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Search: Posts Made By: Patroklos
Forum: Space Empires: IV & V September 10th, 2005, 08:45 PM
Replies: 30
Views: 7,232
Posted By Patroklos
Re: Which Shipsets Should Be Convereted to 3-D???

Well I just spent a good 5 hours of my day tinkering with the shareware trial of 3DX MAX 7 and I can't say I got far.

Learned alot though, but I doubt I will evern be able to produce conversions...
Forum: Space Empires: IV & V September 9th, 2005, 06:23 PM
Replies: 30
Views: 7,232
Posted By Patroklos
Re: Which Shipsets Should Be Convereted to 3-D???

Wow, I just watched that whole tutorial and I think that sort of work is far beyond me.

Great tutorial btw.
Forum: Space Empires: IV & V September 9th, 2005, 09:05 AM
Replies: 30
Views: 7,232
Posted By Patroklos
Re: Which Shipsets Should Be Convereted to 3-D???

As far as I can tell most of the stock races that I wanted to see a return of are in. I really hope that the EEE don't change to much, I like their current incarnation very much.
Forum: Space Empires: IV & V September 9th, 2005, 09:04 AM
Replies: 30
Views: 7,232
Posted By Patroklos
Re: Which Shipsets Should Be Convereted to 3-D???

Alot of ship sets with the numerous portrusions and holes and such would require major reworking I am sure. But there are many ship sets that for the most part are solid

:cough: Federal Union...
Forum: Space Empires: IV & V September 9th, 2005, 12:18 AM
Replies: 30
Views: 7,232
Posted By Patroklos
Re: Which Shipsets Should Be Convereted to 3D?

So If I have a ubermachine I could run whatever I want.

So now I just have to convince people to convert shipsets that they would never be able to use...
Forum: Space Empires: IV & V September 9th, 2005, 12:10 AM
Replies: 30
Views: 7,232
Posted By Patroklos
Re: Which Shipsets Should Be Convereted to 3-D???

Wow, I can see why you find this project to be daunting, alot of your sets would require a crazy number of polygons to reproduce faithfully.

Is polygon count a game restriction, or simply a...
Forum: Space Empires: IV & V September 8th, 2005, 11:55 PM
Replies: 30
Views: 7,232
Posted By Patroklos
Re: Which Shipsets Should Be Convereted to 3-D???

Yeah, That is what I figured, which is why I am curious as to what the most popular ones are.

There are so many creative and trully excellant SEIV ship sets, I would really like to see some of...
Forum: Space Empires: IV & V September 8th, 2005, 11:43 PM
Replies: 30
Views: 7,232
Posted By Patroklos
Which Shipsets Should Be Convereted to 3-D???

Being that 3-D rendering makes creating shipsets a little more difficult, what old ship sets would you like to have priotiry as far as conversions?

I can't live without the Federal Union and the...
Forum: Space Empires: IV & V May 7th, 2005, 05:44 PM
Replies: 91
Views: 22,324
Posted By Patroklos
3-D looks

So,

I was thinking that a good thing to have in the game would be a way model your own ships. Go ahead and have a base shipset, but then add a few dozen generic 3-D "legos" that you can add onto...
Forum: Space Empires: IV & V May 7th, 2005, 05:41 PM
Replies: 91
Views: 22,324
Posted By Patroklos
Re: Realtime or turnbased tactical combat?

Homeworld!

Was just playing that ealier today actually.

Any way Malfador can buy the rights to that came and simply cut and paste its game engine in as SEVI's tactical combat component?...
Forum: SEIV January 25th, 2005, 10:53 AM
Replies: 2,397
Views: 434,603
Posted By Patroklos
Re: SE5, Tell Aaron what\'s on your Wish List

Considering the curresnt state and proboble future state of SE AI, anything that makes the game more dificult is better. And of course not having resources is the point, that means you would have to...
Forum: SEIV January 25th, 2005, 12:55 AM
Replies: 2,397
Views: 434,603
Posted By Patroklos
Re: SE5, Tell Aaron what\'s on your Wish List

I think this is a good idea, the economic activity of a planet would be represented by animated gifs played over a plante that shows tiny ships flying around and larger space stations orbiting. Of...
Forum: SEIV December 2nd, 2004, 07:55 PM
Replies: 2,397
Views: 434,603
Posted By Patroklos
Re: SE5, Tell Aaron what\'s on your Wish List

