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Showing results 26 to 50 of 124
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Posts Made By:
Krakenup
Forum:
Space Empires: IV & V
May 20th, 2002, 08:27 PM
Replies:
30
How Dumb Is Your Game AI?
Views:
5,532
Posted By
Krakenup
Re: How Dumb Is Your Game AI?
I finished (declared myself the winner in) a game Last night (1.67 with TDM) and checked to see how the AI's were doing. They provided some data for this thread.
The Sergetti were attacking me...
Forum:
Space Empires: IV & V
May 9th, 2002, 03:02 PM
Replies:
80
Next patch requests
Views:
11,476
Posted By
Krakenup
Re: Next patch requests
1) Improved ministers.
2) Improved ministers.
3) Improved ministers.
4) A popup dialog box for colony ships asking "Do you want to leave the planet without loading population?"
5) Hard code the...
Forum:
Space Empires: IV & V
April 19th, 2002, 09:38 PM
Replies:
21
Cats and SEIV
Views:
4,629
Posted By
Krakenup
Re: Cats and SEIV
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Originally posted by Val:
Mine (the cat that is) has switched from trying to help me enter commands at oh so inappropriate times to...
Forum:
Space Empires: IV & V
April 18th, 2002, 07:05 PM
Replies:
7
Andorians (Star Trek) Released by NASY
Views:
1,895
Posted By
Krakenup
Re: Andorians (Star Trek) Released by NASY
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Originally posted by chewy027:
I like the flow of the fleet, it goes together well. Only critique I will make is that All the ships...
Forum:
Space Empires: IV & V
April 16th, 2002, 04:34 PM
Replies:
32
blockade............
Views:
5,364
Posted By
Krakenup
Re: blockade............
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Originally posted by capnq:
A planet is only blockaded if it has enemy ships orbiting it. I don't think enemy units alone can...
Forum:
Space Empires: IV & V
April 15th, 2002, 10:24 PM
Replies:
11
Questions/RFCs from a newbie
Views:
2,536
Posted By
Krakenup
Re: Questions/RFCs from a newbie
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Originally posted by neofit:
What settings can I modify to make the game a bit harder, not too hard of course ...
Forum:
Space Empires: IV & V
April 15th, 2002, 08:01 PM
Replies:
9
Moving thru damaging warppoints?
Views:
1,872
Posted By
Krakenup
Re: Moving thru damaging warppoints?
For colonizing beyond damaging warp points, I use an LC hull with 6 engines, the colony module, 5 Armor III's, and 3 Storage bins. For two damaging warp points, you have to have 10 Armor III's.
Forum:
Space Empires: IV & V
April 15th, 2002, 03:20 PM
Replies:
111
Proportions 2.1 available
Views:
15,621
Posted By
Krakenup
Re: Proportions 2.1 available
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Originally posted by HP Delron:
I think it is very reasonable to fit over 4million population on a transport. Depending of the size...
Forum:
Space Empires: IV & V
April 11th, 2002, 10:15 PM
Replies:
12
TDM-ModPack patch needed?
Views:
2,962
Posted By
Krakenup
Re: TDM-ModPack patch needed?
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Originally posted by Tampa_Gamer:
And also the fleets.txt file was amended to add numerous race-specific fleets. But you are...
Forum:
Space Empires: IV & V
April 11th, 2002, 06:55 PM
Replies:
2
How Random are Random Races?
Views:
1,720
Posted By
Krakenup
Re: How Random are Random Races?
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Originally posted by Arbitrary Aardvark:
I've noticed that some races keep showing up when I start a game with "random races...
Forum:
Space Empires: IV & V
April 11th, 2002, 04:54 PM
Replies:
12
TDM-ModPack patch needed?
Views:
2,962
Posted By
Krakenup
Re: TDM-ModPack patch needed?
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Originally posted by Tampa_Gamer:
The one included on the CD (Version 3.00) should work fine with the 1.67 gold patch. But Dracus...
Forum:
Space Empires: IV & V
March 26th, 2002, 04:56 PM
Replies:
16
Mods...
Views:
3,735
Posted By
Krakenup
Re: Mods...
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Originally posted by Jon Brave:
And BTW, is the accepted view that using Tactical combat (rather than just Strategic) against the AI...
Forum:
Space Empires: IV & V
March 26th, 2002, 03:37 PM
Replies:
2
Improving Ministers AI ?
Views:
2,058
Posted By
Krakenup
Re: Improving Ministers AI ?
