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Showing results 26 to 50 of 67
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Posts Made By:
DireAussie
Forum:
Dominions 3: The Awakening
January 16th, 2008, 12:02 AM
Replies:
5
old age - afflictions, death scale mechanics?
Views:
2,218
Posted By
DireAussie
old age - afflictions, death scale mechanics?
I've been searching for 30 mins and can't find any definitive posts on this topic. The manual has nothing.
What I've found so far:
- old age units have a chance of gaining afflictions at the...
Forum:
Multiplayer and AARs
January 14th, 2008, 12:21 PM
Replies:
180
Game: Fearsome Legions (in progress)
Views:
21,957
Posted By
DireAussie
Re: Game: Fearsome Legions (in progress)
I'll send you slimy smelly green lizards back to your desert tombs where you belong! Abysia urges all other nations to review their deals with C'tis.
I make no claim over Caelum's old lands...
Forum:
Multiplayer and AARs
January 14th, 2008, 09:55 AM
Replies:
180
Game: Fearsome Legions (in progress)
Views:
21,957
Posted By
DireAussie
Re: Game: Fearsome Legions (in progress)
Trechery by C'tis! Abysia is most unhappy with the sneak attack on Deadlands and considers the 3 turn NAP with C'tis null and void.
Abysia condemns the buildup of chariots in The Mirks - move...
Forum:
Multiplayer and AARs
January 12th, 2008, 08:12 AM
Replies:
180
Game: Fearsome Legions (in progress)
Views:
21,957
Posted By
DireAussie
Re: Game: Fearsome Legions (in progress)
I'm back now, so no need for an extension.
Forum:
Multiplayer and AARs
January 10th, 2008, 09:02 PM
Replies:
180
Game: Fearsome Legions (in progress)
Views:
21,957
Posted By
DireAussie
Re: Game: Fearsome Legions (in progress)
I'm going away for a few days. I may be back before the next turn's deadline but there's a chance I wont be; I'd appreciate an extension if possible.
Forum:
Multiplayer and AARs
January 7th, 2008, 10:37 PM
Replies:
180
Game: Fearsome Legions (in progress)
Views:
21,957
Posted By
DireAussie
Re: Holiday break?
That would have happened whether he stalled or not because the Man player was silly enough not to put at least 1 PD in his provinces and so my scouts took them unopposed. For the record, 2 turns ago...
Forum:
Dominions 3: The Awakening
December 5th, 2007, 03:25 PM
Replies:
7
Fire and flee + SC = rout = crap
Views:
1,953
Posted By
DireAussie
Re: Fire and flee + SC = rout = crap
I'm not entirely convinced I would have lost. I'm pretty sure your drain life attack has to succeed an attack vs defense roll to hit (though its not obvious from the text). That's why I was so...
Forum:
Dominions 3: The Awakening
December 5th, 2007, 06:28 AM
Replies:
7
Fire and flee + SC = rout = crap
Views:
1,953
Posted By
DireAussie
Fire and flee + SC = rout = crap
I set a bunch of archers to fire and flee along with an SC to mop things up.
The archers took no damage and retreated off the battlefield. As soon as they left my SC routed (he hadnt even got a...
Forum:
Scenarios, Maps and Mods
November 23rd, 2007, 07:23 AM
Replies:
7
Mod:
easyspell.dm
Views:
1,751
Posted By
DireAussie
easyspell.dm
Since I just spent 30 mins looking around for this file on the boards I thought I would post it here so that others can more easily find it. It sets all spells to research level 0 so that you can...
Forum:
Multiplayer and AARs
November 18th, 2007, 01:03 AM
Replies:
180
Game: Fearsome Legions (in progress)
Views:
21,957
Posted By
DireAussie
Re: Game: Fearsome Legions (in progress)
Here's a list of players and their nations to make diplomacy easier for those who prefer to PM on the boards. Zach it would be good if you could copy and paste this into your first post:
Abysia...
Forum:
Multiplayer and AARs
November 18th, 2007, 12:43 AM
Replies:
180
Game: Fearsome Legions (in progress)
Views:
21,957
Posted By
DireAussie
Re: Game: Fearsome Legions
An amusing arena battle http://forum.shrapnelgames.com/images/smilies/happy.gif Now we have an assassin on the run with the champions trident http://forum.shrapnelgames.com/images/smilies/shock.gif
Forum:
Dominions 3: The Awakening
November 15th, 2007, 07:28 AM
Replies:
3,096
Bug:
Bug Thread: Discussion
Views:
731,370
Posted By
DireAussie
triple magic site of same type
I came across this in a multiplayer game in a swamp province.
http://users.on.net/~dfidge/forums/sitesbug.jpg
It looks like a bug to me - bile marshes allow recruitment of hydra hatchlings. ...
Forum:
Multiplayer and AARs
November 9th, 2007, 09:42 PM
Replies:
234
DangerPudding - random nations EA game (finished)
Views:
33,003
Posted By
DireAussie
Re: Signing up for DangerPudding
I'll join, but I dont want Niefelheim. I'd also prefer not having any other blood nation since I'm already in 2 other games as blood.
