The Official e-Store of Shrapnel Games
This Month's Specials
Air Assault Task Force- Save $8.00
winSPWW2- Save $5.00
 
 
Home
Our Games
Our Store
News
Customer Support
World War II! The 2024 winSPWW2 Upgrade Patch is In!
Tanks! The 2023 winSPWW2 and winSPMBT Upgrade Patches are In!
We've Got Your Six! The 2022 winSPWW2 and winSPMBT Upgrade Patches are In!
Bravo Zulu! The 2021 winSPWW2 and winSPMBT Upgrade Patches are In!
Hey Joe! The 2020 winSPWW2 and winSPMBT Upgrade Patches are Here!
The winSPWW2 Patch is Here!
Way to go Camo Workshop!
.com.unity Forums
>
Search Forums
Search Results
User Name
Remember Me?
Password
Register
Forum Rules
Chat
All Albums
FAQ
Members List
Today's Posts
Search
Search Forums
Show Threads
Show Posts
Tag Search
Advanced Search
Find All Thanked Posts
Go to Page...
Page 2 of 20
<
1
2
3
4
12
>
Last
»
Showing results 26 to 50 of 500
Search took
0.02
seconds; generated 68 minute(s) ago.
Search:
Posts Made By:
Grandpa Kim
Forum:
SEIV
December 4th, 2005, 04:18 PM
Replies:
1,421
Sticky:
PBW status
Views:
328,552
Posted By
Grandpa Kim
Re: PBW status
Yep, seems to be doing it again. UTC 17:15
Forum:
SEIV
December 4th, 2005, 02:48 PM
Replies:
1,421
Sticky:
PBW status
Views:
328,552
Posted By
Grandpa Kim
Re: PBW status
Hmm. Two turn emails did not arrive this morning. Seems to be a short gap of a couple hours from UTC 1600 to 1730. Could have started earlier but that's all I can confirm. I received turn emails...
Forum:
Space Empires: IV & V
December 4th, 2005, 02:35 AM
Replies:
4,045
Are you tough enough to be the "King of the Hill"?
Views:
417,722
Posted By
Grandpa Kim
Re: Are you tough enough to be the \"King of the Hi
I'm playing my first game with the balance mod in the 2005 tourney and believe it or not, I find it confusing.
Instead of spotting a huge breathable with lousy numbers and building research...
Forum:
Space Empires: IV & V
November 27th, 2005, 10:45 PM
Replies:
28
Increasing AI difficulty
Views:
4,844
Posted By
Grandpa Kim
Re: Increasing AI difficulty
I didn't mean to imply I blame our modders. They have done a marvelous job with the tools available. Kudo's to their hard work and imagination.
In fact, I don't even blame Aaron. He designed...
Forum:
Space Empires: IV & V
November 27th, 2005, 05:21 PM
Replies:
28
Increasing AI difficulty
Views:
4,844
Posted By
Grandpa Kim
Re: Increasing AI difficulty
It's not the difficulty, it's the will.
All the data is there. It's just a matter of gathering it and using it appropriately. Someone in these very forums (perhaps even you Fyron) said it: Not...
Forum:
Space Empires: IV & V
November 22nd, 2005, 11:56 PM
Replies:
34
Screen Shots
Views:
6,176
Posted By
Grandpa Kim
Re: Screen Shots
Ain't I a stinker. Pretending to be disappointed to elicit illicit information. http://forum.shrapnelgames.com/images/smilies/smirk.gif
Forum:
Space Empires: IV & V
November 22nd, 2005, 09:37 PM
Replies:
34
Screen Shots
Views:
6,176
Posted By
Grandpa Kim
Re: Screen Shots
Well, a screen shot doesn't tell everything, but from what I see, I think I prefer the SEIV log. The screenshot takes the whole screen to show me only 3 log entries. Also, the more I see it, the...
Forum:
SEIV
November 22nd, 2005, 09:10 PM
Replies:
1,421
Sticky:
PBW status
Views:
328,552
Posted By
Grandpa Kim
Re: PBW status
And the it cleared up on its own as quickly as it arrived.
Forum:
SEIV
November 22nd, 2005, 03:15 AM
Replies:
1,421
Sticky:
PBW status
Views:
328,552
Posted By
Grandpa Kim
Re: PBW status
Dawgoneit! Now I'm getting an "Error 500" --
"Root cause:
java.lang.OutOfMemoryError"
Full text available if you need it.
Forum:
Space Empires: IV & V
November 22nd, 2005, 03:05 AM
Replies:
4,045
Are you tough enough to be the "King of the Hill"?
