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Showing results 26 to 50 of 55
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Posts Made By:
Blue Lord
Forum:
Space Empires: IV & V
January 16th, 2001, 10:02 PM
Replies:
11
Would it anger B5 fans if..
Views:
2,916
Posted By
Blue Lord
Re: Would it anger B5 fans if..
Ha! "Friendly" Well everybody tries to be friendly in this community, but it's not always succeded. http://www.shrapnelgames.com/ubb/images/icons/icon7.gif Missunderstandings are very ordinary. But...
Forum:
Space Empires: IV & V
January 15th, 2001, 08:16 PM
Replies:
4
Ahh Waiting for Game But I wish
Views:
1,523
Posted By
Blue Lord
Re: Ahh Waiting for Game But I wish
I got it shipped on a friday. So if you havn't recieved you're shipping notifaction yet it might take longer.
Forum:
Space Empires: IV & V
January 15th, 2001, 08:01 PM
Replies:
11
Would it anger B5 fans if..
Views:
2,916
Posted By
Blue Lord
Re: Would it anger B5 fans if..
Why do you ask? It's you're shipset.
I know I guy that wouldn't like it. You should have heard how he went after a guy showed some 3D images he'd made in moray. ...
Forum:
Space Empires: IV & V
January 14th, 2001, 06:47 PM
Replies:
17
I am bummed out
Views:
3,489
Posted By
Blue Lord
Re: I am bummed out
I was showing the game for a friend and I demonstrated the Diplomacy by requesting my strongest foe to surender. To my surprise he did. A nasty tought rised in my head and I demanded surrender of a...
Forum:
Space Empires: IV & V
January 14th, 2001, 06:30 PM
Replies:
9
A Solid Cruiser Design
Views:
2,217
Posted By
Blue Lord
Re: A Solid Cruiser Design
As my daddy said yesterday playing RA2:
"If they kill one of, the others will go too"
This thing is only effective in large bands in superior force. Most cruisers are that.
In the early demo...
Forum:
Space Empires: IV & V
January 13th, 2001, 06:52 PM
Replies:
9
A Solid Cruiser Design
Views:
2,217
Posted By
Blue Lord
Re: A Solid Cruiser Design
This so called "solid crusier" of you'rs seems moree like a support ship to you're missile ships. Would 1 of these cruiser's survive 2 hostile crusiers? I don't think this ship is independant enough.
Forum:
Space Empires: IV & V
January 13th, 2001, 06:24 PM
Replies:
6
Computer Experience vs Crew
Views:
2,132
Posted By
Blue Lord
Re: Computer Experience vs Crew
The first time I played the demo I used master computers alot. Until I made a ceck on the cost of a master computer compared to all components needed on a normal starship.
That's, early game, alot...
Forum:
Space Empires: IV & V
January 13th, 2001, 06:17 PM
Replies:
15
SEIV as OPEN SOURCE?
Views:
3,758
Posted By
Blue Lord
Re: SEIV as OPEN SOURCE?
What!? This isn't just a little bad peice of crappy shareware here. IT'S A GAME!!! A REAL GAME!!! All the modding things you need you get if you BUY THE GAME!!! It's a so called "open system". Like...
Forum:
Space Empires: IV & V
January 7th, 2001, 09:29 PM
Replies:
9
Mod Q: Entry X Planet Per Item
Views:
1,864
Posted By
Blue Lord
Re: Mod Q: Entry X Planet Per Item
0,1
Forum:
Space Empires: IV & V
January 7th, 2001, 09:14 PM
Replies:
28
Oh this is just sick and wrong
Views:
3,794
Posted By
Blue Lord
Re: Oh this is just sick and wrong
Troops are excellent to stop riots. I always use them. They get to stay on the "liberated" world as long as it takes. (usually not that long)
Forum:
Space Empires: IV & V
January 7th, 2001, 09:08 PM
Replies:
6
AI knows trick
Views:
1,649
Posted By
Blue Lord
Re: AI knows trick
The same thing almost happend to me. In the early stage of game, I just colonize and build defensive satellite's. No warship is constructed before the first contact anless their's no contact for the...
Forum:
Space Empires: IV & V
January 4th, 2001, 11:52 PM
Replies:
12
Carrier strike Groups
Views:
4,230
Posted By
Blue Lord
Re: Carrier strike Groups
Noh noh noh noh. You guys are using the wrong numbers here. Image a carrier, filled with 188 large fighters. These have 120 shield point's each, fires electical dishcharge or whatevery they are...
