The Official e-Store of Shrapnel Games
This Month's Specials
Raging Tiger- Save $9.00
The Star and the Crescent- Save $9.00
 
 
Home
Our Games
Our Store
News
Customer Support
World War II! The 2024 winSPWW2 Upgrade Patch is In!
Tanks! The 2023 winSPWW2 and winSPMBT Upgrade Patches are In!
We've Got Your Six! The 2022 winSPWW2 and winSPMBT Upgrade Patches are In!
Bravo Zulu! The 2021 winSPWW2 and winSPMBT Upgrade Patches are In!
Hey Joe! The 2020 winSPWW2 and winSPMBT Upgrade Patches are Here!
The winSPWW2 Patch is Here!
Way to go Camo Workshop!
.com.unity Forums
>
Search Forums
Search Results
User Name
Remember Me?
Password
Register
Forum Rules
Chat
All Albums
FAQ
Members List
Today's Posts
Search
Search Forums
Show Threads
Show Posts
Tag Search
Advanced Search
Find All Thanked Posts
Go to Page...
Page 2 of 3
<
1
2
3
>
Showing results 26 to 50 of 56
Search took
0.00
seconds; generated 84 minute(s) ago.
Search:
Posts Made By:
Warlord Adamus
Forum:
Space Empires: IV & V
December 14th, 2000, 07:26 PM
Replies:
158
Up to date beta patch info..
Views:
25,059
Posted By
Warlord Adamus
Re: Up to date beta patch info..
I think this is just a general misconception more than anything. I'm assuming Freyland is pointing to the long list of fixes/improvements and wonders why this wasn't already done before release....
Forum:
Space Empires: IV & V
December 12th, 2000, 06:09 PM
Replies:
6
What about weaponmounts for things other than weapons?
Views:
1,579
Posted By
Warlord Adamus
Re: What about weaponmounts for things other than weapons?
Yep I asked for that when weapon mounts were first introduced. Shield and armor mounts would be nice. Engine mounts might require the current engine be done differently though.
Forum:
Space Empires: IV & V
December 9th, 2000, 02:00 AM
Replies:
14
AI must be patched!
Views:
2,327
Posted By
Warlord Adamus
Re: AI must be patched!
"Were those .emp files created using the patched Version? "
Yep. And all the unused points caused by those cost changes were spent appropriately.
Forum:
Space Empires: IV & V
December 9th, 2000, 01:20 AM
Replies:
11
Be patient!
Views:
2,417
Posted By
Warlord Adamus
Re: Be patient!
Talenn I agree, I think if MM consisted of more than 2 people you'd see them post more. Also if you're interested you should also see these options coming. I think it's ok to post because these were...
Forum:
Space Empires: IV & V
December 9th, 2000, 12:51 AM
Replies:
11
Be patient!
Views:
2,417
Posted By
Warlord Adamus
Re: Be patient!
Yep, and MM has worked significantly on the AI and multiplay options since the Last player patch. Just sit back and relax, do some mods if the AI isn't challenging enough. The beta has been going on...
Forum:
Space Empires: IV & V
December 9th, 2000, 12:45 AM
Replies:
14
AI must be patched!
Views:
2,327
Posted By
Warlord Adamus
Re: AI must be patched!
"But actually, making an AI 'Bloodthirsty' as a Happiness type just seems to screw it up. It still doenst respond and it just has unhappy colonies instead. I experimented with that when I first had...
Forum:
Space Empires: IV & V
December 8th, 2000, 11:24 PM
Replies:
14
AI must be patched!
Views:
2,327
Posted By
Warlord Adamus
Re: AI must be patched!
Talenn- Bloodthirsty is a happiness type and does have a big effect in the game.
Forum:
Space Empires: IV & V
December 8th, 2000, 12:09 AM
Replies:
93
Compiled Questions/Bug List/Wish List
Views:
12,144
Posted By
Warlord Adamus
Re: Compiled Questions/Bug List/Wish List
Arc-That's how it was a while back. Problem was people were building bases, ships, and mines on the move, it was kinda silly. I'm not sure if the code could be manipulated to only build units on the...
Forum:
Space Empires: IV & V
December 7th, 2000, 12:17 AM
Replies:
6
AI criteria for setting colony type
Views:
1,933
Posted By
Warlord Adamus
Re: AI criteria for setting colony type
Seawolf- It isn't a fluff item. The colony type is used by the AI to determine how the AI/ministers build on that planet. Infact they already are the 'template'for facilities that get built so I'm...