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Originally posted by brainman.9Hells:
Fine, but is there a file where I can control the behavior of, lets say, the troop transports...
Forum:
Space Empires: IV & V
March 11th, 2002, 09:56 PM
Replies:
10
OT: board rankings?
Views:
1,941
Posted By
Krakenup
Re: OT: board rankings?
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Originally posted by Skulky:
what are the ranking levels like how manyPosts to get to a certain place?<hr></blockquote>
AFAICT, the...
Forum:
Space Empires: IV & V
February 19th, 2002, 08:06 PM
Replies:
4
Ranks?
Views:
1,472
Posted By
Krakenup
Re: Ranks?
FWIW, AFAICT, the levels run something like this: 1-50 PFC; 51-100 Corporal; 101-175 Sergeant; 176-250 2nd Lt; 251-350 1st Lt; 351-450 Captain; 451-575 Major; 576-700 Lt Col; 701-850 Colonel; and...
Forum:
Space Empires: IV & V
January 29th, 2002, 08:19 PM
Replies:
29
Ancient Race too powerful?
Views:
5,609
Posted By
Krakenup
Re: Ancient Race too powerful?
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Originally posted by MegaTrain:
What happens if you allow homeworlds to be different sizes? Will one race have an advantage with...
Forum:
Space Empires: IV & V
January 8th, 2002, 05:45 PM
Replies:
17
Intel useless?
Views:
3,381
Posted By
Krakenup
Re: Intel useless?
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Originally posted by Slaughtermeyer:
You're basically correct, counterintel level 2 doubles the effectiveness of intel points...
Forum:
Space Empires: IV & V
January 7th, 2002, 09:43 PM
Replies:
23
Why Planet refuses to build?
Views:
4,677
Posted By
Krakenup
Re: Why Planet refuses to build?
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Originally posted by DavidG:
Does anyone know the reasons a planet will not build. I'm playing with a guy who swears the game is...
Forum:
Space Empires: IV & V
December 21st, 2001, 05:09 PM
Replies:
31
Nation Challenge (attn: Dogscoff & Growltigga)
Views:
4,066
Posted By
Krakenup
Re: Nation Challenge (attn: Dogscoff & Growltigga)
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Originally posted by Growltigga:
eighth - Gryphin - I should point out that I charge £150 per hour or £300 for three...
Forum:
Space Empires: IV & V
December 20th, 2001, 04:37 PM
Replies:
5
Creating Groups in tactical combat
Views:
1,934
Posted By
Krakenup
Re: Creating Groups in tactical combat
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Originally posted by capnq:
I'm not sure about formations; I suspect that each group will use the same formation that the fleet...
Forum:
Space Empires: IV & V
December 11th, 2001, 08:22 PM
Replies:
43
what are the advantages of TCP/IP
Views:
5,355
Posted By
Krakenup
Re: what are the advantages of TCP/IP
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Originally posted by tesco samoa:
tatical ... lenght ... tatical ... queed ... their ... completed ... contines ... ablility
...
Forum:
Space Empires: IV & V
November 29th, 2001, 09:59 PM
Replies:
12
Mine effectiveness
Views:
2,309
Posted By
Krakenup
Re: Mine effectiveness
Hmmm. That sounds like an interesting implementation. Of course, it would take a lot of playtesting to get the numbers just right, but I think it could cover all the goals. Namely:
a) Allow a ship...
Forum:
Space Empires: IV & V
November 28th, 2001, 11:17 PM
Replies:
12
Mine effectiveness
Views:
2,309
Posted By
Krakenup
Mine effectiveness
I don't like the way mines work. They are pretty much all or nothing. If you have sufficient sweeping capacity, it's like the minefield never existed. If you don't, it's like your fleet never...
Forum:
Space Empires: IV & V
November 9th, 2001, 04:11 PM
Replies:
1
Tactical Combat Problem
Views:
1,236
Posted By
Krakenup
Tactical Combat Problem
I attacked a large Pyrochette fleet Last night. The starting position looked something like this:
AAAAAA
.XXXXXXXXX.
XXXXXOXXXXX
XXXX...XXXX
where my ships were A, X is a Pyrochette...
Forum:
Space Empires: IV & V
November 8th, 2001, 07:40 PM
Replies:
160
OT: Enterprise New thread....
Views:
24,377
Posted By
Krakenup
Re: OT: Enterprise New thread....
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by tesco samoa:
I am basing my 2 thumbs up only on the dinner scene. That was a classic Trek skit. Well written...
Showing results 26 to 50 of 124
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