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Search: Posts Made By: DireAussie
Forum: Dominions 3: The Awakening January 16th, 2008, 12:02 AM
Replies: 5
Views: 2,218
Posted By DireAussie
old age - afflictions, death scale mechanics?

I've been searching for 30 mins and can't find any definitive posts on this topic. The manual has nothing.

What I've found so far:

- old age units have a chance of gaining afflictions at the...
Forum: Multiplayer and AARs January 14th, 2008, 12:21 PM
Replies: 180
Views: 21,957
Posted By DireAussie
Re: Game: Fearsome Legions (in progress)

I'll send you slimy smelly green lizards back to your desert tombs where you belong! Abysia urges all other nations to review their deals with C'tis.



I make no claim over Caelum's old lands...
Forum: Multiplayer and AARs January 14th, 2008, 09:55 AM
Replies: 180
Views: 21,957
Posted By DireAussie
Re: Game: Fearsome Legions (in progress)

Trechery by C'tis! Abysia is most unhappy with the sneak attack on Deadlands and considers the 3 turn NAP with C'tis null and void.

Abysia condemns the buildup of chariots in The Mirks - move...
Forum: Multiplayer and AARs January 12th, 2008, 08:12 AM
Replies: 180
Views: 21,957
Posted By DireAussie
Re: Game: Fearsome Legions (in progress)

I'm back now, so no need for an extension.
Forum: Multiplayer and AARs January 10th, 2008, 09:02 PM
Replies: 180
Views: 21,957
Posted By DireAussie
Re: Game: Fearsome Legions (in progress)

I'm going away for a few days. I may be back before the next turn's deadline but there's a chance I wont be; I'd appreciate an extension if possible.
Forum: Multiplayer and AARs January 7th, 2008, 10:37 PM
Replies: 180
Views: 21,957
Posted By DireAussie
Re: Holiday break?

That would have happened whether he stalled or not because the Man player was silly enough not to put at least 1 PD in his provinces and so my scouts took them unopposed. For the record, 2 turns ago...
Forum: Dominions 3: The Awakening December 5th, 2007, 03:25 PM
Replies: 7
Views: 1,953
Posted By DireAussie
Re: Fire and flee + SC = rout = crap

I'm not entirely convinced I would have lost. I'm pretty sure your drain life attack has to succeed an attack vs defense roll to hit (though its not obvious from the text). That's why I was so...
Forum: Dominions 3: The Awakening December 5th, 2007, 06:28 AM
Replies: 7
Views: 1,953
Posted By DireAussie
Fire and flee + SC = rout = crap

I set a bunch of archers to fire and flee along with an SC to mop things up.

The archers took no damage and retreated off the battlefield. As soon as they left my SC routed (he hadnt even got a...
Forum: Scenarios, Maps and Mods November 23rd, 2007, 07:23 AM
Replies: 7
Views: 1,751
Posted By DireAussie
easyspell.dm

Since I just spent 30 mins looking around for this file on the boards I thought I would post it here so that others can more easily find it. It sets all spells to research level 0 so that you can...
Forum: Multiplayer and AARs November 18th, 2007, 01:03 AM
Replies: 180
Views: 21,957
Posted By DireAussie
Re: Game: Fearsome Legions (in progress)

Here's a list of players and their nations to make diplomacy easier for those who prefer to PM on the boards. Zach it would be good if you could copy and paste this into your first post:


Abysia...
Forum: Multiplayer and AARs November 18th, 2007, 12:43 AM
Replies: 180
Views: 21,957
Posted By DireAussie
Re: Game: Fearsome Legions

An amusing arena battle http://forum.shrapnelgames.com/images/smilies/happy.gif Now we have an assassin on the run with the champions trident http://forum.shrapnelgames.com/images/smilies/shock.gif
Forum: Dominions 3: The Awakening November 15th, 2007, 07:28 AM
Replies: 3,096
Views: 731,370
Posted By DireAussie
triple magic site of same type

I came across this in a multiplayer game in a swamp province.

http://users.on.net/~dfidge/forums/sitesbug.jpg

It looks like a bug to me - bile marshes allow recruitment of hydra hatchlings. ...
Forum: Multiplayer and AARs November 9th, 2007, 09:42 PM
Replies: 234
Views: 33,003
Posted By DireAussie
Re: Signing up for DangerPudding

