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Search: Posts Made By: Ace_Garp
Forum: Scenarios and Mods April 10th, 2007, 09:51 PM
Replies: 130
Views: 70,463
Posted By Ace_Garp
Re: Mod: Even Weirder Worlds 0.85

Cool!
I've amended the Mod List thread to point to this latest version.
Would this work with the Mac (pre-ravian release), or does it use anything from the last windows update?
I'll go ahead and...
Forum: Scenarios and Mods March 29th, 2007, 02:44 PM
Replies: 5
Views: 3,004
Posted By Ace_Garp
Re: Even Weirder Worlds 0.80 is HERE

Nice!
Added it to my Mod List Thread.
Can't play it yet though, as I use a Mac, so don't have the latest WW update :-(
Forum: Weird Worlds: Return to Infinite Space March 26th, 2007, 02:37 PM
Replies: 13
Views: 8,353
Posted By Ace_Garp
Re: Mac update- when?

Thanks for the reply ;-)
Glad to know that us Mac users haven't been abandoned then.
It's the smaller guys like Digital Eel, Introversion and others who are making the only interesting games at the...
Forum: Weird Worlds: Return to Infinite Space March 24th, 2007, 10:53 AM
Replies: 13
Views: 8,353
Posted By Ace_Garp
Re: Mac update- when?

Still waiting . . .

Please Digital Eel, at least let us know if the update is ever going to appear on the Mac. We've been patiently waiting for over 3 1/2 months now.

Or have we 'other OS...
Forum: Weird Worlds: Return to Infinite Space March 1st, 2007, 07:50 PM
Replies: 4
Views: 5,140
Posted By Ace_Garp
Re: Insects ruined my game

At least you get to even see those insects, unlike us Mac users ;-)
Forum: Weird Worlds: Return to Infinite Space March 1st, 2007, 07:49 PM
Replies: 7
Views: 5,943
Posted By Ace_Garp
Re: WW = 15-minutes game?!

I've got a copy of Ur-Quan Masters, and quite enoyed the little I played with it.
Kept being killed by some crystal looking things while in deep space.
They were annoying :-(
Might have to have...
Forum: Scenarios and Mods February 25th, 2007, 06:18 PM
Replies: 26
Views: 34,121
Posted By Ace_Garp
Re: Mod List thread?

Added new link for Special Ops Mod.
Hope this is OK prometheus if you're out there.
Forum: Scenarios and Mods February 25th, 2007, 06:17 PM
Replies: 3
Views: 2,514
Posted By Ace_Garp
Re: WW Mod: Special Ops mission

Replied to your other post in the main forum page ;-)

http://www.shrapnelcommunity.com/threads/download.php?Number=499243

Also updated my Mod List thread.
Forum: Weird Worlds: Return to Infinite Space February 25th, 2007, 06:13 PM
Replies: 2
Views: 3,961
Posted By Ace_Garp
Re: Special Ops Mod

OK, I've attached a zipped copy here.
Hope Prometheus doesn't mind about this, but it seems there's no current way to get it.
Just waiting for the Mac update for Weird Worlds now.
Come on Digital...
Forum: Weird Worlds: Return to Infinite Space January 29th, 2007, 08:49 PM
Replies: 13
Views: 8,353
Posted By Ace_Garp
Re: Mac update- when?

Last I heard was that they were having some sound issues with the Mac update.
I suppose when it's ready, we'll find out about it.
I'm itching to play some of the newer mods, not to mention see the...
Forum: Scenarios and Mods January 3rd, 2007, 03:54 PM
Replies: 94
Views: 70,647
Posted By Ace_Garp
Re: Updated mod: The Babylon Project

This sounds like a great Mod - but just one question.
Does it use any of the new content / features from WW 1.2 ?
I use a Mac, and the latest update isn't (yet) available.
I can't tell just by...
Forum: Scenarios and Mods December 19th, 2006, 04:37 PM
Replies: 3
Views: 2,822
Posted By Ace_Garp
Re: Suggestion: (Open) Content Database

I think this is a fine idea!
Anything to help spur along more mods.
I've had loads of little ideas for things (events mainly), but a mod made up just of extra events may be overdoing it a little,...
Forum: Scenarios and Mods December 16th, 2006, 07:28 PM
Replies: 26
Views: 34,121
Posted By Ace_Garp
Re: Mod List thread?

