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Showing results 26 to 50 of 500
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Posts Made By:
Pocus
Forum:
Space Empires: IV & V
March 29th, 2006, 09:25 AM
Replies:
18
fighters in the early stage
Views:
5,142
Posted By
Pocus
Re: fighters in the early stage
http://phmalacher.free.fr/Divers/romulanshuttle.jpg
Forum:
SEIV Scenarios and Mods
March 29th, 2006, 06:15 AM
Replies:
6
Dark Nova v4.20/4.19a
Views:
6,511
Posted By
Pocus
Re: Dark Nova v4.20/4.19a
no link?
Forum:
Space Empires: IV & V
March 28th, 2006, 12:17 PM
Replies:
16
Question about 'None' atmosphere.
Views:
4,388
Posted By
Pocus
Re: Question about \'None\' atmosphere.
speaking of stars!, we will get stars!-like ship design (slots types) in SE V, which is a very good thing from a strategic reflexion standpoint.
Forum:
Space Empires: IV & V
March 27th, 2006, 08:14 AM
Replies:
18
fighters in the early stage
Views:
5,142
Posted By
Pocus
Re: fighters in the early stage
just build a shuttle with the Fed, and it should works like that. Are they supposed to move only in battle? I can restrict myself to that if so.
BtW i noticed that one third of the races don't...
Forum:
Space Empires: IV & V
March 27th, 2006, 04:16 AM
Replies:
18
fighters in the early stage
Views:
5,142
Posted By
Pocus
Re: fighters in the early stage
There is something that I don't feel right: my ships are still crawling at 2 warps/turn, where as my shuttle are at 16... so basically I can intercept any incoming ship entering my system with a big...
Forum:
Space Empires: IV & V
March 26th, 2006, 03:14 PM
Replies:
18
fighters in the early stage
Views:
5,142
Posted By
Pocus
Re: fighters in the early stage
ok... I just want to loose and get trashed by the AI, that's all.
Forum:
Space Empires: IV & V
March 26th, 2006, 02:01 PM
Replies:
18
fighters in the early stage
Views:
5,142
Posted By
Pocus
Re: fighters in the early stage
the STM mod of Atrocities seems a good candidate: up to date, nice races, modified tech tree?
Any thoughts? How engines should be used seems to be a bit opaque, but if the AI manage them, I should...
Forum:
Space Empires: IV & V
March 26th, 2006, 01:43 PM
Replies:
18
fighters in the early stage
Views:
5,142
Posted By
Pocus
Re: fighters in the early stage
I'm playing with it, when I spoke of Standard SE IV, this is a simplification, as I knew that the TDM modpack don't change the tech tree.
I would like to try a mod with a modified tech tree, but...
Forum:
Space Empires: IV & V
March 26th, 2006, 12:46 PM
Replies:
18
fighters in the early stage
Views:
5,142
Posted By
Pocus
fighters in the early stage
playing against max advantage AI, in standard games I find that fighters, early at least, are mandatory, ie the way to go if you want to not be teared into pieces in combats. When I'm able to field...
Forum:
Space Empires: IV & V
March 26th, 2006, 12:41 PM
Replies:
11
combat that don't make sense
Views:
4,150
Posted By
Pocus
Re: combat that don\'t make sense
is it possible to have a seeker which target units? if so, does this weapon would be able to kill several fighters?
Forum:
Space Empires: IV & V
March 25th, 2006, 05:52 AM
Replies:
11
combat that don't make sense
Views:
4,150
Posted By
Pocus
Re: combat that don\'t make sense
ok, thanks.
slightly diverging from the topic, I will dare, in all my glorious newbiness ask this question:
are all beam weapons capable of spreading damages on several units? I see that some...
Forum:
Space Empires: IV & V
March 24th, 2006, 07:31 PM
Replies:
11
combat that don't make sense
Views:
4,150
Posted By
Pocus
Re: combat that don\'t make sense
but they were already launched, this is the problem: they disapeared from the screen at a moment, without being fired upon.
Forum:
Space Empires: IV & V
March 24th, 2006, 06:26 AM
Replies:
11
combat that don't make sense
Views:
4,150
Posted By
Pocus
combat that don\'t make sense
Hi,
I'm playing a solo game with sequential turns ON (I want to play the tac battles).