Forum:
Space Empires: IV & V
December 5th, 2000, 07:35 AM
Replies:
19
Next Patch?
Views:
3,734
Posted By
Warlord Adamus
Re: Next Patch?
Danny-That's an easy one. I posted the problem around the very first days of release. Anytime you go over 254 systems max you get weird results. I know it says 255 is the max but if you want to...
Forum:
Space Empires: IV & V
December 5th, 2000, 03:35 AM
Replies:
19
Next Patch?
Views:
3,734
Posted By
Warlord Adamus
Re: Next Patch?
Danny how are you getting range check errors ? What happens ? In the beta i've only gotten them under very specific circumstances so maybe it is something you can avoid. By the way, MM did 17(!)...
Forum:
Space Empires: IV & V
December 4th, 2000, 03:29 PM
Replies:
4
SE4 Review
Views:
1,832
Posted By
Warlord Adamus
Re: SE4 Review
I don't think that reviewer was all that good COOL, though a weak manual is probably the cause.
Forum:
Space Empires: IV & V
December 3rd, 2000, 04:11 AM
Replies:
1
Space Yard Ships and Moving
Views:
964
Posted By
Warlord Adamus
Re: Space Yard Ships and Moving
No.
Forum:
Space Empires: IV & V
December 2nd, 2000, 01:45 PM
Replies:
4
SE4 Review
Views:
1,832
Posted By
Warlord Adamus
SE4 Review
Here's a pretty good review, I'm not sure if this has been already posted or not. With the exception of the graphics, I think the things the reviewer mentioned shows what needs to be worked on.
...
Forum:
Space Empires: IV & V
November 26th, 2000, 01:58 AM
Replies:
2
Playable races
Views:
1,329
Posted By
Warlord Adamus
Re: Playable races
Sorry, .emp files go in the se4/empires directory. The .txt files go in the se4/pictures/races/whichever folder, the Last corresponding to the specific race.
Forum:
Space Empires: IV & V
November 25th, 2000, 10:52 AM
Replies:
2
Playable races
Views:
1,329
Posted By
Warlord Adamus
Playable races
Here are the missing .emp files for the rest of the races. They are set for the default 2k point start, un-used points are now spent correctly, and bloodthirsty and neutral happiness types are now...
Forum:
Space Empires: IV & V
November 21st, 2000, 06:11 AM
Replies:
36
Major Modification
Views:
6,021
Posted By
Warlord Adamus
Re: Major Modification
Hmm...so you're going to model each ship design and save them so they are selectable by the player ? How are you going to model tech advances, by having incompatible components until each tech on the...
Forum:
Space Empires: IV & V
November 21st, 2000, 05:47 AM
Replies:
5
The Peasants are revolting
Views:
1,879
Posted By
Warlord Adamus
Re: The Peasants are revolting
"Also I have been told to leave a fleet of 10 or more ships over the planet. Not sure if that works though."
Yes, it works. Here are the lines that make it work, located in the happiness.txt file....
Forum:
Space Empires: IV & V
November 20th, 2000, 09:42 PM
Replies:
36
Major Modification
Views:
6,021
Posted By
Warlord Adamus
Re: Major Modification
http://www.movie-trailers.com/weber/Honorpedia/honorpedia.html
Forum:
Space Empires: IV & V
November 18th, 2000, 03:04 PM
Replies:
36
Major Modification
Views:
6,021
Posted By
Warlord Adamus
Re: Major Modification
"Now I'd like to not only make changes to the rules, but also add in pictures for the two new "races". "
I think the tech would be pretty easy to do. Cut out just about every field besides Missile...
Forum:
Space Empires: IV & V
November 17th, 2000, 05:23 PM
Replies:
9
All My Friends
Views:
1,959
Posted By
Warlord Adamus
Re: All My Friends
"And this option can be shutoff. FYI MM is fixing this as we speak."
Seawolf- If he grew to 150% larger (score-wise) of the next best empire then he just triggered the Mega evil AI. MM isn't...
Forum:
Space Empires: IV & V
November 17th, 2000, 05:01 PM
Replies:
29
No AI Minesweepers???????!!!!!
Views:
4,226
Posted By
Warlord Adamus
Re: No AI Minesweepers???????!!!!!
"I like to play "wargames" (i´m interested in military things/history - it´s my hobby, so Combat Mission is for me the hit of the year. "
An excellent game which is totally free is Steel Panthers:...