I don't want to have to mod them http://forum.shrapnelgames.com/images/smilies/wink.gif

I would also like regular ship born weapons to have little effect on planet population and unit planetside....
Forum: SEIV December 2nd, 2004, 12:58 PM
Replies: 2,397
Views: 434,603
Posted By Patroklos
Re: SE5, Tell Aaron what\'s on your Wish List

I would like speialty high teck componets like sensor suites and command centers. These would be very large and expensive components that give bonuses to every ship in the fleet or combat with it....
Forum: SEIV November 3rd, 2004, 09:16 PM
Replies: 2,397
Views: 434,603
Posted By Patroklos
Re: SE5, Tell Aaron what\'s on your Wish List

More Orbital componets to make stations and orbital facilites more diverse and useful. Maybe special city components you can put in Starbases (would be that big) that store population but lets the...
Forum: SEIV October 31st, 2004, 06:55 PM
Replies: 2,397
Views: 434,603
Posted By Patroklos
Re: SE5, Tell Aaron what\'s on your Wish List

Warp point is tricky, because what if I own the other end. And we can "see" planets around a star right now with our primative atrological tools (even if the picture is a few thousand years old), I...
Forum: SEIV October 31st, 2004, 10:55 AM
Replies: 2,397
Views: 434,603
Posted By Patroklos
Re: SE5, Tell Aaron what\'s on your Wish List

Make warp point capable engines a seperate component. Please!
Forum: SEIV September 24th, 2004, 09:32 PM
Replies: 2,397
Views: 434,603
Posted By Patroklos
Re: SE5, Tell Aaron what\'s on your Wish List

I would like to see CivIII style resources. We would still have setup we have now for general use, but the Civ type resouces would be for the more exotic stuff. Would add another layer of stategy.
...
Forum: Space Empires: IV & V September 11th, 2004, 11:03 AM
Replies: 36
Views: 5,553
Posted By Patroklos
Re: Making Carriers and Fighters more usefull.

Now that is something that I definetly don't have the patience for...

The bane of all such games is the time MP consumes.
Forum: Space Empires: IV & V September 11th, 2004, 02:01 AM
Replies: 36
Views: 5,553
Posted By Patroklos
Re: Making Carriers and Fighters more usefull.

Which of course the AI does almost universally, and I can still own them everytime. Sure I lose alot of fighters, but they don't take up maintenence, so there is really no upper limit to me swarming...
Forum: Space Empires: IV & V September 11th, 2004, 12:03 AM
Replies: 36
Views: 5,553
Posted By Patroklos
Re: Making Carriers and Fighters more usefull.

I am not really sure what you guys are talking about, I find fighters to be an unbalancing element in the game. Even in the latter stages they can more than deal with conventional vessels. The...
Forum: SEIV January 28th, 2004, 04:06 PM
Replies: 2,397
Views: 434,603
Posted By Patroklos
Re: SE5, Tell Aaron what\'s on your Wish List

I would really like to see warp engines as a seperate component.

I would also want them quite large in their first incarnations so you have to pick whether to build that badass big gun battleship...
Forum: SEIV January 27th, 2004, 12:19 PM
Replies: 2,397
Views: 434,603
Posted By Patroklos
Re: SE5, Tell Aaron what\'s on your Wish List

Yeah, I meant that they would be multi tiled in the tactical combat map, not system.
Forum: SEIV January 26th, 2004, 10:00 PM
Replies: 2,397
Views: 434,603
Posted By Patroklos
Re: SE5, Tell Aaron what\'s on your Wish List

Hey,

Some more ideas.

1.) I would really like to see multi-tile ships. I hate that a starbase and base ship look no more massive than a dreadnaught or battleship (admittedly this varies from...
Forum: SEIV January 26th, 2004, 06:33 PM
Replies: 2,397
Views: 434,603
Posted By Patroklos
Re: SE5, Tell Aaron what\'s on your Wish List

Allow all stellar objects to be colonized, and then include the ability to colonize each class of stellar objects as separate racial traits.

This would let you have different "classes" of life...
Showing results 26 to 50 of 68

 
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