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Showing results 26 to 50 of 183
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Posts Made By:
Nomor
Forum:
Space Empires: IV & V
July 1st, 2004, 07:39 PM
Replies:
5,004
Babylon 5 Mod
Views:
599,303
Posted By
Nomor
Re: Babylon 5 Mod
No.. no... Don't get me wrong. Does she go.. eh, know what I mean. Is she a go - er, does she go..
Or.... Is, your , is your GF a sport, eh?
Does she like games, eh? Likes games, eh? Knew she...
Forum:
Space Empires: IV & V
July 1st, 2004, 01:58 AM
Replies:
5,004
Babylon 5 Mod
Views:
599,303
Posted By
Nomor
Re: Babylon 5 Mod
Timstone:
Is, uh,.... Is your GF a goer,eh?
Know what I mean...nudge nudge, know what I mean, say no more?
http://forum.shrapnelgames.com/images/icons/icon12.gif ...
Forum:
Space Empires: IV & V
June 17th, 2004, 08:44 PM
Replies:
5,004
Babylon 5 Mod
Views:
599,303
Posted By
Nomor
Re: Babylon 5 Mod
How and where are the maintenance values for ships determined then?
I searched all the files I can think of but can't find any setting that could be manipulated...
...
Forum:
Space Empires: IV & V
June 17th, 2004, 07:38 PM
Replies:
5,004
Babylon 5 Mod
Views:
599,303
Posted By
Nomor
Re: Babylon 5 Mod
I talk to the trees... http://forum.shrapnelgames.com/images/icons/icon9.gif
A Question for the Mod guru's: How does one make troops have a maintenance cost of say 1kT organics per turn. I...
Forum:
Space Empires: IV & V
June 15th, 2004, 12:24 AM
Replies:
5,004
Babylon 5 Mod
Views:
599,303
Posted By
Nomor
Re: Babylon 5 Mod
Back on topic: There's actually nothing wrong with most of the facilities for Single Player if they can be regarded as late tech for advanced /mature colonies.
With the exception of the Trading...
Forum:
Space Empires: IV & V
June 14th, 2004, 11:53 PM
Replies:
5,004
Babylon 5 Mod
Views:
599,303
Posted By
Nomor
Re: Babylon 5 Mod
Just to go off topic a moment: Heavy Bolter ; Medium Bolter ; and Light Bolter under General and Particle Weapons . These have no description in components file.
I take it that this is a ...
Forum:
Space Empires: IV & V
June 14th, 2004, 07:55 PM
Replies:
5,004
Babylon 5 Mod
Views:
599,303
Posted By
Nomor
Re: Babylon 5 Mod
Just to refresh your memory. This might be relevant to current discussion. http://forum.shrapnelgames.com/images/icons/tongue.gif
This is a list of the PF 1.8 Gold Mod Facilities and their...
Forum:
Space Empires: IV & V
June 13th, 2004, 01:21 AM
Replies:
5,004
Babylon 5 Mod
Views:
599,303
Posted By
Nomor
Re: Babylon 5 Mod
I agree, but I was trying to get things down from 600 turns conVersion time , plus construction time of a similar amount as per current Mod settings, which means conVersion wouldn't happen even in a...
Forum:
Space Empires: IV & V
June 12th, 2004, 06:26 AM
Replies:
5,004
Babylon 5 Mod
Views:
599,303
Posted By
Nomor
Re: Babylon 5 Mod
<font size="2" face="sans-serif, arial, verdana">I read an interesting paper by Robert M. Zubrin (Pioneer Astronautics) and Christopher P. McKay ( NASA Ames Research Center.) on the Technological...
Forum:
Space Empires: IV & V
June 8th, 2004, 07:48 PM
Replies:
5,004
Babylon 5 Mod
Views:
599,303
Posted By
Nomor
Re: Babylon 5 Mod
Oops... Timstone: the text file is the same one from Rambie's site. It just has the facilities descriptions on it. I only got 2/3 down. None of the Ancients.
You can pass the pics on to Grumbler...
Forum:
Space Empires: IV & V
June 6th, 2004, 03:39 PM
Replies:
5,004
Babylon 5 Mod
Views:
599,303
Posted By
Nomor
Re: Babylon 5 Mod
<font size="2" face="sans-serif, arial, verdana">http://www.chronology.org/b-five/
This may help, but you have to search as the info is not all in one place.
There is a list or table of...
Forum:
Space Empires: IV & V
June 6th, 2004, 03:39 PM
Replies:
5,004
Babylon 5 Mod
Views:
599,303
Posted By
Nomor
Re: Babylon 5 Mod
http://forum.shrapnelgames.com/images/icons/blush.gif ... http://forum.shrapnelgames.com/images/icons/icon8.gif ... http://forum.shrapnelgames.com/images/smilies/rolleyes.gif ... Delete...
