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Showing results 26 to 50 of 132
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Posts Made By:
Dralasite
Forum:
Space Empires: IV & V
May 5th, 2003, 11:41 PM
Replies:
15
Thinking about doing a Transformers Set
Views:
3,895
Posted By
Dralasite
Re: Thinking about doing a Transformers Set
I'd definitely use transformers set(s). Theres definitely enough material to do more than one. The only problem is you only have what 3 or 4 troops to show the transformed bodies?
I don't think...
Forum:
Space Empires: IV & V
April 30th, 2003, 08:00 PM
Replies:
387
Devnull Mod Gold: updates and discussion
Views:
71,035
Posted By
Dralasite
Re: Devnull Mod Gold: updates and discussion
<font size="2" face="Verdana, Helvetica, sans-serif">I'd like to hear this as well. I often do not use all the sizes/types as well. Here is what I mostly do, at least for early games:
Use the...
Forum:
Space Empires: IV & V
April 28th, 2003, 07:33 PM
Replies:
441
AI DEATH MATCH 2
Views:
61,492
Posted By
Dralasite
Re: AI DEATH MATCH 2
<font size="2" face="Verdana, Helvetica, sans-serif">http://forum.shrapnelgames.com/images/icons/icon7.gif The idea had occured to me. But as long as you are willing to continue, it would probably...
Forum:
Space Empires: IV & V
April 23rd, 2003, 05:35 PM
Replies:
441
AI DEATH MATCH 2
Views:
61,492
Posted By
Dralasite
Re: AI DEATH MATCH 2
I can't wait for the big United Flora vs Tesselate battle.
I'm a little suprised that CueCappa has made it so far. In my solo games, they tend to be middle of the road, unlike say UF. Has...
Forum:
Space Empires: IV & V
April 18th, 2003, 05:11 PM
Replies:
441
AI DEATH MATCH 2
Views:
61,492
Posted By
Dralasite
Re: AI DEATH MATCH 2
I don't know how, but this thread has single handedly convinced me to play some more solo games http://forum.shrapnelgames.com/images/icons/icon10.gif
Forum:
Space Empires: IV & V
April 16th, 2003, 06:13 PM
Replies:
387
Devnull Mod Gold: updates and discussion
Views:
71,035
Posted By
Dralasite
Re: Devnull Mod Gold: updates and discussion
Just dive in, thats what I did http://forum.shrapnelgames.com/images/icons/icon7.gif
However, I did restart a few times. You know, those "I should have researched this a long time ago..."...
Forum:
Space Empires: IV & V
April 11th, 2003, 07:53 PM
Replies:
441
AI DEATH MATCH 2
Views:
61,492
Posted By
Dralasite
Re: AI DEATH MATCH 2
I predict UF will win the death match 2 title. Not that I really know what I'm talking about, its just a hunch http://forum.shrapnelgames.com/images/icons/icon7.gif
Forum:
Space Empires: IV & V
March 27th, 2003, 05:10 PM
Replies:
441
AI DEATH MATCH 2
Views:
61,492
Posted By
Dralasite
Re: AI DEATH MATCH 2
This is the first thread I look for whenever I come to the forum. Thanks for doing this!
Forum:
Space Empires: IV & V
March 14th, 2003, 10:37 PM
Replies:
387
Devnull Mod Gold: updates and discussion
Views:
71,035
Posted By
Dralasite
Re: Devnull Mod Gold: updates and discussion
The space monsters race pic. I know that doesn't sum up everything is this great mod, but its a very identifable part of it.
Forum:
Space Empires: IV & V
March 14th, 2003, 09:39 PM
Replies:
166
Strategy Articles!
Views:
16,422
Posted By
Dralasite
Re: Strategy Articles!
Nice article! Definitely gave me some new possibilities for my games.
Forum:
SEIV
March 13th, 2003, 11:09 PM
Replies:
2,397
Sticky:
SE5, Tell Aaron what's on your Wish List
Views:
419,700
Posted By
Dralasite
Re: SE5, Tell Aaron what\'s on your Wish List
This may have been said, but I know that AI is a big issue in seiv that people want changed. I'd suggest that the AI in the released game can just be so-so, as long as you have good AI modding...
Forum:
Space Empires: IV & V
March 13th, 2003, 12:36 AM
Replies:
387
Devnull Mod Gold: updates and discussion
Views:
71,035
Posted By
Dralasite
Re: Devnull Mod Gold: updates and discussion
Just curious if a 1.71 Version is in the works, and if so, whats planned for it?