Forum:
Space Empires: IV & V
November 17th, 2000, 02:55 AM
Replies:
10
Shielded fighter tactics, a new secret weapon???
Views:
3,959
Posted By
Warlord Adamus
Re: Shielded fighter tactics, a new secret weapon???
Better yet, use shields on all your fighters.
Forum:
Space Empires: IV & V
November 16th, 2000, 09:41 PM
Replies:
10
Shielded fighter tactics, a new secret weapon???
Views:
3,959
Posted By
Warlord Adamus
Re: Shielded fighter tactics, a new secret weapon???
Also in the latest Version fighters and Point defense have been reworked heavily so that fighters are more survivable.
Forum:
Space Empires: IV & V
November 16th, 2000, 08:58 PM
Replies:
18
How do you stop Rioting?
Views:
3,990
Posted By
Warlord Adamus
Re: How do you stop Rioting?
Move a fleet in the system (10 ships or more) to speed up the process. If you want a certain planet to quit rioting, move the fleet directly over that planet.
Showing results 26 to 50 of 56
Page 2 of 3
<
1
2
3
>
Forum Jump
User Control Panel
Private Messages
Subscriptions
Who's Online
Search Forums
Forums Home
Shrapnel Development
All American: The 82nd Airborne in Normandy
101: The Airborne Invasion of Normandy
After Action Reports
Opponents Wanted
Scenarios and Mods
Shrapnel Community
Press Releases
Air Assault Task Force
Air Command 3.0
All American
Approaching Infinity
Armored Task Force
Battle Group Commander
BCT Commander
BRAINPIPE
Bronze
Data Jammers
Dominions 3
Eat Electric Death
ETO
The Falklands War: 1982
ForeSight
Galley Battles
Raging Tiger
Remote Assault
Salvo!
Scallywag
Space HoRSE
The Star and the Crescent
Total Eclipse
War Plan Pacific
Weird Worlds
winSPMBT
winSPWW2
World Supremacy
Shrapnel General
The Honorably Discharged
Coliseum
Dungeon Odyssey
Interstellar Trader 2
Land of Legends
LockNLoad: The Forgotten Heroes
Thunder Pack Platinum
Intel Forum Bar & Grill
Space Empires: IV & V
SEIV
SEIV After Action Reports
Space Empires: IV Classic Threads (Newbie FAQS)
SEIV Opponents Wanted
SEIV Scenarios and Mods
SEV After Action Reports
SEV Modders Knowledge Base
SEV Opponents Wanted
SEV Scenarios and Mods
Space Empires: Starfury
Starfury After Action Reports
Starfury Scenarios and Mods
The Camo Workshop
WinSPMBT
After Action Reports
Campaigns, Scenarios & Maps
Opponents Wanted
TO&Es
Mods
Vietnam Campaign Project
WinSPWW2
After Action Reports
Campaigns, Scenarios & Maps
Opponents Wanted
TO&Es
Mods
Chronic Reality
Scallywag: In the Lair of the Medusa
Digital Eel
Eat Electric Death!
Weird Worlds: Return to Infinite Space
After Action Reports
Scenarios and Mods
BRAINPIPE: A Plunge to Unhumanity
Data Jammers: FastForward
Free Games by Digital Eel
Disrupted Gears
Total Eclipse
Game Mastery
House Rules
Forum Games
Players Sought
Dreamspike Studios
Bronze
After Action Reports
Maps and More
GilliGames
Space HoRSE
After Action Reports
Opponents Wanted
Scenarios and Mods
Ibology
Approaching Infinity
After Action Reports
Scenarios and Mods
Illwinter Game Design
Conquest of Elysium II
Dominions 2: The Ascension Wars
Multiplayer & AARs
Scenarios, Maps & Mods
Dominions 3: The Awakening
Multiplayer and AARs
Scenarios, Maps and Mods
Joe's Games
Air Command 3.0
After Action Reports
Scenarios and Mods
KE Studios
War Plan Pacific
After Action Reports
Opponents Wanted
Scenarios and Mods
Malfador Machinations
World Supremacy
After Action Reports
Opponents Wanted
Mods and Scenarios
ProSimCo
BCT, ATF, AATF and Battle Group Commander Series
After Action Reports
Opponents Wanted
Scenarios and Mods
SprueGames
Salvo!
After Action Reports
Scenarios and Mods
Star Legacy Development Group
Star Legacy
All times are GMT -4. The time now is
04:30 AM
.
Contact Us
-
Shrapnel Games
-
Archive
-
Top
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.