Cheers flap.
The link did work when I compiled the list, but does seem to be down now.
I've left it there in case Prometheus puts it back up.
(His whole site seems to down though).
Anybody know...
Forum: Weird Worlds: Return to Infinite Space December 16th, 2006, 07:21 PM
Replies: 7
Views: 5,943
Posted By Ace_Garp
Re: WW = 15-minutes game?!

For a 15 - 30 minute long game, I think that Weird Worlds is 'almost' faultless.
Could just do with a few more things to discover to really get the feeling of almost infinite space.

Can you...
Forum: Weird Worlds: Return to Infinite Space December 8th, 2006, 03:19 PM
Replies: 7
Views: 5,081
Posted By Ace_Garp
Re: Improving fun in combat

Nice ideas!
Currently, the combat system seems to be dominated too much by the "Biggest guns win!" idea.
There doesn't seem to be much that good tactics/strategy can do to influence the outcome of...
Forum: Scenarios and Mods December 7th, 2006, 06:49 PM
Replies: 26
Views: 34,121
Posted By Ace_Garp
Re: Mod List thread?

Thanks for the reply.
I might try to keep this list up to date then.
Things to do for this weekend: -

I'll amend the names to those in the Mod menu, and try to add links as to where they can be...
Forum: Scenarios and Mods December 7th, 2006, 04:08 PM
Replies: 26
Views: 34,121
Posted By Ace_Garp
Re: Mod List thread?

Anyone?

I just want to know if I've missed any Mods ;-)

p.s. updated the above to include the new babylon project, and the default quest mods.
Forum: Scenarios and Mods December 7th, 2006, 04:00 PM
Replies: 2
Views: 4,097
Posted By Ace_Garp
Re: Mod: choose your main quest!

Nice one!
I was thinking about doing something like this just yesterday, but am still far behind on learning how to Mod this beautiful game. I'll get there . . .
(I can write music though if anyone...
Forum: Weird Worlds: Return to Infinite Space December 6th, 2006, 05:53 PM
Replies: 1
Views: 4,070
Posted By Ace_Garp
Possible Mac audio bug

This may be a Weird Words bug, or it may be an Apple Mac bug, or it may be a bit of both. I don't know! Anyway, this is the report: -

I was playing Weird Worlds (Mizendar Mod), on my PowerBook...
Forum: Scenarios and Mods December 4th, 2006, 10:34 AM
Replies: 26
Views: 34,121
Posted By Ace_Garp
Mod List thread?

Hello all.
Just wondered if it might be a good idea to have a new sticky thread keeping a tab of all known Mods for WW:R2IS.

I've no idea how many mods there are out there, and it would be great...
Forum: Weird Worlds: Return to Infinite Space December 1st, 2006, 12:14 PM
Replies: 1
Views: 3,955
Posted By Ace_Garp
Re: A Suggestion for Random Events

That idea, combined with Weird Worlds as it currently is, pretty much sums up the 'Dream Game' I've had in my head for the last twenty odd years.
Something that really conjures up the feeling of...
Forum: Weird Worlds: Return to Infinite Space November 30th, 2006, 12:11 PM
Replies: 34
Views: 20,868
Posted By Ace_Garp
Re: 10 questions from the devs.

1) What are your favorite features/items/etc. in the game?
I particularly love the random encounters that make you feel like you've discovered something new on an alien world. I still love the...
Forum: Weird Worlds: Return to Infinite Space November 30th, 2006, 03:20 AM
Replies: 5
Views: 5,348
Posted By Ace_Garp
Re: New Weird Worlds Upgrade/Patch For PC

Yay!
More Weird Worlds goodness!

No!
I use a Mac
:-(

Don't make me wait too long, please. (Before Christmas if possible)
Can't wait to see how an already amazing game has improved.
Forum: Weird Worlds: Return to Infinite Space October 19th, 2006, 06:45 PM
Replies: 5
Views: 4,494
Posted By Ace_Garp
Re: Some last questions? Thanks much

An update!
With extra content! (more stuff please)
Now that is indeed music to my ears.

Any idea when it'll be available for the Mac though?
(Yes - there's always a downside)
Forum: Scenarios and Mods September 12th, 2006, 11:39 PM
Replies: 7
Views: 3,226
Posted By Ace_Garp
Re: Looking for a music composer for your mod?

Cool!
Nice tunes.
I posted something - ages ago it seems - asking pretty much the same thing.

Got an offer to do some tunes for someone's game project (which I'm doing), but nothing for any...
Showing results 26 to 50 of 60

 
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