Forum:
Space Empires: IV & V
January 4th, 2001, 11:21 PM
Replies:
2
Government Attributes
Views:
1,251
Posted By
Blue Lord
Re: Government Attributes
(what game have you played; Civ II or SMAC http://www.shrapnelgames.com/ubb/images/icons/icon7.gif )
Forum:
Space Empires: IV & V
December 25th, 2000, 08:47 PM
Replies:
7
Ship Experience?
Views:
1,826
Posted By
Blue Lord
Re: Ship Experience?
Yeap, since my ships mainly use missiles, it didn't take long for me to realize that the more direct fire a ship take's, the more exp. they get. In a missile duel, they mainly don't get experience...
Forum:
Space Empires: IV & V
December 19th, 2000, 08:35 PM
Replies:
8
on the drawing board
Views:
1,644
Posted By
Blue Lord
Re: on the drawing board
1) I've tried making them, but It messed up. The thing is that Boarding Prties don't use weapon range, but missile does.
Forum:
Space Empires: IV & V
December 18th, 2000, 10:31 PM
Replies:
15
Starbases and Satellites useless
Views:
2,481
Posted By
Blue Lord
Re: Starbases and Satellites useless
¨Satellites are good for many things, I'm dropping sensor satellites in EVERY system in the galaxy that I don't control (yet). The are cloaked of courseand are excellent scout Posts since the give...
Forum:
Space Empires: IV & V
October 30th, 2000, 01:55 AM
Replies:
11
How does SEIV compare to SMAC?
Views:
2,544
Posted By
Blue Lord
Re: How does SEIV compare to SMAC?
Strategy as strategy, I like SMAC and I've played it for a long time, but I like SEIV better. So what? I know what game I'll be playing in a week or so... ...
Forum:
Space Empires: IV & V
October 22nd, 2000, 09:15 AM
Replies:
13
ICQ List for Players
Views:
2,742
Posted By
Blue Lord
Re: ICQ List for Players
That's what's so good wiht Icq. You communicate instantly, but not as in AIM, in Icq you can send a message when the person is offline and he will read it when he goes Online. I think you should get...
Forum:
Space Empires: IV & V
October 20th, 2000, 08:29 PM
Replies:
4
No.. _THIS_ is going to sound dumb...
Views:
1,655
Posted By
Blue Lord
Re: No.. _THIS_ is going to sound dumb...
What you probably missed was as Andy/Drew said to load population to the colony ship.
Then, when you have built you're colony DON'T FORGET to build a spaceport in that sustem!!! Without that...
Forum:
Space Empires: IV & V
October 20th, 2000, 07:18 PM
Replies:
16
Satellites and CSMs in 0.99
Views:
3,106
Posted By
Blue Lord
Re: Satellites and CSMs in 0.99
I like the idea of puting Quantum Reactors on satelites. They'd be mobile resupply bases that you just dropp of.
Forum:
Space Empires: IV & V
October 17th, 2000, 09:35 PM
Replies:
13
ICQ List for Players
Views:
2,742
Posted By
Blue Lord
Re: ICQ List for Players
40526065 Blue
I have auto start enabled on it, so it pops up every time I start internet.
Forum:
Space Empires: IV & V
October 16th, 2000, 07:38 PM
Replies:
5
A round of applause for MM and Shrapnel
Views:
1,784
Posted By
Blue Lord
Re: A round of applause for MM and Shrapnel
I LOVE the new AI. I'm battling two races, one of them use Wave motion gun III has primary weapon, neutraliezed by my Capital ship missiles, the other usesheavier sheilding and Psychic Battering...
Forum:
Space Empires: IV & V
October 16th, 2000, 07:01 PM
Replies:
6
Preorder time
Views:
1,654
Posted By
Blue Lord
Preorder time
I'm going to be away in Florida from the 25 october to the 6 November. Se4 is released 1 november. Now, if I buy it when I get home, I'll have to wait, so I'd probbly pre-order.
In the meantime, I...
Forum:
Space Empires: IV & V
October 13th, 2000, 07:02 PM
Replies:
7
Buying decision, not so easy...
Views:
3,911
Posted By
Blue Lord
Re: Buying decision, not so easy...
I don't like playing with the turn limit, wich means that I don't play the SE4 demo that much. But I still think that you should keep the turn limit. Why? Because after playing the 100 turns, and...
Forum:
Space Empires: IV & V
October 12th, 2000, 07:58 PM
Replies:
9
WHERE FROM??
Views:
2,814
Posted By
Blue Lord
Re: WHERE FROM??
I'm going to be away on the 1st november! NOOO!!! I'll have to wait even longer!!!
But if I preorder it would be lying at the mail office for a while. Hmmm
Question: How long does it take to get...
Showing results 26 to 50 of 55
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