I saw twice the following behavior, so I think it means it is either a feature, or a bug:
a) I start...
Forum:
Space Empires: IV & V
March 22nd, 2006, 09:31 AM
Replies:
2
some interfaces questions
Views:
1,587
Posted By
Pocus
Re: some interfaces questions
great Douglas, thanks much for your tips. After having bought GC2, I have decided to give another go to SE4, a gaming gem indeed!
Forum:
Space Empires: IV & V
March 22nd, 2006, 07:15 AM
Replies:
2
some interfaces questions
Views:
1,587
Posted By
Pocus
some interfaces questions
Hi all,
I would like to play any music files in the music directory, how can I do that?
Is it possible to have the playing randomized?
Finally, even if I hit 'y' for sentry, the selected...
Forum:
Space Empires: IV & V
March 21st, 2006, 08:06 AM
Replies:
17
Just a few pictures. *DELETED*
Views:
4,632
Posted By
Pocus
Re: Just a few pictures.
are they in games screenies?
Forum:
Dominions 2: The Ascension Wars
March 20th, 2006, 02:26 PM
Replies:
139
What the hell is up with Dominions 3???
Views:
17,564
Posted By
Pocus
Re: What the hell is up with Dominions 3???
are you sure PDF you had the right to disclose these screenies? I thought Theo had it from IW, but just for the mag.
Forum:
Dominions 2: The Ascension Wars
November 24th, 2005, 12:24 AM
Replies:
16
Dominions_3 Update ?? Release?
Views:
2,812
Posted By
Pocus
Re: Dominions_3 Update ?? Release?
yup, a screeny or two would be a good pre-xmas tease http://forum.shrapnelgames.com/images/smilies/wink.gif
Forum:
Dominions 2: The Ascension Wars
April 11th, 2005, 01:48 PM
Replies:
9
556 days have passed
Views:
1,755
Posted By
Pocus
Re: 556 days have passed
any chance to have a Dom 3 log page as we had for dom 2?
Forum:
Dominions 2: The Ascension Wars
February 24th, 2005, 05:53 PM
Replies:
15
Master Enslave MR roll
Views:
2,807
Posted By
Pocus
Re: Master Enslave MR roll
following the discussion, I got a new turn in this very interesting pbem. And the result is even more impressive (I must be totally and uterly unlucky). This time its a ivy king without any items...
Forum:
Dominions 2: The Ascension Wars
February 23rd, 2005, 06:14 PM
Replies:
15
Master Enslave MR roll
Views:
2,807
Posted By
Pocus
Re: Master Enslave MR roll
unlucky this time and the others... when the oracle converted several leaders having 20 and more MR... This is not the first time you are extremely lucky in fact, this is why I start to wonder if...
Forum:
Dominions 2: The Ascension Wars
February 23rd, 2005, 12:08 PM
Replies:
15
Master Enslave MR roll
Views:
2,807
Posted By
Pocus
Re: Master Enslave MR roll
yes, mindless dont care (vine ogres, many undeads, seasonal spirits, etc.)
Forum:
Dominions 2: The Ascension Wars
February 23rd, 2005, 10:40 AM
Replies:
15
Master Enslave MR roll
Views:
2,807
Posted By
Pocus
Master Enslave MR roll
I start to seriously wonder if something is not working unexpectedly for this spell. It is supposed to be "MR negate easily"... Now I have to wonder how it can be that I loose so often leaders in the...
Forum:
Dominions 2: The Ascension Wars
February 21st, 2005, 02:18 PM
Replies:
61
Shepherds of Creation Scenario
Views:
10,349
Posted By
Pocus
Re: Shepherds of Creation Scenario
well its good and attracting for sure, but how can we play the scenario if the map file is not provided?
Forum:
Scenarios, Maps & Mods
February 21st, 2005, 02:05 PM
Replies:
255
Recruitable Unit Rebalance Version 7.51 Released.
Views:
43,407
Posted By
Pocus
Re: Infantry Balance Mod
good mod, tell us when it is finished so we can pbem with it!
Showing results 26 to 50 of 500
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