Views:
417,722
Posted By
Grandpa Kim
Re: Are you tough enough to be the \"King of the Hi
Re: Grandpakim vs. Fuzzie
Fuzzie has surrendered. My fighters and lion's share of the quadrant made the difference. I'm ready to move up the hill and get pummeled.
Forum:
Space Empires: IV & V
November 20th, 2005, 05:28 PM
Replies:
121
Design Names Anthology (Version 1.05)
Views:
19,808
Posted By
Grandpa Kim
Re: Design Names Anthology (Version 1.05)
This one is a from Douglas Adam's book "The Meaning of Liff". I actually use it for system names, but it will work well for ships too.
Forum:
Space Empires: IV & V
November 19th, 2005, 02:32 PM
Replies:
54
OT: Off shore call center workers mad at American
Views:
9,244
Posted By
Grandpa Kim
Re: OT: Off shore call center workers mad at Amer
From AgentZero
Another factor is familiarity and consistency. When I was in high school I worked summers painting houses. Most of the crew were Italian immigrants. It took me about two days...
Forum:
SEIV
November 19th, 2005, 01:37 AM
Replies:
1,421
Sticky:
PBW status
Views:
328,552
Posted By
Grandpa Kim
Re: PBW status
Confirming that emailed turns are still disabled.
Forum:
Space Empires: IV & V
November 19th, 2005, 12:16 AM
Replies:
20
Undocumented Deluxe changes
Views:
4,705
Posted By
Grandpa Kim
Re: Undocumented Deluxe changes
Fyron, please explain. How do the use of these mods make Deluxe a necessity?
At this point, I have no intention of wasting my time downloading and installing a patch that does next to nothing.
Forum:
Space Empires: IV & V
November 13th, 2005, 10:03 PM
Replies:
58
SEV How's it look?
Views:
8,268
Posted By
Grandpa Kim
Re: SEV How\'s it look?
Oh, and one more question I think can be answered. How much computer will we need to play SEV?
Forum:
Space Empires: IV & V
November 8th, 2005, 10:18 PM
Replies:
58
SEV How's it look?
Views:
8,268
Posted By
Grandpa Kim
Re: SEV How\'s it look?
Now that's the kind of stuff I wanted to hear! http://forum.shrapnelgames.com/images/smilies/happy.gif Had I heard nothing, I'd have begun to worry....
Forum:
Space Empires: IV & V
November 5th, 2005, 02:32 PM
Replies:
2
DefaultDesignTypes.txt - when is that file loaded?
Views:
1,163
Posted By
Grandpa Kim
Re: DefaultDesignTypes.txt - when is that file loa
It is loaded when you start a new game. It can be saved for another game by running one turn then saving your empire and using that saved empire in the other game. I use this technique to save...
Forum:
Space Empires: IV & V
November 5th, 2005, 02:22 PM
Replies:
13
I Just do not understand intel!
Views:
2,628
Posted By
Grandpa Kim
Re: I Just do not understand intel!
Quite right Q. You can often defeat 20 or 30 intel projects with just one CI 3. Having half a dozen nearly complete CI 3's will stop everything for a long time. Use the other six slots for attack.
Forum:
Space Empires: IV & V
November 1st, 2005, 11:41 PM
Replies:
58
SEV How's it look?
Views:
8,268
Posted By
Grandpa Kim
Re: SEV How\'s it look?
Err, this must some new form of love with which I'm unfamiliar.
Do you mean you love to work for free? to bust your butt so others can profit? Is your name in the credits enough? I'm afraid this...
Forum:
Space Empires: IV & V
November 1st, 2005, 09:35 PM
Replies:
20
SE4 Deluxe Available as Download
Views:
3,788
Posted By
Grandpa Kim
Re: SE4 Deluxe Available as Download
No version history for deluxe on the Malfador web-site. Does anyone have a clue what the changes are?
Forum:
Space Empires: IV & V
November 1st, 2005, 09:26 PM
Replies:
58
SEV How's it look?
Views:
8,268
Posted By
Grandpa Kim
Re: SEV How\'s it look?
Is your remuneration covered by the NDA? I'd be curious to know what you're being paid.
Forum:
Space Empires: IV & V
October 31st, 2005, 08:35 PM
Replies:
58
SEV How's it look?
Views:
8,268
Posted By
Grandpa Kim
Re: SEV How\'s it look?
http://forum.shrapnelgames.com/images/smilies/laugh.gif That's hilarious! I wonder if anyone is not now a tester because he refused to sign the NDA?