Forum:
Space Empires: IV & V
March 13th, 2003, 12:26 AM
Replies:
562
Lurk Report HERE
Views:
65,561
Posted By
Dralasite
Re: Lurk Report HERE
I think you are setting youself up for disappointment. You've said you want more response to the lurk report, but your audience is the very people who don't post replies -- lurkers.
I always felt...
Forum:
Space Empires: IV & V
March 11th, 2003, 07:49 PM
Replies:
441
AI DEATH MATCH 2
Views:
61,492
Posted By
Dralasite
Re: AI DEATH MATCH 2
<font size="2" face="Verdana, Helvetica, sans-serif">Thanks! Its still nice to have them all in one place.
Forum:
Space Empires: IV & V
March 11th, 2003, 02:34 AM
Replies:
441
AI DEATH MATCH 2
Views:
61,492
Posted By
Dralasite
Re: AI DEATH MATCH 2
In the first AI death match, there was a zip file with all the AIs used in it (besides one someone wanted removed). Would it be possible to provide a similar file for this contest?
Thanks!
Forum:
Space Empires: IV & V
March 8th, 2003, 12:24 AM
Replies:
441
AI DEATH MATCH 2
Views:
61,492
Posted By
Dralasite
Re: AI DEATH MATCH 2
Sorry, I meant what cpu speed & memory you were using, that type on thing. But thanks for the links to the seiv batch as well!
Forum:
Space Empires: IV & V
March 7th, 2003, 11:26 PM
Replies:
441
AI DEATH MATCH 2
Views:
61,492
Posted By
Dralasite
Re: AI DEATH MATCH 2
MB,
Your post about 9 hour games made me curious. What sort of system do you run the games on, if you don't mind me asking.
Forum:
Space Empires: IV & V
March 4th, 2003, 12:36 AM
Replies:
441
AI DEATH MATCH 2
Views:
61,492
Posted By
Dralasite
Re: AI DEATH MATCH 2
This is from an earlier post from Rexxx that describes the bug...
<font size="2" face="Verdana, Helvetica, sans-serif">
Forum:
Space Empires: IV & V
February 28th, 2003, 12:23 AM
Replies:
441
AI DEATH MATCH 2
Views:
61,492
Posted By
Dralasite
Re: AI DEATH MATCH 2
So far the colony ship bug is the big one to get over in this death match. I don't remember it being as common in the previous one, did the new patch change anything related to this (besides always...
Forum:
Space Empires: IV & V
February 25th, 2003, 02:56 AM
Replies:
441
AI DEATH MATCH 2
Views:
61,492
Posted By
Dralasite
Re: AI DEATH MATCH 2
Thanks MB! I really enjoy reading the turn by turn updates on how the AIs are doing against each other.
Forum:
Space Empires: IV & V
February 20th, 2003, 05:07 PM
Replies:
441
AI DEATH MATCH 2
Views:
61,492
Posted By
Dralasite
Re: AI DEATH MATCH 2
Excellent! The previous death match was great. I'm glad to see there will be another one.
Forum:
Space Empires: IV & V
February 14th, 2003, 07:43 PM
Replies:
2
Can you have empires with starting ships?
Views:
1,427
Posted By
Dralasite
Re: Can you have empires with starting ships?
Thats too bad. But thanks for the response.
Forum:
Space Empires: IV & V
February 13th, 2003, 10:37 PM
Replies:
2
Can you have empires with starting ships?
Views:
1,427
Posted By
Dralasite
Can you have empires with starting ships?
Is there an easy way to give starting empires ships? I could think of some cool things you could do with this.
The only way I could think of would be for the host of the game to play an...
Forum:
Space Empires: IV & V
February 13th, 2003, 10:14 PM
Replies:
387
Devnull Mod Gold: updates and discussion
Views:
71,035
Posted By
Dralasite
Re: Devnull Mod Gold: updates and discussion
I think its torpedo tubes, so a sattelite tube?
How about a sattelite pod? Or maybe that implies a one-use component.
Maybe a sattelite mini launcher?
Forum:
Space Empires: IV & V
February 11th, 2003, 02:17 AM
Replies:
383
Fyron's Quadrant Mod Discussion Thread
Views:
45,522
Posted By
Dralasite
Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
Should FQM standard be compatible with devnull? I tried to make a map with fqm then switch to devnull and load, but I got an access exception when clicking on a nebula. Since devnull has the (no...
Showing results 26 to 50 of 132
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