I'll join, but I dont want Niefelheim. I'd also prefer not having any other blood nation since I'm already in 2 other games as blood.
Forum: Dominions 3: The Awakening October 30th, 2007, 11:07 PM
Replies: 12
Views: 4,598
Posted By DireAussie
Re: Q: How many Forts do you build? How many Templ

A 2nd fort in the early game is critical I've found. Any more after that depends on your income, nation and situation. A rule of thumb is that if you can't afford to recruit more than X mages per...
Forum: Multiplayer and AARs October 27th, 2007, 07:47 PM
Replies: 180
Views: 21,957
Posted By DireAussie
Re: Game: Fearsome Legions (open)

I'll take Abysia. Does your server have email notification?
Forum: Multiplayer and AARs October 12th, 2007, 11:48 PM
Replies: 115
Views: 12,668
Posted By DireAussie
Re: Pretenders received

Is jutetrea joining? If not, perhaps we could officially cancel this game rather than let it linger - I want to join another multiplayer game but dont want to be overextended if this one happens to...
Forum: Scenarios, Maps and Mods October 6th, 2007, 12:23 AM
Replies: 35
Views: 13,759
Posted By DireAussie
Re: Test Mod: New Crobuzon

Handlingers are cooler though http://forum.shrapnelgames.com/images/smilies/happy.gif



Obviously the construct council is anti-government. But equally so is Isaac and Uther Doul. Silas Fennec...
Forum: Scenarios, Maps and Mods October 5th, 2007, 12:53 AM
Replies: 35
Views: 13,759
Posted By DireAussie
Re: Test Mod: New Crobuzon

For heroes you could have:

The Weaver (can teleport anywhere, powerful in astral)
Construct Council (immobile, strong in construction, can summon mechanical men allies)
Silas Fennec (ultra...
Forum: Scenarios, Maps and Mods October 5th, 2007, 12:43 AM
Replies: 35
Views: 13,759
Posted By DireAussie
Re: Test Mod: New Crobuzon

Cool idea http://forum.shrapnelgames.com/images/smilies/happy.gif Here's my suggestions:

Remove the trader as a scout and create a new scout unit called "Handlinger", perhaps let it change forms...
Forum: Dominions 3: The Awakening September 28th, 2007, 02:55 AM
Replies: 15
Views: 2,541
Posted By DireAussie
Re: Can you filter Commanders?

Use the 'y' key to use the alternate army setup screen - use this when moving multiple armies into a province. Example: on the map you've moved 2 separate armies into one enemy province and both...
Forum: Dominions 3: The Awakening September 28th, 2007, 02:25 AM
Replies: 14
Views: 4,067
Posted By DireAussie
Re: Site-searching question

It requires a slight change to the formula, basically it needs an extra IF condition for the >= test

fixed formula for row BF2:
<font class="small">Code:</font><hr...
Forum: Scenarios, Maps and Mods September 23rd, 2007, 11:02 PM
Replies: 4
Views: 2,779
Posted By DireAussie
Re: Map: Volcanic Rebirth (wraparound 72 land, 13

As with my other maps it is the map editor that comes with Heroes of Might and Magic 3. Making maps with this is very easy, you just click and drag all the object you want onto the screen, then...
Forum: Scenarios, Maps and Mods September 23rd, 2007, 10:53 PM
Replies: 4
Views: 2,779
Posted By DireAussie
Re: Map: Volcanic Rebirth (wraparound 72 land, 13

&gt;Actually, I can't unzip it. I donwloaded twice in case it was a download error.
&gt;When I try to unzip, it says unknown zip format or something like that.

I feared this may happen, it looks like...
Forum: Scenarios, Maps and Mods September 23rd, 2007, 09:39 PM
Replies: 4
Views: 2,779
Posted By DireAussie
Map: Volcanic Rebirth (wraparound 72 land, 13 sea)

My third map:

Volcanic Rebirth
Version 1.0

72 Land, 13 sea. Wraparound.

Description: Thousands of years ago powerful gods clashed on this land and in the skies. Destructive spells...
Forum: Multiplayer and AARs September 22nd, 2007, 12:06 AM
Replies: 115
Views: 12,668
Posted By DireAussie
Re: Pretenders received

I may play with my slightly more powerful version of Zapath/Sombre's Necropolis (a little more protection for base troops (all still &lt; 10 and crippled/ghost form still 0), +1 heat, citadel as the...
Showing results 26 to 50 of 67

 
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