Forum:
Dominions 3: The Awakening
October 30th, 2007, 11:07 PM
Replies:
12
Q: How many Forts do you build? How many Temples?
Views:
4,598
Posted By
DireAussie
Re: Q: How many Forts do you build? How many Templ
A 2nd fort in the early game is critical I've found. Any more after that depends on your income, nation and situation. A rule of thumb is that if you can't afford to recruit more than X mages per...
Forum:
Multiplayer and AARs
October 27th, 2007, 07:47 PM
Replies:
180
Game: Fearsome Legions (in progress)
Views:
21,957
Posted By
DireAussie
Re: Game: Fearsome Legions (open)
I'll take Abysia. Does your server have email notification?
Forum:
Multiplayer and AARs
October 12th, 2007, 11:48 PM
Replies:
115
Amoscalypse Now - FFA Mod game (1 spot is open!)
Views:
12,668
Posted By
DireAussie
Re: Pretenders received
Is jutetrea joining? If not, perhaps we could officially cancel this game rather than let it linger - I want to join another multiplayer game but dont want to be overextended if this one happens to...
Forum:
Scenarios, Maps and Mods
October 6th, 2007, 12:23 AM
Replies:
35
Mod:
New Crobuzon
Views:
13,759
Posted By
DireAussie
Re: Test Mod: New Crobuzon
Handlingers are cooler though http://forum.shrapnelgames.com/images/smilies/happy.gif
Obviously the construct council is anti-government. But equally so is Isaac and Uther Doul. Silas Fennec...
Forum:
Scenarios, Maps and Mods
October 5th, 2007, 12:53 AM
Replies:
35
Mod:
New Crobuzon
Views:
13,759
Posted By
DireAussie
Re: Test Mod: New Crobuzon
For heroes you could have:
The Weaver (can teleport anywhere, powerful in astral)
Construct Council (immobile, strong in construction, can summon mechanical men allies)
Silas Fennec (ultra...
Forum:
Scenarios, Maps and Mods
October 5th, 2007, 12:43 AM
Replies:
35
Mod:
New Crobuzon
Views:
13,759
Posted By
DireAussie
Re: Test Mod: New Crobuzon
Cool idea http://forum.shrapnelgames.com/images/smilies/happy.gif Here's my suggestions:
Remove the trader as a scout and create a new scout unit called "Handlinger", perhaps let it change forms...
Forum:
Dominions 3: The Awakening
September 28th, 2007, 02:55 AM
Replies:
15
Can you filter Commanders?
Views:
2,541
Posted By
DireAussie
Re: Can you filter Commanders?
Use the 'y' key to use the alternate army setup screen - use this when moving multiple armies into a province. Example: on the map you've moved 2 separate armies into one enemy province and both...
Forum:
Dominions 3: The Awakening
September 28th, 2007, 02:25 AM
Replies:
14
Site-searching question
Views:
4,067
Posted By
DireAussie
Re: Site-searching question
It requires a slight change to the formula, basically it needs an extra IF condition for the >= test
fixed formula for row BF2:
<font class="small">Code:</font><hr...
Forum:
Scenarios, Maps and Mods
September 23rd, 2007, 11:02 PM
Replies:
4
Map: Volcanic Rebirth (wraparound 72 land, 13 sea)
Views:
2,779
Posted By
DireAussie
Re: Map: Volcanic Rebirth (wraparound 72 land, 13
As with my other maps it is the map editor that comes with Heroes of Might and Magic 3. Making maps with this is very easy, you just click and drag all the object you want onto the screen, then...
Forum:
Scenarios, Maps and Mods
September 23rd, 2007, 10:53 PM
Replies:
4
Map: Volcanic Rebirth (wraparound 72 land, 13 sea)
Views:
2,779
Posted By
DireAussie
Re: Map: Volcanic Rebirth (wraparound 72 land, 13
>Actually, I can't unzip it. I donwloaded twice in case it was a download error.
>When I try to unzip, it says unknown zip format or something like that.
I feared this may happen, it looks like...
Forum:
Scenarios, Maps and Mods
September 23rd, 2007, 09:39 PM
Replies:
4
Map: Volcanic Rebirth (wraparound 72 land, 13 sea)
Views:
2,779
Posted By
DireAussie
Map: Volcanic Rebirth (wraparound 72 land, 13 sea)
My third map:
Volcanic Rebirth
Version 1.0
72 Land, 13 sea. Wraparound.
Description: Thousands of years ago powerful gods clashed on this land and in the skies. Destructive spells...
Forum:
Multiplayer and AARs
September 22nd, 2007, 12:06 AM
Replies:
115
Amoscalypse Now - FFA Mod game (1 spot is open!)
Views:
12,668
Posted By
DireAussie
Re: Pretenders received
I may play with my slightly more powerful version of Zapath/Sombre's Necropolis (a little more protection for base troops (all still < 10 and crippled/ghost form still 0), +1 heat, citadel as the...
Showing results 26 to 50 of 67
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