a fleet in the system (10 ships or more) to speed up the process. If you want a certain planet to quit rioting, move the fleet directly over that planet.
Showing results 26 to 50 of 56

 
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