Forum:
Space Empires: IV & V
October 31st, 2005, 07:32 PM
Replies:
58
SEV How's it look?
Views:
8,268
Posted By
Grandpa Kim
SEV How\'s it look?
This is a question for the beta testers. I'm NOT looking for any secrets but I am interested in just how you feel about the game. Is it a big improvement over SEIV? Is is just more of the same but...
Forum:
Space Empires: IV & V
October 29th, 2005, 12:53 PM
Replies:
13
kicked from a pbw game, anything i can do?
Views:
2,538
Posted By
Grandpa Kim
Re: kicked from a pbw game, anything i can do?
According to the latest game news, you were kicked for having both Klingon and Pirate tech, yet you said the host allowed this! Looks like you were cheated. The best thing you can do is never play...
Forum:
Space Empires: IV & V
August 19th, 2005, 08:32 PM
Replies:
15
So Long from Gandalph
Views:
3,088
Posted By
Grandpa Kim
Re: So Long from Gandalph
Yep, see ya later, man. You'll be missed. Good luck to you.
Showing results 26 to 50 of 500
Page 2 of 20
<
1
2
3
4
12
>
Last
»
Forum Jump
User Control Panel
Private Messages
Subscriptions
Who's Online
Search Forums
Forums Home
Shrapnel Development
All American: The 82nd Airborne in Normandy
101: The Airborne Invasion of Normandy
After Action Reports
Opponents Wanted
Scenarios and Mods
Shrapnel Community
Press Releases
Air Assault Task Force
Air Command 3.0
All American
Approaching Infinity
Armored Task Force
Battle Group Commander
BCT Commander
BRAINPIPE
Bronze
Data Jammers
Dominions 3
Eat Electric Death
ETO
The Falklands War: 1982
ForeSight
Galley Battles
Raging Tiger
Remote Assault
Salvo!
Scallywag
Space HoRSE
The Star and the Crescent
Total Eclipse
War Plan Pacific
Weird Worlds
winSPMBT
winSPWW2
World Supremacy
Shrapnel General
The Honorably Discharged
Coliseum
Dungeon Odyssey
Interstellar Trader 2
Land of Legends
LockNLoad: The Forgotten Heroes
Thunder Pack Platinum
Intel Forum Bar & Grill
Space Empires: IV & V
SEIV
SEIV After Action Reports
Space Empires: IV Classic Threads (Newbie FAQS)
SEIV Opponents Wanted
SEIV Scenarios and Mods
SEV After Action Reports
SEV Modders Knowledge Base
SEV Opponents Wanted
SEV Scenarios and Mods
Space Empires: Starfury
Starfury After Action Reports
Starfury Scenarios and Mods
The Camo Workshop
WinSPMBT
After Action Reports
Campaigns, Scenarios & Maps
Opponents Wanted
TO&Es
Mods
Vietnam Campaign Project
WinSPWW2
After Action Reports
Campaigns, Scenarios & Maps
Opponents Wanted
TO&Es
Mods
Chronic Reality
Scallywag: In the Lair of the Medusa
Digital Eel
Eat Electric Death!
Weird Worlds: Return to Infinite Space
After Action Reports
Scenarios and Mods
BRAINPIPE: A Plunge to Unhumanity
Data Jammers: FastForward
Free Games by Digital Eel
Disrupted Gears
Total Eclipse
Game Mastery
House Rules
Forum Games
Players Sought
Dreamspike Studios
Bronze
After Action Reports
Maps and More
GilliGames
Space HoRSE
After Action Reports
Opponents Wanted
Scenarios and Mods
Ibology
Approaching Infinity
After Action Reports
Scenarios and Mods
Illwinter Game Design
Conquest of Elysium II
Dominions 2: The Ascension Wars
Multiplayer & AARs
Scenarios, Maps & Mods
Dominions 3: The Awakening
Multiplayer and AARs
Scenarios, Maps and Mods
Joe's Games
Air Command 3.0
After Action Reports
Scenarios and Mods
KE Studios
War Plan Pacific
After Action Reports
Opponents Wanted
Scenarios and Mods
Malfador Machinations
World Supremacy
After Action Reports
Opponents Wanted
Mods and Scenarios
ProSimCo
BCT, ATF, AATF and Battle Group Commander Series
After Action Reports
Opponents Wanted
Scenarios and Mods
SprueGames
Salvo!
After Action Reports
Scenarios and Mods
Star Legacy Development Group
Star Legacy
All times are GMT -4. The time now is
08:30 PM
.
Contact Us
-
Shrapnel Games
-
Archive
-
Top
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.