Forum:
Space Empires: IV & V
June 3rd, 2004, 02:59 AM
Replies:
5,004
Babylon 5 Mod
Views:
599,303
Posted By
Nomor
Re: Babylon 5 Mod
http://forum.shrapnelgames.com/images/icons/icon10.gif
[ June 05, 2004, 05:06: Message edited by: Nomor ]
Forum:
Space Empires: IV & V
June 3rd, 2004, 01:48 AM
Replies:
5,004
Babylon 5 Mod
Views:
599,303
Posted By
Nomor
Re: Babylon 5 Mod
<font size="2" face="sans-serif, arial, verdana">As the Vorlons might say..... "Yes".
This is a list of the PF 1.8 Gold Mod Facilities and their build times relative to population quantities. All...
Forum:
Space Empires: IV & V
May 29th, 2004, 02:04 AM
Replies:
5,004
Babylon 5 Mod
Views:
599,303
Posted By
Nomor
Re: Babylon 5 Mod
Side track again....
Made changes to the below so that it was constructed in about 4 to 5 turns by a colony of 100 million. Still waiting for one to change having played for a week. The Last line...
Forum:
Space Empires: IV & V
May 28th, 2004, 11:29 PM
Replies:
5,004
Babylon 5 Mod
Views:
599,303
Posted By
Nomor
Re: Babylon 5 Mod
So if I do Marks I through V of this and stick the Only Engines at the start of the txt list and the Only Weapons at the end of the list it should work??? ...
Forum:
Space Empires: IV & V
May 28th, 2004, 11:09 PM
Replies:
5,004
Babylon 5 Mod
Views:
599,303
Posted By
Nomor
Re: Babylon 5 Mod
Sorry if this is "off topic" http://forum.shrapnelgames.com/images/icons/icon7.gif
This is my Version of the Uni-Pulse Cannon that only takes out engines. I tried to add this to the...
Forum:
Space Empires: IV & V
May 28th, 2004, 06:03 PM
Replies:
5,004
Babylon 5 Mod
Views:
599,303
Posted By
Nomor
Re: Babylon 5 Mod
astruskustuvas: I was a lurker for more than a year before I dipped my toe in this bath. http://forum.shrapnelgames.com/images/icons/icon12.gif
...
Forum:
Space Empires: IV & V
May 26th, 2004, 07:46 PM
Replies:
5,004
Babylon 5 Mod
Views:
599,303
Posted By
Nomor
Re: Babylon 5 Mod
Damn ... I can't do anything in this mod.. http://forum.shrapnelgames.com/images/icons/blush.gif .... http://forum.shrapnelgames.com/images/icons/icon8.gif .... ...
Forum:
Space Empires: IV & V
May 26th, 2004, 07:05 PM
Replies:
5,004
Babylon 5 Mod
Views:
599,303
Posted By
Nomor
Re: Babylon 5 Mod
I've very much enjoyed the current single player game using EA in the quick start menu. http://forum.shrapnelgames.com/images/icons/icon7.gif ...
Forum:
Space Empires: IV & V
May 25th, 2004, 08:22 AM
Replies:
5,004
Babylon 5 Mod
Views:
599,303
Posted By
Nomor
Re: Babylon 5 Mod
But we can have weapons that target certain components... like engine. But what are the restrictions.
Ideally targeting reactors would be next best, or to have an EMP minefield that took out the...
Forum:
Space Empires: IV & V
May 25th, 2004, 08:10 AM
Replies:
5,004
Babylon 5 Mod
Views:
599,303
Posted By
Nomor
Re: Babylon 5 Mod
IF: I see... I think... but how about this:
Re: Ancient Ruins . Is there not a way to have a description that remains in the planet window that indicated that this planet has ruins on it.
This...
Forum:
Space Empires: IV & V
May 25th, 2004, 07:56 AM
Replies:
5,004
Babylon 5 Mod
Views:
599,303
Posted By
Nomor
Re: Babylon 5 Mod
<font size="2" face="sans-serif, arial, verdana">I just finished some testing. There is nothing I can find that will affect the points generated by that ability.
The production modifiers do not...
Forum:
Space Empires: IV & V
May 24th, 2004, 07:37 PM
Replies:
5,004
Babylon 5 Mod
Views:
599,303
Posted By
Nomor
Re: Babylon 5 Mod
<font size="2" face="sans-serif, arial, verdana">No... but you can get to the files by clicking the Files icon at the bottom of the page.
The "Updated Facilities.txt file" is not 10Mb but...
Forum:
Space Empires: IV & V
May 24th, 2004, 04:53 PM
Replies:
5,004
Babylon 5 Mod
Views:
599,303
Posted By
Nomor
Re: Babylon 5 Mod
So it is not possible to have a facility that just consumes named resources per turn. Like a Mineral miner produces 250 minerals per turn the AMP would just take from Empire Reserves. -250
Mr...
Showing results 26 to 50 of 183
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